Small suggestions for immediate improvement of powerplay.

Hello, here are some suggestions that would, imho, immediately improve powerplay:

  • Make it open only.
  • Remove power targets from nav beacons.
  • Increase the salaries to encourage participation. (100 million for rank 5, 50 or 25 for rank 4)
  • Reduce the rebuy for dying to a ship pledged to a hostile faction by at least 50%.
  • Add monetary rewards that scale depending on the target destroyed:
    1. Hauler = base value (thousands of CR, equivalent to small ships in conflict zones)
    2. Agent = base value + hazard pay (hundred thousands, equvalent to elite criminal NPC bounties)
    3. Enemy player = base value + hazard pay + faction honors (multi millions, equivalent to a mid range massacre mission or a basilisk/medusa kill)
  • Make fortification allocations either be free or much larger.

I feel powerplay would be a lot more popular if it was this way. Share your thoughts.
 
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These are some great ideas. I'd most like to see power play either be open only or at least give a merit bonus to playing in open.

When the opposition is hiding in Solo or PG it really diminishes the tactical and strategic possibilities for both sides.
 
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