...who wanted a PvE experience in ED but were instead forced to join some overcrowded player group workaround or fly in Open with no method of indicating PvP consent or even the ability to blend in with the NPCs rather than have a big hollow target painted on their backs.
Again these are Frontier's rules and just because you don't like someone doesn't mean you don't have to follow them. Should I be able to do something in game, with 1 click, that shuts down the market for you? Shuts down the mission board? Not via legitimate gameplay but via an exploit, which combat logging is. I don't care about exploration (much) so should I be able to lower your jump range to 10? Prevent your discovery scanner from working? Just like someone combat logging destroys legitimate gameplay like piracy these would destroy those gameplay mechanics.
For cheating that enables an advantage over another player (aim assist, infinite shields, etc) - that has no place in multiplayer games. For "cheating" which essentially enables a player to admit defeat and run away - I really struggle to get worked up about that.
This is about as faulty "logic" a I've ever heard - cheating is cheating, period. Black and white, right and wrong. I've had many players send me "GG" or "stop, here's cargo" and I stop shooting every time. Even if I didn't
killing another commander is not cheating, combat logging is. I understand you might not get worked up, like if someone couldn't use the mission board I wouldn't care - but if there we doing that via exploiting I would and
should care as it effects the entire game. Not sure if you saw but a while back there was an engineering exploit that would let you role G5 rolls with G1 materials. Did that effect me directly, like your logic, no. Did it me off that people were cheating, YES. Did these cheaters get hit with HARSH penalties, YES (as in losing every single engineered module). Should they have been punished harshly, YES - just like ALL cheaters should be punished harshly. Do combat loggers lose anything, no. Do they even get a warning, nope. Does Frontier say it's cheating/exploiting, yes - but via their actions they clearly don't care. I've had a Corvette log against my Sidewinder 5 times in 15 minutes and laugh at me in chat about it. Reported, with video to Frontier and they do nothing - now seriously do you think that's right? Do you?
And why is dying in Elite such a big deal anyway? Name a game that includes combat where people get this butt hurt over dying? You click a rebuy button, see a few screens and spawn back in your ship, what's the big deal? Now if someone kills you over and over and over and over - well then
maybe we're talking about griefing but it's very easy to click "Block" for a player like that - or simply play in Private.
Should there be a non-PvP system where I can't even shoot another player? Well, no, IMHO as that would be ridiculous but if you suggested that I wouldn't have any reason to be against it. Hell I've suggested we should have systems where all engineering is rendered useless - that way you can PvP in stock ships against stock ships, to me that'd be great. Remember commanders
choose to fly in open, they
choose to fly into a CG system or anarchy system. The game should have risks, Dangerous is in the title and all.
Side note: Perhaps it was the utter simplicity of this game that deemed ship destruction as the go-to method of doing things (such as collecting parking fines in an electronic age) rather than a case of absolute last resort, combined with the often enormous loss involved to players, that fostered this problem.
Enormous loss, I assume you're kidding here? I've paid over $1BILLION in rebuys in my 2500 hours, and gladly. Most players I know have paid less than $50M - how is that enormous? This is a video game, there should be consequences or there is no reward. I've had traders THANK me for pirating them, many many times. Again I'm not arguing the merit of murder hobos other than to say they are NOT cheating where combat loggers are. Again black and white, plain and simple, right and wrong.