General Smaller Fleet Carriers and cosmetics.

Ok FDev, please hear me out here. I figure a lot of your revenue comes from the sales of early access ships and cosmetics so the idea I have is going to give you /a lot/ of that.

Give us a smaller completely private fleet carrier.
  1. This FC is for your own use only, it doesn't appear on the galaxy map or system map for anyone other than you. Only you can dock at it and when you Supercruise or FSD away the FC despawns but is represented in your various navigation tools to plot to.
  2. This FC can only repair, refuel, rearm, and refit your ship. It has all the materials needed to replenish SRV/SLF bays, ammo, limpets, etcetera and you can only access any ships or modules that you own that are stored on the FC.
  3. Because the crew only has to service your ships and the FC is smaller, both the base cost and weekly upkeep is drastically reduced.
  4. You can refuel this FC by mining your own fuel, buying and hauling it from a station to your FC, or when you are in a system that can provide the service pay a premium to have NPCs refuel your FC.
  5. When you have cargo in your ship, if you switch ships, the cargo is automatically transferred to the FC's cargo. If there's not room you get an error message and can't swap ships.
  6. When you're not in supercruise and are in empty space (for example not near a space station, asteroid belt, nav beacon, or planetary ring) you can summon your FC to your location. Since it's not a public service the FC can warp to you as quickly as it takes for the jump drives to spin up and cool down taking a certain amount of time for every 500ly it is from your location. If you're too far away for its fuel reserves to reach you you get an error message. When it finally gets to you you get to see the neat animation of a Capital Class ship exiting Witchspace.
Now this is where the money making happens. Cosmetics. These are a few that come to me off the top of my head. Some can use already created models and resources, others would have to be designed, but it would give folks that want it something to spend their money on.
  1. Different FC models. Because this FC isn't one for use by multiple commanders, instead of looking like an aircraft carrier it can have a mail slot big enough for the largest ships to fly through. For cosmetics you can sell body kits, or even completely different models that follow Federation or Imperial design aesthetics. And that's not even mentioning just paint jobs.
  2. SLF Squadrons. Baseline the FC 'defends' itself with having heavy shields and weapons. This Cosmetic would allow us to purchase SLF Squadrons that when you're in space near the FC or looking out a window you can see them flying around patrolling. You can have one for each type of ship launched fighter there is. And again, you can even have simple paint jobs.
  3. The Hanger. You can have different styles of hangar to purchase.
  4. The Bridge. When you leave your ship, you can get in the elevator and go up to your FC's bridge. From there you can look out at your FC, see which ever body style you picked, the SLF's flying around. Again, you can have multiple different bridge designs to choose from.
  5. Office/Private Quarters. Connected to the bridge you can have your own personal space. The first room is an Office, from there you have 2 doors, one leading to an armory where you are able to have any ground based weapons and armor hanging on the wall or on stands for display. And the other leading to a hybrid living room/bedroom space. You can then have cosmetics to change up the way each of these three locations look.
  6. Trophies, and rare commodities. Now that you have an office/living quarters you can make models of different Rare commodities and trophies for community goals and achievements. A Hutton Mug sitting on your desk, ancient weapons and relics hanging on your walls, a void opal or low temp diamond on a display stand, a small bush with robotic bees flying around it, if it can be made into a model that would fit in this area you can make it!

 
Because the crew only has to service your ships and the FC is smaller, both the base cost and weekly upkeep is drastically reduced.
+++
With only correction that me myself personally would pay up to x2 more base cost for such really private smal FC. With hopes since it is smaller it naturally eats less trit per jump. IMO, that would be a very immersive true Exploration vessel.
 
+++
With only correction that me myself personally would pay up to x2 more base cost for such really private smal FC. With hopes since it is smaller it naturally eats less trit per jump. IMO, that would be a very immersive true Exploration vessel.
My thought is because it's so much smaller, the number of jumps stays the same for a fully fueled private fleet carrier.
 
According to informed opinion actually Arx income is relatively insignificant compared to income from selling the game.
 
My thought is because it's so much smaller, the number of jumps stays the same for a fully fueled private fleet carrier.
Smaller FC -> smaller fuel tank -> same number of jumps per full tank, right?
Math dictates that it is less trit per each jump, which means we have to mine less trit to refuel in the middle of nowhere, that is my point.
 
Back
Top Bottom