So 3.3 - Poor text in 1080p

I haven't touched any graphics settings for the upgrade.
But much of the cockpit text is basically unreadable for me now.
1080p monitor
gtx 1060 6Gb
18.5 Gb ram
vanilla cockpit color settings

Symptoms include when approaching planetary surface of a daylight light-colored planet, I cannot read the text in the hud, it's washed out.
When I view the left panel (everywhere), the text looks like it's trying to be a cheap 3d effect (2 text colors tiny bit offset, one the regular orange, the other almost a green shade).

It reminds me of what happens to the text in certain java programs, if you know what I mean.

I have a feeling there's some graphic setting to play with, maybe anti-aliasing?
 
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I haven't touched any graphics settings for the upgrade.
But much of the cockpit text is basically unreadable for me now.
1080p monitor
gtx 1060 6Gb
18.5 Gb ram
vanilla cockpit color settings

Symptoms include when approaching planetary surface of a daylight light-colored planet, I cannot read the text in the hud, it's washed out.
When I view the left panel, the text looks like it's trying to be a cheap 3d effect (2 text colors tiny bit offset, one the regular orange, the other almost a green shade).

It reminds me of what happens to the text in certain java programs, if you know what I mean.

I have a feeling there's some graphic setting to play with, maybe anti-aliasing?

I changed the vsync setting (or something like that) which smoothed out the text for me.
 
No, it's IPS.
Didn't have time tonight to log on, and mess with graphics settings, not really sure where to start, but will try vsync, and aliasing when I get a chance.
 
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No, it's IPS.
Didn't have time tonight to log on, and mess with graphics settings, not really sure where to start, but will try vsync, and aliasing when I get a chance.

The new colour grading has affected the clarity of the graphics, giving a bit of an extra glow to the HUD, among other things. This does, unfortunately, make cockpit text look less sharp.

Also, the last update made a few of my graphics settings incorrect - although the settings were still the same in the options menu, the in-game settings were lower than they should have been, most notably, the anisotropic filtering setting.

Another Cmdr’s solution worked for me - choose one of the preset graphics options and Apply them, then go back and reset to your original options.
 
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I've previously noted hugely different colour saturations if I run the game borderless-window or full-screen, with full-screen being much better imho.
 
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My problem as a 1080p user on the sim rig (cos framerate is everything in top level racing), is indeed that this update didn't seem to have much consideration for us. Text was made smaller (though I don't find it blurry, just over-pixelated), several interface elements were made smaller, and indeed the lighting changes affect visibility of similarly coloured screen elements, but that is to be expected and actually adds to the immersion for me.
 
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I have the same problem. When landing on a planet the co-ordinates are just a blur.

Apparently turning down the HUD brightness by a couple of notches makes a difference but I haven't had a chance to check.
 
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I've previously noted hugely different colour saturations if I run the game borderless-window or full-screen, with full-screen being much better imho.
Interesting, I do run borderless to alt-tab to my 2nd monitor that runs 3rd party tools like ED Engineer.
I can't do without that, will investigate this however just to see if there's a difference.
 
I have the same problem. When landing on a planet the co-ordinates are just a blur.

Apparently turning down the HUD brightness by a couple of notches makes a difference but I haven't had a chance to check.

I've just tested this and it works. Although the station interiors now look a tad bland.
 
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