Smugglers compartment modules/Shielded Cargo containers.

smuggling is problematic at the moment, usually involving silly workarounds like boosting into a station when noones looking - which in space is difficult to know whos watching and where at all times and its bizarre to assume that the station itself doesnt bother to scan internally anyway.

taking a leaf out of star wars films book i propose a smugglers compartment module which works like a normal cargo container but has a chance to avoid scans/avoid detection from a scan.
- better classes of module would give a greater % increase in chance to avoid scan.


balancing could come in the form of low percentage chance or lower than normal cargo capacity on smugglers compartments/shielded cargo containers.

if a smugglers compartment naming doesnt work lore-wise, then they could possibly be named 'Shielded Cargo Containers'


i think this would go some way to giving a good solution/option to those that want to take a smuggling path through this game.

edit - i think also there could be an option that these modules had a mini-game aspect to them....
when you are being scanned, an onscreen indicator showing the level of scan penetration and how close it is till detection begins - you then have the option during this to incinerate the contents of the container before you are fully scanned and contraband detected.
those willing to wait right until the very end, tensely watching the scan guage, might just be rewarded with a negative scan detection, whilst some might sweat too much and trigger an incineration too early, believing its going to fail (which it might not have)
 
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Brilliant idea Sir, This would make me want to play the smugglers path, right now its kinda random depending on if a SA ships spots you when you enter and speed and where you jump from ect
Cant find any reason why FDEVs wouldnt add this, maybe something for the devs to think about in future updates
 
I suggested this previously and I completely agree. The mechanic should be very easy to implement; purchase 'shielded cargo racks' just like any other item, with the rating (indicating the probability that it will successfully prevent a scan) and capacity determining its cost.

I'd also like to see things for sale on the black market; cargo pods that appear as 'grain' or some such, but are actually loaded with personal weapons or narcotics or something.
 
I think what would be better would be having a hot key you have to press to activate as soon as you hear the words SCAN DETECTED which will switch on your Cargo Hold Scan Shield - the device unfortunately produces heat or radiation or something similar so when you activate it their is a small chance of it damaging your goods in the cargo hold if you leave it on for too long.
 
The only thing that makes smuggling different from trading is that you actually have to avoid being scanned. It's pretty damn easy at the moment but adding shielded cargo containers literally turns it in to trading.

Just power down some modules, engage silent running and dock. You're golden!

I mean, think about it.

Police officer: "I'm authorized to check your bag."

You: "No you can't look in there." hides bag and tries to run.

The officer is hardly going to go "oh well then, he's clearly not got anything to hide, better move on!" are they?
 
I like that idea. A shielded cargo bay (obviously a lot more expensive) would be a great thing to have.

All I'd need is a wookiee co-pilot for my Cobra and I'd be set! :D
 
I would love to see this, but: I think the cargohold should be a blackmarket/illegal item.
Produced for smuggling purposes. Giving off a signature of containing legal goods placed in a small compartment say taking up one slot, and giving you 3 to store in. (or some factor like that).
It should be energy hungry and expensive, and there should be a chance (although small) of the scan penetrating it.

That way it justifies it's own existence. :)

Thoughts?
 
What if...

This isn't an internal compartment? What if it is a bulkhead upgrade? Wouldn't that make more sense?
You go to a shady port, and install the ''Special Bulkheads'', with hidden compartments.

This wouldn't just be useful for smuggling, you could use it to hide valuable goods when going to risky places with a lot of criminality.
 
What if...

This isn't an internal compartment? What if it is a bulkhead upgrade? Wouldn't that make more sense?
You go to a shady port, and install the ''Special Bulkheads'', with hidden compartments.

This wouldn't just be useful for smuggling, you could use it to hide valuable goods when going to risky places with a lot of criminality.

Awesome. +1
Great idea that makes sense. :)
 
I like this idea a lot. I think the shielded compartments should be slightly smaller than the unshielded, as a trade off for their special capabilities (could be explained due to the extra room taken up by the shielding)
 
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