Small question about FSD-jumps

This has probably been discussed a lot, but couldn't find it in the (relatively short) searching I've been doing:

Let's say there's three systems:
a.....b.....c
From 'a' I can only get to 'b', even though I would have enough fuel to go to 'c'.

Why can't I jump straight to 'c'?

- Is it because of the way the FSD is supposed to work? Can only work for a certain amount of time or something?
- Is it because the jumps between systems are 'well calculated' so that you don't crash into anything, and jumping straight from 'a' to 'c' would be too dangerous?
- Other reasons? Just for gameplay reasons?

Just to make clear, I don't really mind this mechanic at all, but I'm curious to what the thought behind it is :)
I guess the alternative would either be 1) us jumping everywhere way too fast or 2) a restriction on fuel so that we'd have to re-fuel every jump...which would be terrible, so I'm happy the way it is now :)

Thanks!
 
This has probably been discussed a lot, but couldn't find it in the (relatively short) searching I've been doing:

Let's say there's three systems:
a.....b.....c
From 'a' I can only get to 'b', even though I would have enough fuel to go to 'c'.

Why can't I jump straight to 'c'?

- Is it because of the way the FSD is supposed to work? Can only work for a certain amount of time or something?
- Is it because the jumps between systems are 'well calculated' so that you don't crash into anything, and jumping straight from 'a' to 'c' would be too dangerous?
- Other reasons? Just for gameplay reasons?

Just to make clear, I don't really mind this mechanic at all, but I'm curious to what the thought behind it is :)
I guess the alternative would either be 1) us jumping everywhere way too fast or 2) a restriction on fuel so that we'd have to re-fuel every jump...which would be terrible, so I'm happy the way it is now :)

Thanks!

You can jump straight to C, if C is in range.

Bigger ships with even better Hyperdrives could go straight to F and G.
 
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You have to be careful with the galaxy map. Its default view is most economical. This does not show all the jump possibilities even for your current system. I'd recommend changing it to shortest route. This will show more routes, but still it will only show all route for your current system, not all systems. Bottom line, if a sys is in your jump range you can jump there.

Now what is "in range", its not how much fuel you have, but how much fuel your FSD allows you to burn per jump and how much your ship weighs.
 
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This has probably been discussed a lot, but couldn't find it in the (relatively short) searching I've been doing:

Let's say there's three systems:
a.....b.....c
From 'a' I can only get to 'b', even though I would have enough fuel to go to 'c'.

Why can't I jump straight to 'c'?

- Is it because of the way the FSD is supposed to work? Can only work for a certain amount of time or something?
- Is it because the jumps between systems are 'well calculated' so that you don't crash into anything, and jumping straight from 'a' to 'c' would be too dangerous?
- Other reasons? Just for gameplay reasons?

Just to make clear, I don't really mind this mechanic at all, but I'm curious to what the thought behind it is :)
I guess the alternative would either be 1) us jumping everywhere way too fast or 2) a restriction on fuel so that we'd have to re-fuel every jump...which would be terrible, so I'm happy the way it is now :)

Thanks!

At the moment different FSD's can use different amounts of fuel / jump, the reasoning could be one of the points you made :)
 
Your simple answer is Mass.

This is valid for truck driving too... your fuel efficiency usage is lower the higher the mass. This affects the engine as well. It can get someplacr by fuel but ability to move mass is lower than the engine can take So it moved to a closer location, engine takes a breath, then goes onward...

let me make a much easier example.
You can run around a race track and get to the finish.. we will call the "C"
The track is covered with a toxic sand that will kill you if you stop
You now put on a backpack full of rocks and do the same run.. however the only place you can stop is "B" where this is no toxic sand... you can't go all the way to C, too hard, so B it is.
 
Your fuel tank holds X tonnes of fuel but you may only use Y tonnes at a time.
In my Eagle's case it's 4.0 tonnes vs 1.2 tonnes.
 
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