Small Stuttering moves now in VR

Has anyone noticed any graphical changes when using VR lately? I have been doing Elite in VR for over a year now and have just notice that when jumping into a new system that the star is now Stuttering by in small jumpy moves not like before the star smoothly moved by. Also I am noticing small Stuttering moves in supercruise when I move the ships course direction, this just started the other day. Moving my head works just as before, just Smooth movement.

Started with Vive upgraded to Vive Pro with 1080 card running Windows 10 on i7-8700k Computer. Haven’t changed any hardware or settings and all of Elite has been running very smoothly until now.

This is very annoying, anyone have any fixes?

RB
 
Has anyone noticed any graphical changes when using VR lately? I have been doing Elite in VR for over a year now and have just notice that when jumping into a new system that the star is now Stuttering by in small jumpy moves not like before the star smoothly moved by. Also I am noticing small Stuttering moves in supercruise when I move the ships course direction, this just started the other day. Moving my head works just as before, just Smooth movement.

Started with Vive upgraded to Vive Pro with 1080 card running Windows 10 on i7-8700k Computer. Haven’t changed any hardware or settings and all of Elite has been running very smoothly until now.

This is very annoying, anyone have any fixes?

RB

I'm not aware of any fixes for it and every bug report regarding it gets shut down with a generic "we are unable to reproduce this issue". Many have it, some have stopped playing because of it. It all started with the release of 3.0.

The issue is most noticable in and around star ports, in RES and on planet surfaces. But I have noticed it when first jumping into a system. Hell, load up a FPS monitor and watch you frames dip to crazy low levels just by opening the star port sevices menu while docked....

Some people will say it is your GFX settings, but I've been able to reproduce the issue with everything set to low.
 
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Has anyone noticed any graphical changes when using VR lately? I have been doing Elite in VR for over a year now and have just notice that when jumping into a new system that the star is now Stuttering by in small jumpy moves not like before the star smoothly moved by. Also I am noticing small Stuttering moves in supercruise when I move the ships course direction, this just started the other day. Moving my head works just as before, just Smooth movement.

Started with Vive upgraded to Vive Pro with 1080 card running Windows 10 on i7-8700k Computer. Haven’t changed any hardware or settings and all of Elite has been running very smoothly until now.

This is very annoying, anyone have any fixes?

RB

Hi,

Have you tried to fault trace it? Is it open and solo? Is HDD performing as should? Network lag perhaps?
Tried to reinstall graphics drivers?
 
Recent steam VR beta update changed how reprojection works and as of 15/08 lastest update it now runs poorer for me on my rig with a vive pro (was runing flawessly before these steam vr updates) so if you have steam vr beta on you may want to go back on the regular branch to avoid these problems.

Core of the problem is that you can no longer choose the type of reprojection you want to use, steam vr now use an algorythm to change it on the fly depending on how much the cpu and gpu react to the game....

https://steamcommunity.com/app/250820/discussions/0/1743343017622242246/
 
I've been trying to track down similar performance issues after upgrading to a GTX 1080. Having now tried SteamVR and Oculus Home launching, various versions of drivers from both eVGA and Nvidia, I finally ran the GeForce Experience optimizer last night. At first glance, I was extremely skeptical of the graphics changes, but once back in the game, I was pleasantly surprised by how smooth it was running, especially in-wing in Open in a CZ. I've surmised that most of my issues are due to running the 1080 in an external enclosure since I'm on a laptop. It's good for now, but I know the card can support far better performance. I've started spec'ing out a new desktop build that should fix me up. Until then, I've accepted the dropped frames and slight stutter associated with jumping into a system and approaching starports.
 
Stuttering Update:
After lots of investigation I find that my 1080 Video card is not preforming up to spec, I noticed that other games are running about 40 % lower fps then they should be running so the card is off to EVGA for evaluation. I am hoping that this will fix the stuttering problem. My hat goes off to EVGA Support 24/7 line, only had to wait about 4 min. and after reinstalling of drivers and testing they issued an RMA.
 
I had stuttering as well (Oculus Rift, Nvidia GTX 1080ti Founders Edition). I installed an SSD yesterday and moved Elite over to the new drive. Since then all stutters are gone.
 
I had stuttering as well (Oculus Rift, Nvidia GTX 1080ti Founders Edition). I installed an SSD yesterday and moved Elite over to the new drive. Since then all stutters are gone.

Good move with the SSD it does make a difference. Now that my 1080 is out for repair I booted up ED on the flat screen without VR and it’s so painful. I miss ED in VR so much, It’s almost unplayable after 1000 hrs. in VR.

Good news just got notice that EVGA has shipped out new 1080 card, EVGA Rules
 
Have a 1080ti. i7, 16GB ram and SSD so my rig should be OK, but I've also noticed a little stutter creeping in lately. Don't think it's a bug. More a case that ED is pumping more data down the line with each update. Probably the short answer is to lower the game settings a bit, particularly the hungry settings like shadows, terrain detail, SS, HD, etc. There are a number of threads in this sub-forum which discuss VR settings (playability v performance). I'm also looking at updating my internet connection which should help with suttering in instancing.
 
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Might I suggest you try Nvidia driver 384.94

It's a good driver and seems more stable then my last one which was 388.59.

After months of tweaking ,trying to get elite to run as it used to ,i tried switching back to 384.94 as you suggested and it works fine again ( as good as it ever did with my 1070 and 15 6400 anyhoo).
The game is playable again.
I did also try ed affinity as well but on my system at least it seemed to cause more problems.

Cheers for the tip
 
This should probably be brought to the attention of support / devs. Seems a lot of players have complained of performance degradation on the latest drivers.
 
Yes! came to the forum to post about this exact problem.

I'm running on an MSI 1080 Ti Gamer, so no slouch, but have started to get vomit inducing micro stuttering - it's as if the headtracking was slightly out, and the display is rendering two slightly out of alignment views... very hard to describe, but "small stuttering" is about right.

I'm on Rift CV1, Windows 10, and a Core i7 4790K.

I notice that when this is happening, the GPU is "spiking" to 100% momentarily.
 
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Gonna have to try this next.

I saw that people where talking about poor VR performance on the geforce forums and devs there where trying to collect data. Might be worth it if people popped by and left a message or two there, on what drivers and hardwere they where experiencing problems on.
 
Gonna have to try this next.

I saw that people where talking about poor VR performance on the geforce forums and devs there where trying to collect data. Might be worth it if people popped by and left a message or two there, on what drivers and hardwere they where experiencing problems on.

https://forums.geforce.com/default/...s-past-384-94-create-stutters-on-oculus-rift/

Have a look at this.

This suggests that this might have been fixed in a recent driver update.
Worth a shot.
 
I'm seeing improvements to performance on my machine on Elite 3.2 with the latest Nvidia drivers. (version 399.07)
 
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