So about those AI wingmen

Thought occured to me. Why not link the level of person you can hire to the players respective combat rating..

Thinking goes along the following lines: Higher rated combat piloteers wouldn't be getting in a ship with a lower ranked combat pilot since it would likely result in an untimely death particulary so given that they are signing up for a suicide mission because they don't have an escape pod.

Seems quite logical if you think about it. If I were a pilot for hire I'd be itching to be partnering up with better pilots and wouldn't step foot in a ship with someone who was almost certainly gonna get me killed.

It would also be some sweet justice to those players who had Frontier reset their combat rating whilst allowing them to retain the credits they earned along the way. :D
 
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Thought occured to me. Why not link the level of person you can hire to the players respective combat rating..

Thinking goes along the following lines: Higher rated combat piloteers wouldn't be getting in a ship with a lower ranked combat pilot since it would likely result in an untimely death particulary so given that they are signing up for a suicide mission because they don't have an escape pod.

Seems quite logical if you think about it. If I were a pilot for hire I'd be itching to be partnering up with better pilots.

It would also be some sweet justice to those players who had Frontier reset their combat rating whilst allowing them to retain the credits they earned along the way. :D

I'm pretty sure that is the way it's going to work; you can hire an NPC up to your current combat ranking. These NPC's can even gain better ranks through experience, all the way up to Elite.

I got that from this link: https://elitedangerous2016.wordpress.com/2016/08/14/gamescom-live-updates/ you have to scrol down a bit to see the details I was looking at re: npc experience.
 
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Well, I think it's more believable that there are all sorts of pilots around the galaxy and on every station there are currently a few you can hire. If you have your expectations, you will simply have to visit a couple of stations before you find your kindred soul. :)
 
Or base it off credits, elite players tend to have lots of credits, novice players not so much. Rich traders can afford highly
skilled mercs even if their own combat rating isn't so great. Seems pretty straightforward. Designing a game mechanic to spit in someone's eye just sounds like poor design.
 
Thought occured to me. Why not link the level of person you can hire to the players respective combat rating..

Thinking goes along the following lines: Higher rated combat piloteers wouldn't be getting in a ship with a lower ranked combat pilot since it would likely result in an untimely death particulary so given that they are signing up for a suicide mission because they don't have an escape pod.

Seems quite logical if you think about it. If I were a pilot for hire I'd be itching to be partnering up with better pilots and wouldn't step foot in a ship with someone who was almost certainly gonna get me killed.

It would also be some sweet justice to those players who had Frontier reset their combat rating whilst allowing them to retain the credits they earned along the way. :D

Well, the only way for the hired pilot to die is for you to lose your ship. Pilots don't die if their fighter dies since they are remote controlling it from the safety of your ship.

I believe this clarifies that.

Therefore, there'll be a cap on the max rank of available pilots, probably expert, and you'll have to rank them up from there.

I repeat: They don't die unless you get your main ship destroyed.
 
Well, the only way for the hired pilot to die is for you to lose your ship. Pilots don't die if their fighter dies since they are remote controlling it from the safety of your ship.

I believe this clarifies that.

Therefore, there'll be a cap on the max rank of available pilots, probably expert, and you'll have to rank them up from there.

I repeat: They don't die unless you get your main ship destroyed.

Yeah I mean if you combat log now one dies right.. Ugh
 
Nah, FD can troll us and link it to CQC rank!!

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Anyway talking of AI wingmen, now that we have NPC controlled fighters does that mean we're any closer to being able to hire proper NPC wings?
 
Nah, FD can troll us and link it to CQC rank!!

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Anyway talking of AI wingmen, now that we have NPC controlled fighters does that mean we're any closer to being able to hire proper NPC wings?

I dunno but I'm looking foward to putting my Elite AI wingman (complete with full on modded engineer build) in charge of my ship whilst I pilot a glass cannon.. [haha]
 
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I think everyone should be able to hire crew with any level.

What i would like to see, is that there will be a higher chance for you to spawn elite crew in for example some industrial station in low sec anarchy system, than in some fancy tourism location.

So basically scalling it based on system, station, security types.
 
Or base it off credits, elite players tend to have lots of credits, novice players not so much. Rich traders can afford highly
skilled mercs even if their own combat rating isn't so great. Seems pretty straightforward. Designing a game mechanic to spit in someone's eye just sounds like poor design.

I agree...let money talk re this topic.
 
I'm pretty sure that is the way it's going to work; you can hire an NPC up to your current combat ranking. These NPC's can even gain better ranks through experience, all the way up to Elite.

I got that from this link: https://elitedangerous2016.wordpress.com/2016/08/14/gamescom-live-updates/ you have to scrol down a bit to see the details I was looking at re: npc experience.

This is correct. Sandro said you can't hire Elite pilots though. They're way too good to sit around waiting for a job :)
 
Exactly, justice for players trying to avoid combat, except you as a combat player also want to punish those that choose other forms of play besides combat, what is it with combat players brains stuck on "kill" mode, is this all ED should be, might as well buy the latest WWIIV episode 9, season 5, with super duper blood mode.
 
Exactly, justice for players trying to avoid combat, except you as a combat player also want to punish those that choose other forms of play besides combat, what is it with combat players brains stuck on "kill" mode, is this all ED should be, might as well buy the latest WWIIV episode 9, season 5, with super duper blood mode.

What/who are you responding to? Guardians will be a HUGE plus for all you non-combatants out there who can't be bothered to learn to properly defend yourselves. Now when the big bad PvPer (or tough NPC) interdicts you, all you have to do is fire off a drone to save your bacon.
 
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What/who are you responding to? Guardians will be a HUGE plus for all you non-combatants out there who can't be bothered to learn to properly defend yourselves. Now when the big bad PvPer (or tough NPC) interdicts you, all you have to do is fire off a drone to save your bacon.

Unless fighter bays take no slots, you know they still wont bother to learn and at least equip one. It's better to complain about getting blown up.
 
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