I've only been playing a short while, but I've come to the conclusion that small ship combat in ED is not in a good place, and I think there are multiple issues.
The relative manouverability of small ships vs large ships and the way FA off works makes mitigating damage through positioning a somewhat marginal prospect, and from what I understand of Engineering I get the impression that it has the effect of being a non-optional grind that basically exludes anyone who doesn't want to perform that grind from being remotely competitive.
What is most galling to me at the moment though is just the sheer pants damage output. Let me describe something that just happened to me.
I'm in a Low Intensity Conflict Zone in an Imperial Eagle, I have two small Beam Lasers and a medium Multi-cannon (all gimballed). I'm doing my usual thing of trying to stay away from the middle of the fight while still getting dps on targets being attacked by other ships on my team. I notice an enemy Cobra MkIII that has been disabled and is drifting at high speed out of the fight. I close on it to finish it off. It has no drive so I'm able to pummel it at point blank range (<600m). My dual Beams can dissipate it's weakened shields in seconds so I'm expecting this to be pretty quick.
No word of a lie, it took my entire remaining Multi-cannon ammo (over half my entire loadout), delivered at point blank range to reduce its hull by about 40%, after which I had to grind through the remainder of his hull with my Beam lasers. The entire process took me nearly 15 minutes. This is one small class ship finishing off another (already crippled) small class ship. Is this a process that should really take over 10 minutes? what are these multi-cannons firing, confetti?
Earlier today I found a wanted npc in a Dolphin at the nav beacon, I was able to dispatch that in under a minute so the multi-cannon seems to work ok on civilian vessels, but on anything with some armour it seems like a waste of a weapon slot. This surprises me since I've looked up Eagle builds on the web and beams and mult-cannon seems fairly conventional, but in my experience against combat ships these weapons do almost nothing. The NPCs in the Conflict Zone don't seem to have any trouble ripping my ship to shreds though.
What am I doing wrong, anyone got any advice on this please?
The relative manouverability of small ships vs large ships and the way FA off works makes mitigating damage through positioning a somewhat marginal prospect, and from what I understand of Engineering I get the impression that it has the effect of being a non-optional grind that basically exludes anyone who doesn't want to perform that grind from being remotely competitive.
What is most galling to me at the moment though is just the sheer pants damage output. Let me describe something that just happened to me.
I'm in a Low Intensity Conflict Zone in an Imperial Eagle, I have two small Beam Lasers and a medium Multi-cannon (all gimballed). I'm doing my usual thing of trying to stay away from the middle of the fight while still getting dps on targets being attacked by other ships on my team. I notice an enemy Cobra MkIII that has been disabled and is drifting at high speed out of the fight. I close on it to finish it off. It has no drive so I'm able to pummel it at point blank range (<600m). My dual Beams can dissipate it's weakened shields in seconds so I'm expecting this to be pretty quick.
No word of a lie, it took my entire remaining Multi-cannon ammo (over half my entire loadout), delivered at point blank range to reduce its hull by about 40%, after which I had to grind through the remainder of his hull with my Beam lasers. The entire process took me nearly 15 minutes. This is one small class ship finishing off another (already crippled) small class ship. Is this a process that should really take over 10 minutes? what are these multi-cannons firing, confetti?
Earlier today I found a wanted npc in a Dolphin at the nav beacon, I was able to dispatch that in under a minute so the multi-cannon seems to work ok on civilian vessels, but on anything with some armour it seems like a waste of a weapon slot. This surprises me since I've looked up Eagle builds on the web and beams and mult-cannon seems fairly conventional, but in my experience against combat ships these weapons do almost nothing. The NPCs in the Conflict Zone don't seem to have any trouble ripping my ship to shreds though.
What am I doing wrong, anyone got any advice on this please?