Morning

Time for cuppa and to poke smuggling with a pointy stick.
It's great there's a smuggling community goal that's actually profitable but the profit mechanic still needs fixing. Typically my PC got so excited when it saw the CG that it decided to keel over and have stroke. It's literally on it side rigged for silent running with its guts hanging out as I write this, a pile of disconnected parts (think it needs a A class power plant). So got my smuggling fix last night from Guardians of the Galaxy (that's us that is

).
The Dark Wheel can have a rest for a bit as I try out smuggling in my brand new balsa wood, shieldless D classs anaconda.
How are other's finding the profits on prohibited items out side of the community goal? I've found that make vanilla trade route still bring sin much more than the CG. About 30 percent more profit for doing an 8ly jump compared to the goal (and it adds to my elite trade rank where smuggling doesnt).
Totally agree with the opening post and hopefully the CG is a promise of improvements to come.
Smugglers unite. Share your sources for the smuggling community goal and lets generate some more thingy... stuff about smuggling or some such.
BTW - I'm planning a heist but it might only be in the beta fr 1.3 because of... reasons...
Anyone fancy taking part in a weekly smuggling challenges thread for fun. I've had a few ideas.