The main issue I have with "encounters while supercruising" is indeed the big fuss interdictions pose.
In the old games your "magical time lapse" was simply slowed down gradually and gently to normal speed and any encounter could be resolved as needed.
Now it is big drama: a loud "Donk!", the wild stirring mini-game (usually resolved by committing, but even then you have to stirr in order to pass the time while slowing down), then the actual encounter. And after it was resolved (by killing the opponent or fleeing, sometimes by swearing about police controls), again the FSD spool-up, the countdown, the FS-entering animation.
Don't get me wrong, every single part is fine by its own and well executed.
But together its all so much in your face. It bloats every single small encounter into something overwhelming - and hence very annoyoing, in its high frequency.
Personally, I would love to get rid of the mini-game.
Just the ship's computer saying: "Warning! FSD interferences!" and your ship will gently slow down into normal space. No loud noises, just the soothing sounds of steadily reduced speed.
After the resolution (as usual), the (not so) slow and steady increase of speed until FTL speed is reached again.
Is the curent sequence more exciting? Oh, definitely! My proposal would be boring as hell in comparison!
But in its high frequency, the exciting incidence is in danger to become frustrating. (By the way - why do so many people confuse the feeling of frustration with boredom?)
A more subtle sequence of events might be way less obstructive, less noticeable and hence less frustrating.
I know, of course, that this ship has sailed since long. I even don't know if I overlooked an important aspect that makes the current solution superior. Anyway, I still think, less dramatic (and potentially faster to resolve) interdictions would make them more bearable for some players.