So, ah, D-rating the life support to save weight...

... turns out to be a bit of a false economy.

I ran out of oxygen actually IN the sodding station entrance. And, apparently, the oxygen-remaining timer is an estimate. Ejected with ten seconds remaining.

Well, the dog now knows a lot more swearwords than he did. Walkies time.
 
It sucks, normally D rated life support is enough to get you back in an emergency if not too far away from the station. Same argument can also be used when looking at C or B rated life support too.

Chin up CMDR.
 
I've always used D, never need caught short. Sometimes it's quicker to jump to next system with nearer station than fly 1000ly, etc in the system you're at, hope that makes sense.
 
I've always used D, never need caught short. Sometimes it's quicker to jump to next system with nearer station than fly 1000ly, etc in the system you're at, hope that makes sense.

This is good advice. I find if your closest station is an outpost and they refuse docking ....go somewhere else quick.
 
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I was not helped by having a mission-target NPC on my tail. With hindsight, yes, I should have jumped to a nearby system with a closer station.

Hindsight is a marvellous thing, is it not?

****ing RIGHT in the ****ing station entrance. With time left on the clock. THAT is the bit that can suck my large, proud, throbbing male chicken.
 
This is good advice. I find if your closest station is an outpost and they refuse docking ....go somewhere else quick.

Unless you're out exploring, you realy need A grade lifesupport then in case you need to fix you ship.
Otherwise D should be enough, unless you're very unlucky like the OP.
 
Last time my canopy broke the nearest station was 11000 Ls away and the neighboring systems only had outposts :D I made it though with only 4 secs remaining lol
 
Last time my canopy broke the nearest station was 11000 Ls away and the neighboring systems only had outposts :D I made it though with only 4 secs remaining lol

You can't repair the canopy can you?
Never had my canopy broken, well not when exploring, the Vulture is notorious for it's vulnerable canopy so yeah....
 
You can't repair the canopy can you?
Never had my canopy broken, well not when exploring, the Vulture is notorious for it's vulnerable canopy so yeah....

Yes I can repair it with the AFMU as long as is not broken already but I was in the bubble on a conflict zone and I got my     kicked by two federal corvettes. Does anybody know why the instant my Shields go down my canopy is already breaking or it's already destroyed?
 
Depends on what you fly. Some ships just have smashable canopies.

Remember, if you run out of air, your ship EXPLODES.
 
Depends on what you fly. Some ships just have smashable canopies.

Remember, if you run out of air, your ship EXPLODES.

Immersion-based explanation: you have to get into your escape pod and eject. The ship then fires her scuttling charges to avoid capture, because her machine spirit feels shame at having let you down. Ave Deus Mechanicus.
 
Depends on what you fly. Some ships just have smashable canopies.

Remember, if you run out of air, your ship EXPLODES.
They all do. Some are more prone to popping than others, that's for sure.

Surface area of the canopy obviously, and position are the big factors.

Ships with a big fat canopy protruding out the front (asp for example) - these babies are bullet catchers. Extremely prone to pop.

Ships that simply have their canopy right at the front, especially ones you may like to face-tank in / have a flight profile that lends towards jousting (clipper for example) - also quite prone to pop.

Ships that have a canopy positioned dead-centre of rotation - even if the surface area is small - are prone to pop. Enemies may appear to be targeting your canopy directly, where in fact they're just throwing stuff directly into the middle of the target, and that happens to be where your canopy is. Can't think of an example ship top of my head, but there definitely are some of these (vulture?)

On the flipside - canopies that have a small profile & are set-in to the bodywork, but not either right at the front or dead centre (python for example) - these tend to be the least problematic.
 
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..in fact given the way default targeting works, wouldn't it make sense to design your ships to have no vital components placed dead centre.. Maybe even shape it like a doughnut :)
 
..in fact given the way default targeting works, wouldn't it make sense to design your ships to have no vital components placed dead centre.. Maybe even shape it like a doughnut :)

You want yo fly around in a doughnut shaped ship?
Maybe with chocolate frosting otherwise.....no!
 
Depends on what you fly. Some ships just have smashable canopies.

Remember, if you run out of air, your ship EXPLODES.

Personally I think once we get walking this might change, I understand why it happens right now.

I imagine when walking, you could say buy some extra airtanks and so, so when life support is failing, you go get those, and maybe try to manually repair your ship eva style to get it moving again? say someone comes along with some extra fuel, (and this is assuming life support also gives a bare minimum power to handle refueling and such, you know, essential stuff) but since you are completely drained, you need to go in get the fuel, manually move it to power plant in one way or such, and maybe use a kind of startup pump to bring up the first sparks of life to life support which can then restart powerplant?
 
Stock life support is a no go. A friend of mine has lost many ships because of it.

If you run D class, you usually have time to get where you need to.

A is preferred in a combat ship, 'cause you can keep laying the smackdown fro up to 20 minutes until it's time to leave lol.
 
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