So anyone figured out how to avoid disembark gray out after changing ship?

:unsure: Today I switched ship but disembark grayed out even after kill and restart the client.
Is there any proven work around can 100% making disembark possible after changing ships?

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Update1:
After 8 or 9 hours I opened the game but still saw disembark disabled.
Hard to figure out why :unsure:, anyway go back to Elden ;)

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Update2:

Low wake away then back seems can solve. 🤷‍♂️

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You have to play another game until the gods deem you worthy of disembarking again…

Sorry, don‘t really know as I haven’t come across this issue yet (lucky me I guess although I am sure it’s just a matter of time).
 
This is nothing but a guess, but does it get weird if the terrain is dodgy?

Just wondering. I doubt it tbh, but thought I'd ask.
 
:unsure: Today I switched ship but disembark grayed out even after kill and restart the client.
Is there any proven work around can 100% making disembark possible after changing ships?

I change ships regularly at the FC to refuel, then swap back and can disembark, also don't usually have issues planetside after swapping around ships, is this issue happening in the concourse or planetside after swapping? The only times I have had issues with disembark is when the client loses connection with the server just before disembark, then because it can't load the session is just stays black, but this doesn't sound like the same issue, it stays black and doesn't go gray.
 
I change ships regularly at the FC to refuel, then swap back and can disembark, also don't usually have issues planetside after swapping around ships, is this issue happening in the concourse or planetside after swapping? The only times I have had issues with disembark is when the client loses connection with the server just before disembark, then because it can't load the session is just stays black, but this doesn't sound like the same issue, it stays black and doesn't go gray.
Probably I really need to change router haha. This issue comes with other odd things such as crashing when adding tritium to FC. EDO uses small packets to transfer some addtional data, my aged router seems not very good at it 🤷‍♂️

But this is the only game using small packets, my other games works well. Then it comes to the next question [][] [][] [][][][][][] [][] [][][] [] [][][][] [][][] [][][][] [][][] [][][][] [][][][]? :unsure:
 
Probably I really need to change router haha. This issue comes with other odd things such as crashing when adding tritium to FC. EDO uses small packets to transfer some addtional data, my aged router seems not very good at it 🤷‍♂️

But this is the only game using small packets, my other games works well. Then it comes to the next question [][] [][] [][][][][][] [][] [][][] [] [][][][] [][][] [][][][] [][][] [][][][] [][][][]? :unsure:

You can change MTU sizes in the router usually if it's a decent one, set it to either 1500 (usually the default setting) or 1492, small packets shouldn't cause an issue, but they could be large packets being split by you ISP and if combined together they come out to larger than your current MTU setting then there's an issue, you shouldn't set it smaller than 1492.
 
You can change MTU sizes in the router usually if it's a decent one, set it to either 1500 (usually the default setting) or 1492, small packets shouldn't cause an issue, but they could be large packets being split by you ISP and if combined together they come out to larger than your current MTU setting then there's an issue, you shouldn't set it smaller than 1492.
Ya it's already set to minimum allowed value.
I just tried fly low wake then back can solve the issue. I think it's also probably related to the frequency of communication between client to server. The specific communication seems only happens when low (or high wake). Restarting game, restarting client does not help.
 
Ya it's already set to minimum allowed value.
I just tried fly low wake then back can solve the issue. I think it's also probably related to the frequency of communication between client to server. The specific communication seems only happens when low (or high wake). Restarting game, restarting client does not help.

No, you don't want it minimum allowed value, that's the opposite of how you want it set. You want it set large enough so that the largest packets don't cause a problem, packets smaller than the MTU should never cause an issue.
 
No, you don't want it minimum allowed value, that's the opposite of how you want it set. You want it set large enough so that the largest packets don't cause a problem, packets smaller than the MTU should never cause an issue.
:unsure: I sent a service ticket before but told to reduce that number. Guess it was the smaller packets get filtered out? But anyway it is no harm to try as you suggested. Let me do that later reach home :)
 
:unsure: I sent a service ticket before but told to reduce that number. Guess it was the smaller packets get filtered out? But anyway it is no harm to try as you suggested. Let me do that later reach home :)

No they don't get filtered out, if the MTU is too low the larger packets get split into two small packets and then reassembled at the receiving end. This is where the problem usually arises, if there's a lot of data coming in then the split packets can be out of order, that is not directly following each other and the delay, if it is to long, causes a transmission error where the receiving device requests the packets again, which is fine for web pages but not games.
 
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