Hello, here are some suggestions that would, imho, immediately improve powerplay:
I feel powerplay would be a lot more popular if it was this way. Share your thoughts.
- Make it open only.
- Remove power targets from nav beacons.
- Increase the salaries to encourage participation. (100 million for rank 5, 50 or 25 for rank 4)
- Reduce the rebuy for dying to a ship pledged to a hostile faction by at least 50%.
- Add monetary rewards that scale depending on the target destroyed:
- Hauler = base value (thousands of CR, equivalent to small ships in conflict zones)
- Agent = base value + hazard pay (hundred thousands, equvalent to elite criminal NPC bounties)
- Enemy player = base value + hazard pay + faction honors (multi millions, equivalent to a mid range massacre mission or a basilisk/medusa kill)
- Make fortification allocations either be free or much larger.
I feel powerplay would be a lot more popular if it was this way. Share your thoughts.
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