Known issue apparently, so expect it to get rolled back.
Buy something with it, pronto. I'm thinking an A rated Corvette. Harder to take a ship from you than rolling back your bank account!
Buy something with it, pronto. I'm thinking an A rated Corvette. Harder to take a ship from you than rolling back your bank account!
Known issue apparently, so expect it to get rolled back.
What if you spend it all!!???![]()
Real life database programmer here. No, it's not![]()
What if you spend it all!!???![]()
Buy something with it, pronto. I'm thinking an A rated Corvette. Harder to take a ship from you than rolling back your bank account!
Considering that FD was able to retroactively identify illegally modded modules and remove them up to a year after the Engineering exploit was used I have a new level of respect for what the devs can achieve by analysing the logs.
Nah, it would have been more like you described in your second sentence, a query of all modules (ie database entries) that exceed the current maximums (including maximum possible side effect bonus). In point of fact I believe people got away with certain cheat mods that happened not to exceed those parameters.
You also have the emerging reality that keeping logs for that long would generally be inadvisable under Data Protection rules. On top of being a massive storage burden. Maybe they stretch that far back, but the logistics and general best practice would suggest it's unlikely.
Nah, it would have been more like you described in your second sentence, a query of all modules (ie database entries) that exceed the current maximums (including maximum possible side effect bonus). In point of fact I believe people got away with certain cheat mods that happened not to exceed those parameters.
You also have the emerging reality that keeping logs for that long would generally be inadvisable under Data Protection rules. On top of being a massive storage burden. Maybe they stretch that far back, but the logistics and general best practice would suggest it's unlikely.
Apparently they keep the logs for quite sometime (at least a year) since they were able to identify the Engineering exploit over at least a one year period. Whether mission logs are kept to the same level of detail as Engineering logs isn't clear but they are obviously going to have to do something about it. There is no way they are letting players keep hundreds of trillions of credits (or whatever they bought using those credits before the bug was identified). If necessary they could even rollback an individual player's account to just prior to the 2.4 launch if they had no other option. We know that they routinely backup player account data so that would be rather easy for them to do. I'm sure there would be the occasional player who would complain about their legitimate "progress" that would be lost with a rollback but that just teaches them not to accept a ridiculous 200 trillion credit mission and think there won't be any consequences (much like the consequences for exploiting the Engineering exploit if you also lost legitimately modded modules).
Data protection rules don't apply to proprietary data, which this is, they can keep logs of everything they want. It really doesn't take much storage space on a database to do that.
That's certainly wrong. Data protection applies to all data which is "personally identifiable". All data is proprietary, by definition, to the person/business entity that created it. You create it, you own it. But you are still held to a legal standard as to when it is appropriate to keep, at what detail and for how long. The more anonymous data is the less it is restricted. This is literally a huge part of my job and in 5 years it's a job that 4 or 5 people will be doing in my place, such is the direction the legislative environment is tracking, at least in Europe.