Hi all!
As I was sat here cursing the Asp for being the only medium pad ship with a decent cargo hold that is quick enough to outrun an NPC scan - it got me thinking. Are there any plans, stated by the devs, to make smuggling, or any form of stealth, more involving when you are trying to outwit the NPC's?
I remember back in the Beta days when we used to head towards a station from 10 klicks out, running FA off, no shields, no thrusters, all systems off, 1% heat and frozen windshields, sliding gracefully, silently, through the letterbox to avoid scans. Now it is just BOOOOOOOOOOOST... boooost... and throttle off to let the docking computer do it's thing.
Bring back some complexity... please!
As I was sat here cursing the Asp for being the only medium pad ship with a decent cargo hold that is quick enough to outrun an NPC scan - it got me thinking. Are there any plans, stated by the devs, to make smuggling, or any form of stealth, more involving when you are trying to outwit the NPC's?
I remember back in the Beta days when we used to head towards a station from 10 klicks out, running FA off, no shields, no thrusters, all systems off, 1% heat and frozen windshields, sliding gracefully, silently, through the letterbox to avoid scans. Now it is just BOOOOOOOOOOOST... boooost... and throttle off to let the docking computer do it's thing.
Bring back some complexity... please!