smuggling is problematic at the moment, usually involving silly workarounds like boosting into a station when noones looking - which in space is difficult to know whos watching and where at all times and its bizarre to assume that the station itself doesnt bother to scan internally anyway.
taking a leaf out of star wars films book i propose a smugglers compartment module which works like a normal cargo container but has a chance to avoid scans/avoid detection from a scan.
- better classes of module would give a greater % increase in chance to avoid scan.
balancing could come in the form of low percentage chance or lower than normal cargo capacity on smugglers compartments/shielded cargo containers.
if a smugglers compartment naming doesnt work lore-wise, then they could possibly be named 'Shielded Cargo Containers'
i think this would go some way to giving a good solution/option to those that want to take a smuggling path through this game.
edit - i think also there could be an option that these modules had a mini-game aspect to them....
when you are being scanned, an onscreen indicator showing the level of scan penetration and how close it is till detection begins - you then have the option during this to incinerate the contents of the container before you are fully scanned and contraband detected.
those willing to wait right until the very end, tensely watching the scan guage, might just be rewarded with a negative scan detection, whilst some might sweat too much and trigger an incineration too early, believing its going to fail (which it might not have)
taking a leaf out of star wars films book i propose a smugglers compartment module which works like a normal cargo container but has a chance to avoid scans/avoid detection from a scan.
- better classes of module would give a greater % increase in chance to avoid scan.
balancing could come in the form of low percentage chance or lower than normal cargo capacity on smugglers compartments/shielded cargo containers.
if a smugglers compartment naming doesnt work lore-wise, then they could possibly be named 'Shielded Cargo Containers'
i think this would go some way to giving a good solution/option to those that want to take a smuggling path through this game.
edit - i think also there could be an option that these modules had a mini-game aspect to them....
when you are being scanned, an onscreen indicator showing the level of scan penetration and how close it is till detection begins - you then have the option during this to incinerate the contents of the container before you are fully scanned and contraband detected.
those willing to wait right until the very end, tensely watching the scan guage, might just be rewarded with a negative scan detection, whilst some might sweat too much and trigger an incineration too early, believing its going to fail (which it might not have)
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