This has probably been discussed a lot, but couldn't find it in the (relatively short) searching I've been doing:
Let's say there's three systems:
a.....b.....c
From 'a' I can only get to 'b', even though I would have enough fuel to go to 'c'.
Why can't I jump straight to 'c'?
- Is it because of the way the FSD is supposed to work? Can only work for a certain amount of time or something?
- Is it because the jumps between systems are 'well calculated' so that you don't crash into anything, and jumping straight from 'a' to 'c' would be too dangerous?
- Other reasons? Just for gameplay reasons?
Just to make clear, I don't really mind this mechanic at all, but I'm curious to what the thought behind it is
I guess the alternative would either be 1) us jumping everywhere way too fast or 2) a restriction on fuel so that we'd have to re-fuel every jump...which would be terrible, so I'm happy the way it is now
Thanks!
Let's say there's three systems:
a.....b.....c
From 'a' I can only get to 'b', even though I would have enough fuel to go to 'c'.
Why can't I jump straight to 'c'?
- Is it because of the way the FSD is supposed to work? Can only work for a certain amount of time or something?
- Is it because the jumps between systems are 'well calculated' so that you don't crash into anything, and jumping straight from 'a' to 'c' would be too dangerous?
- Other reasons? Just for gameplay reasons?
Just to make clear, I don't really mind this mechanic at all, but I'm curious to what the thought behind it is
I guess the alternative would either be 1) us jumping everywhere way too fast or 2) a restriction on fuel so that we'd have to re-fuel every jump...which would be terrible, so I'm happy the way it is now
Thanks!