Ship Builds & Load Outs Smuggling Cobra MK III which A rated powerplant to use - heat managment in mind?

Greetings Commanders!

I am out and about for some (serious) smuggling (again)[cool]

This time I try an unarmed lightweight Cobra MKIII and wonder which power plant is best use in regards to boost&heat efficiency, trying A2, A3 and of course A4,
carrying 2 heat sinks?

What do you think? Suggestions welcome!

S!
 
Put together your build first, then see what PP you can run it all on. If you're a couple of % over even with cargo hatch and whatever disabled, see if you can drop something or lower something's class to get the next down PP, provided you stick with A class for the heat efficiency.

Heat sinks...are not as great as I hoped they'd be for smuggling. To be honest if you sit outside your station for a few seconds and turn the power hungry modules off, you have plenty of time to go SR and get in the station. The only time I see them being useful is if you want to play Open, have the balls to run from a player pirate interdiction and want to use SR to lower gimbal effectiveness. But truth be told silent running isn't as "disappear off the face of the galaxy" as you'd want; you'll still get hit by anyone with a half decent shot.

Cobras are certainly not a bad ship to start in though. They have a really tasty speed among anything else, so with control you get into that station quicker and can be a pain to hit after submitting to an interdiction if you do choose to run. Just remember not to boost in a straight line.

Edit: here's an example build that retains an edge on survivability:
http://coriolis.io/outfit/cobra_mk_iii/02A4A4A3D2D3D4C18---00-03034801012o.AwRj4yKA.Aw1-kA==

Drop the shield for cargo room if you want to go hardcore, and if you want to us the spare utility slot, heat sinks are still not a negative thing.
 
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the smallest a grade powerplant which can run your build will result in the least heat. so A2 over A3 over A4, but before you miss critical features like boost, take A3 :)
 
Thanks a lot StiTch and goemon!

THe power overhang from my A4 plant is ridiculous, I only use 49% of it. But I can't see any real heat advantage, I thought it was once cooler to run bigger plants, maybe patched out, maybe I'm staring too long on too little stars [money]

I try the A2 as goemon suggested,

Fly save folks - see you in the OPEN.


S!
 
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I'd never fly a cobra without guns on it but if you're gonna do it. I put together a refit of my second MK III Aegis that can do the job

http://coriolis.io/outfit/cobra_mk_iii/03A4A4A3D3A3D4C----00-03034301012o.Iw1-kA==.Aw1-kA==?bn=Aegis

Salute Momoka Azuka,
Your Aegis seems even better then my Cobra S, LOL heading strait back to Shinrarta for refitting, I like that shield - no heat sinks?

http://coriolis.io/outfit/cobra_mk_...320303010101.AwRj4yKA.IwBj4tlBmcg=?bn=Cobra S


S!




edit


I take this build out, hope the sensors pay of

http://coriolis.io/outfit/cobra_mk_...0101.AwRj4yKA.IwBj5YtKQZnEA===?bn=Le Revenant


S!
 
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Salute Momoka Azuka,
Your Aegis seems even better then my Cobra S, LOL heading strait back to Shinrarta for refitting, I like that shield - no heat sinks?

http://coriolis.io/outfit/cobra_mk_...320303010101.AwRj4yKA.IwBj4tlBmcg=?bn=Cobra S


S!




edit


I take this build out, hope the sensors pay of

http://coriolis.io/outfit/cobra_mk_...0101.AwRj4yKA.IwBj5YtKQZnEA===?bn=Le Revenant


S!

No problem. Glad to help.

I've played around with my main Cobra the Shattered Dreams so much I pretty much found the best smuggler fit for her. Trouble with that build is it's not good for much else so I ended up buying a second one to use that fit.
 
I would think heat management would be a trivial problem in a ship that fan fly in and out of the slot faster than a cop can begin to start their scan????

And double chaff always saved my but with an interdiction scan attempt
 
I would think heat management would be a trivial problem in a ship that fan fly in and out of the slot faster than a cop can begin to start their scan????

And double chaff always saved my but with an interdiction scan attempt

chaff doesn't stop npc scans.

speed doesn't help docking at military outposts.

a grade sensors help watching system sec movements before undocking or docking.
 
Easiest way to avoid scans: carry one class 1 pulse with you. If a scan starts, turn for all you're worth and pelt them right in the face.

You gain a couple hundred credits bounty and keep the missions.

Nailed it.
 
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