Smuggling influence question

Trying to support a faction in Elections, to gain control of an outpost. I've been doing missions for them, and also smuggling into the outpost to try to decrease the influence of the opposition.

I've been smuggling various different illegal commodities, but I've noticed most of the commodities are resulting in a loss (- profit) when I sell them. But there are one or two that result in a profit.

So the question - does selling on the black market for a loss also have the desired negative influence effect for the controlling faction? Or, should I stick to smuggling only the items that result in a profit?
 
I would guess that if any have an impact that all have an impact regardless of profit, surely its the illegality of the product and the increase in supply (by you) that brings down the influence? it is a guess though. Someone will know...
 
I hate to necro but I have this very question - will selling on a black market for a loss cause the controlling faction to lose influence?
 
In a system I'm working I noticed one station sold system-wide illicit goods with an outpost black market only 100ls away, which would've been an easy/good opportunity to undermine some control while missions are scarce. Too much traffic to test though. I'll test elsewhere if I get the opportunity.

It really is a shame FDev don't reveal more basic BGS stuff. I mean, considering we're supposed to be in a 'simulated' space-life, our sim-lives should 'know' how smuggling affects influence. I understand there are many things we should have to find out for ourselves, but not everything. I mean, we should also know if increased bounties increases influence effect... yet another test... but that's a thread for another day.

mumble... grumble... bah humbug!
 
It really is a shame FDev don't reveal more basic BGS stuff. I mean, considering we're supposed to be in a 'simulated' space-life, our sim-lives should 'know' how smuggling affects influence. I understand there are many things we should have to find out for ourselves, but not everything. I mean, we should also know if increased bounties increases influence effect... yet another test... but that's a thread for another day.
Well... we kinda do...

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In this context, the only things missing are Trading for a loss and Smuggling for a loss. We know (some of?) the effects of trading for a loss to be reversed (such as influence, I don't recall if Econ is though), but smuggling is less well known.
 
I mean, considering we're supposed to be in a 'simulated' space-life, our sim-lives should 'know' how smuggling affects influence.
Should they, though? How does smuggling affect the popularity of the government in a real-life country? At least the BGS is considerably easier to research than that.

I mean, we should also know if increased bounties increases influence effect
According to tests carried out yesterday, no, bounties have the influence effect associated with their old payout.
 
In this context, the only things missing are Trading for a loss and Smuggling for a loss. We know (some of?) the effects of trading for a loss to be reversed (such as influence, I don't recall if Econ is though), but smuggling is less well known.
trading for a loss is symmetrical to trading for profit in terms of influence. It very much looks as if selling for a loss is still a +eco action though (means triggering boom).
so, the inf effect of smuggling for a loss is what is unknown.
 
trading for a loss is symmetrical to trading for profit in terms of influence. It very much looks as if selling for a loss is still a +eco action though (means triggering boom).
so, the inf effect of smuggling for a loss is what is unknown.
Yeah sorry, phrasing... it's 1am my local so words aren't my forte right now XD
 
@Jmanis and @Ian Doncaster you both appear to have missed my point.

I'll go figure it out myself...
Did we?

Your question got answered (-ve inf from smuggling needs to be from things turning a profit).... as for your second bit... it sounds like you want FD to put more info out there about how BGS mechanics work.

To be more explicit, it's by design that is opaque to players because it's not meant to be at the front of mind when playing... but despite that design goal, FD have given quite a bit of info still.

If there's another point, happy to hear clarification?
 
Your question got answered (-ve inf from smuggling needs to be from things turning a profit)....

Oh I'm sorry, did it? I see "a test might be in order", "Ive heard mention ...", "...the only things missing are Trading for a loss and Smuggling for a loss...", "...but smuggling is less well known" and "...the inf effect of smuggling for a loss is what is unknown". I don't see that I got my answer at all.

I can see how you missed my point.

I'll figure it out for myself...
 
Oh I'm sorry, did it? I see "a test might be in order", "Ive heard mention ...", "...the only things missing are Trading for a loss and Smuggling for a loss...", "...but smuggling is less well known" and "...the inf effect of smuggling for a loss is what is unknown". I don't see that I got my answer at all.

I can see how you missed my point.

I'll figure it out for myself...
Kinda funny, cos i can't see how you're missing everyone else's.

People are offering their knowledge. Don't get snippy about that.
 
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welcome to the wide field of BGS-mystic. I love the BGS because you simply can hardly tell.

I have set a carrier full of stolen goods in an anarchy system in the bubble. Simply get the stuff from the carrier and sell it to the next black market. I hope the anarchists will reach control of the station again (no leading playerfactions involved).

As price is 50% from galactic average, you should reach a 50% profit by selling it. (if you wish, I push the price, so you make loss (not me, of course ;-))

Ah...Carrier is called "Mutter KLL-58Z", System is "CT Tucanae".

Go for anarchy. (long live the empire ;-))
 
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