Smuggling should be harder

What if you were smuggling some really expensive stuff, knew you would probably be caught (think Anaconda) and had a sidey or two running interference, running up there and drawing the feds away with some pew pew? So they get popped, big deal.

I like the idea of trading away from stations. Black markets are fine, but ship to ship trading (PC to NPC) would be great. Now and again some feds might drop in on you, so there'd be a risk.
 
What if you were smuggling some really expensive stuff, knew you would probably be caught (think Anaconda) and had a sidey or two running interference, running up there and drawing the feds away with some pew pew? So they get popped, big deal.

I like the idea of trading away from stations. Black markets are fine, but ship to ship trading (PC to NPC) would be great. Now and again some feds might drop in on you, so there'd be a risk.

Technically the Goods wanted Signal Sources add to your value of Goods smuggled totals so are considered smuggling, I guess as it avoids the Commodites markets.

Moblie Black Makrets in systems that are really a caravan of Ships avoiding Police would be neat.
Maybe you would have to be Friendly or better with the local Crime Faction before you get the signautre frequency to scan for to find them
 
If black market trading was much harder and much riskier than normal trading, but had a far greater profit involved... i could see myself buying a cobra again.
 
Absolutely not! That's the best part of smuggling. Maybe a small speeding fine so you have to think whether you are Ok with deducting that from the profits you'll make.

That's not smuggling, all boosting into a station is is bassically illegal dragracing followed by selling illegal good's. Absolutely no skill involved when compared to stealthing in which is slower and more methodic thus cutting into some's holy credit-per-hour religion.
 
When I began smuggling I went full on frosted, silent running, FA off in a properly kitted smuggling craft. Prepping about 10k out from the station, turning off modules, lining up, it felt tense, it was fun. Then I realised it was all a waste of time. I realised that I didn't have to lower my shields, I just needed to fly fast and direct into the mailbox. I then realised I didn't even need a special craft, I could do it in a Type 7 or a Clipper. Then I realised I didn't even need to fly that well. It all came to a head for me the other, day, perhaps I shouldn't have dipped into the onion head in the hold, but I forgot to request docking, flew my clipper in to the sounds of trespass alerts, hastily reversed, boosted away, requested docking and flew straight back in, casual like, but not too casual and the Feds, well it must have been donut time because they did not even initiate a scan.

Back in beta the "silent running" button actually did very little other than break target lock on torpedos and heat seeking missiles. To avoid detection and smuggle you HAD to reduce your heat to minimum and glide into the slot on FA Off. It was exciting, it was a bit dangerous, and it took skill. Then because they couldn't figure out how to make npc's do combat with players flying backwards or maintaining their boost speed by turning off their engines they installed magic space brakes to slow you down even when the ship was powered down and made silent running into an "instant stealth button". Ironically at the time they were promoting a certain player's "how to do stealth and smuggle" youtube vids in their newsletters... So when I told Michael Brooks "well thanks for completely nerfing smuggling" he got quite offended and tried to justify his choices. What you've described above is exactly what I was telling him 18 months ago... smuggling is now a complete joke. They keep doing it, dumbing the game down in the name of "playability", but only succeeding in making it boring.
 
Technically the Goods wanted Signal Sources add to your value of Goods smuggled totals so are considered smuggling, I guess as it avoids the Commodites markets.

Moblie Black Makrets in systems that are really a caravan of Ships avoiding Police would be neat.
Maybe you would have to be Friendly or better with the local Crime Faction before you get the signautre frequency to scan for to find them
It would make more sense as well. How do you have an open market patrolled by murderous cops that openly advertises a black market? It's not "black" if it's visible to everyone. I guess some people are ignorant of the term "black". Hey, let's do some black ops, let's have a press meeting to discuss it.

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That's not smuggling, all boosting into a station is is bassically illegal dragracing followed by selling illegal good's. Absolutely no skill involved when compared to stealthing in which is slower and more methodic thus cutting into some's holy credit-per-hour religion.
There's no skill involved in any of it. Why do gamers keep lamenting about their skillz? I can teach a 5 year old how to do it, it's not a skill.

It's all about fun. Is it fun? If not don't do it. If you want it harder, do it in an Anaconda and fly through the mail slot backward with FA off, flipping off the Feds as you go in. Screenies or it didn't happen.
 
I am a committed smuggler. It is my main profession in the game. IMO 1.3 was a big improvement to smuggling, with missions and PP mechanics it has become a much more viable profession. People argue that it should be more viable still without those mechanics and in principle I do not disagree. However, I believe there is one very good reason why the black market bonus on prohibited goods should not be raised further in its current state and that is that smuggling is far too easy.

When I began smuggling I went full on frosted, silent running, FA off in a properly kitted smuggling craft. Prepping about 10k out from the station, turning off modules, lining up, it felt tense, it was fun. Then I realised it was all a waste of time. I realised that I didn't have to lower my shields, I just needed to fly fast and direct into the mailbox. I then realised I didn't even need a special craft, I could do it in a Type 7 or a Clipper. Then I realised I didn't even need to fly that well. It all came to a head for me the other, day, perhaps I shouldn't have dipped into the onion head in the hold, but I forgot to request docking, flew my clipper in to the sounds of trespass alerts, hastily reversed, boosted away, requested docking and flew straight back in, casual like, but not too casual and the Feds, well it must have been donut time because they did not even initiate a scan.

Now at this point let me say that I want smuggling to be harder not so much from a career earning balance point of view but simply because I want to recapture the excitement from when I actually thought there was a degree of risk involved. To that end I have some suggestions:

Outpost patrols
Clearly outposts should not have the same security presence as a station. However, there should be a chance that when you arrive at an outpost there may be a random patrol. You would then at least need to be alert on arrival and sometimes make the decision on whether to try and sneak in or go elsewhere.

Enhanced AI ability to detect large and exotic ships
When you drop into a station in certain crafts, lets for arguments sake say anything larger than the Asp, the security forces get an automatic alert and dependent upon other ships in the area and in line with a priority list they automatically head your way to scan.

Scan on docking request
The station itself should have a scanning function. Once you request docking it will attempt to lock on and initiate a scan. How quickly it locks on would depend on heat sig and ship size meaning that small ships coming in cold and fast would not have a problem but a large ship with it's shields on gets scanned immediately. I appreciate you could request docking at the last minute to negate this but even that would be something.

Wider patrols

The patrols currently hug the station. They could be a little further out or you could have the occasional perimeter patrol

High security
I'm sure the number of security ships relates in some ways to the security level of a system. However, it would be nice for this to be accentuated to the point where a high security system has an absolute ton of security making it a very risky proposition (ideally with a suitable black market incentive). High security systems should also spawn more interdiction and scans.

The above are just some suggestions, I'm sure there will be issues with them. I also appreciate that this would have consequences for wanted non-smugglers but I think that's fine. Basically I want to smuggle and I want to have to think about how I do, I want it to raise my pulse, I want it to be meaningful. There is only so far my imagination can carry me pretending that I'm Han Solo and my cat is Chewie. Come on FD give smuggling some tough love.


I agree ! I did the same as you fancied myself to be the pro smuggler with an asp and heat-sinks, creeping into the station with silent running was fun and I did it for awhile before I realised boosting into the station at high speed was much easier, quicker, safer, less likely to get scanned and didn't require any special gear - disappointing.

Make it harder and more profitable.
 
The smuggling missions are really for people with small ships to make money a bit quicker. If you can only play for an hour or two a couple of times a week and you have a small ship then smuggling missions are the only way to work towards a bigger ship. Regular trading with a 16T hold is a dead-end for people with jobs, wives and kids. Those guys don't even have time to fine-tune the skills needed to land manually on an outpost while under fire from a patrolling cop.

Cutting off smuggling as a viable option for casual gamers would make ED an impossible grind for them. That's the last thing that we need because more players means more money for development.

If you've got a big ship that can make good money from trading then you're just no longer in the target audience for smuggling missions. Time to do something else.
 
Scan on docking request
The station itself should have a scanning function. Once you request docking it will attempt to lock on and initiate a scan. How quickly it locks on would depend on heat sig and ship size meaning that small ships coming in cold and fast would not have a problem but a large ship with it's shields on gets scanned immediately. I appreciate you could request docking at the last minute to negate this but even that would be something.

Agreed apart from this bit. The station doesn't care if you're smuggling, it only cares that you're trading stuff at all. And, y'know, not loitering in the mail slot or near landing pads.
 
Wow, nerf smuggling. We nerfed ships, weapons, bounty hunting, naval rank progress, missiles, CGs. What we can break next ?

Maybe we should stop play the game at all. It will be the ultimate nerf.

It wouldn't be nerfing smuggling if the reward is increased accordingly to difficulty.

Agree with everything in the OP.
 
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The smuggling missions are really for people with small ships to make money a bit quicker. If you can only play for an hour or two a couple of times a week and you have a small ship then smuggling missions are the only way to work towards a bigger ship. Regular trading with a 16T hold is a dead-end for people with jobs, wives and kids. Those guys don't even have time to fine-tune the skills needed to land manually on an outpost while under fire from a patrolling cop.

Cutting off smuggling as a viable option for casual gamers would make ED an impossible grind for them. That's the last thing that we need because more players means more money for development.

If you've got a big ship that can make good money from trading then you're just no longer in the target audience for smuggling missions. Time to do something else.

I gotta disagree with the idea of smuggling missions as some kind of crutch. Smuggling missions were introduced in 1.3. Many many cmdrs have progressed from their sideys without the aid of smuggling missions.
 
Smuggling missions were introduced in 1.3. Many many cmdrs have progressed from their sideys without the aid of smuggling missions.

Of course they did, because the missions didn't exist before. Now they do. The game is no longer a Beta, it needs to cater for all kinds of paying customers.

Anyway, check out my suggestion for hostility-weighted black market trading in the suggestion forum.
 
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