Hiya,
I personally dont have the game yet, planning to get it in a week or 2 after next payday.
I however noticed in letsplays and streams of the game that you cant be precise with the position of objects that attach to walls. I see that walls can snap to grid based on local position of the main structure....however for things like Windows you can place them however you wish at whatever rotation you want but there is no snap grid for these. Me as someone who loves to be as perfect as possible would love a system to help make sure all my windows are the same height and rotation.
Another game comes to mine "Secondlife" that has a prim based construction model that allows you to snap to a positional grid based on location in the world or location based on the objects current place. It would let you even decide which grid to use being World or Local as well as how big of a grid you want...be it you want it to snap every 0.010 meters to 100.000 meters in all directions. The snap would also be based on the position of the mouse so you could eyeball the objects location or rotation or move the mouse slightly up into the snap pattern to snap it to the grid.
Rotation also worked but was not affected by the snap grids size but gave you plenty of snaps for rotation.
I think that would really help us who love precision.
Picture references:
I personally dont have the game yet, planning to get it in a week or 2 after next payday.
I however noticed in letsplays and streams of the game that you cant be precise with the position of objects that attach to walls. I see that walls can snap to grid based on local position of the main structure....however for things like Windows you can place them however you wish at whatever rotation you want but there is no snap grid for these. Me as someone who loves to be as perfect as possible would love a system to help make sure all my windows are the same height and rotation.
Another game comes to mine "Secondlife" that has a prim based construction model that allows you to snap to a positional grid based on location in the world or location based on the objects current place. It would let you even decide which grid to use being World or Local as well as how big of a grid you want...be it you want it to snap every 0.010 meters to 100.000 meters in all directions. The snap would also be based on the position of the mouse so you could eyeball the objects location or rotation or move the mouse slightly up into the snap pattern to snap it to the grid.
Rotation also worked but was not affected by the snap grids size but gave you plenty of snaps for rotation.
I think that would really help us who love precision.
Picture references:

