Engineers So boring

So boring to get interdicted the hole time every 4-5 min. I must take a break from this game it feels no fun any longer. I use to break 7 of 10 intedicting now it is 1 of 20.
 
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So boring to get interdicted the hole time every 4-5 min. I must take a break from this game it feels no fun any longer. I use to break 7 of 10 intedicting now it is 1 of 20.

Yep the interdictions have killed a lot of the natural flow in the game.
 
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I am so angry that all the fun I use to have with this game just ripped away. Spending houers to find material to do this engineering things just to have a chanse to survive. There is a lot to do in this game but now you are forced to the boring things I realy realy want my old pre 2.1 back.

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Yep the interdictions have killed a lot of the natural flow in the game.
Well you can still have some fun in rez but travel there and from there there is those interdicters and I still wonder how they can take 30-40 % hull in a sigel strike whwn you still have a chans in rez... It does not make sence to me.
 
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I really dont know what you guys are doing... I get interdicted ..lets say every 5 systems once... and only if I'm transporting cargo. It's no problem at all

Perhaps you get interdicted because you :

-are pledged to a power and fly around in a different powers space?
-have a high bounty on your head and attract hunters?
-have a high active bounty in the system and attract police?
-carry expensive cargo around with you?

At least for the first three possibilities its your own fault and working as intended.
 
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So boring to get interdicted the hole time every 4-5 min. I must take a break from this game it feels no fun any longer. I use to break 7 of 10 intedicting now it is 1 of 20.
True, too much interdiction. Looks like our ship have a red light attracting every NPC around there !
 
I really dont know what you guys are doing... I get interdicted ..lets say every 5 systems once... and only if I'm transporting cargo. It's no problem at all

Perhaps you get interdicted because you :

-are pledged to a power and fly around in a different powers space?
-have a high bounty on your head and attract hunters?
-have a high active bounty in the system and attract police?
-carry expensive cargo around with you?

At least for the first three possibilities its your own fault and working as intended.

I haven't noticed any unregular interdirections either. Only when I fall in one of the categories you mention. Especially being pledged and flying in enemy space.

Everyone should check if it says "Hostile" or "Wanted" on right bottom of the screen.
 
I find it funny that npc want my cargo for engineers upgrades. They are not worth much. Oh well free money for me and my corvette.
 
I find it funny that npc want my cargo for engineers upgrades. They are not worth much. Oh well free money for me and my corvette.

I think you are on to something there. A threshold of cargo value that would induce pirate spawns. Anything not very valuable and they wouldn't bother, several tons of gold and the 3 Ps though and they should be interested.
 
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If you have a bounty, you will get constantly interdicted. Only way to break it is to win the interdiction.
Anarchy systems are bad places to travel as well. More pirate than BH with cargo.
 
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I have no bounty, not pledged, only carrying a little bit of cargo that isn't worth much but yet I'm getting chased almost every time I go into Supercruise not just changing systems but just supercruising. And every single one was an Elite FDL or Elite Python, and btw my combat rank is only Expert.
 
I don't mind the interdiction's as I have been lucky and have beat most. But when they say "Hmm nice cargo I want some" and I am "Not" carrying any cargo I am like /snore... Your joking right AI. 99% of my interdiction's that I submit to are asking for cargo I don't have, Truly FD need to get onto top of this garbage and sort it out asap since many players are sick of it.
 
I have no bounty, not pledged, only carrying a little bit of cargo that isn't worth much but yet I'm getting chased almost every time I go into Supercruise not just changing systems but just supercruising. And every single one was an Elite FDL or Elite Python, and btw my combat rank is only Expert.

90% of the interdictions I get are because of cargo and I carry barely anything and certainly nothing of any value whatsoever but the pre interdiction message is always about how excited they are about my cargo. For this pittance of a cargo which would net them loose change at best they are prepared to interdict an A spec combat Conda with Elite rating.

It needs some sensible logic adding to the NPC decision process. If I was loaded up to the gunnels with something fine then ok let's get it on Mr Pirate but not just because it's the default case in the programming.

Basically even if you are carrying only a couple of packets of peanuts in your pocket they'll be drooling over it and will interdict you.
 
I don't mind the interdiction's as I have been lucky and have beat most. But when they say "Hmm nice cargo I want some" and I am "Not" carrying any cargo I am like /snore... Your joking right AI. 99% of my interdiction's that I submit to are asking for cargo I don't have, Truly FD need to get onto top of this garbage and sort it out asap since many players are sick of it.

I do agree that the statements by the NPC's when I have no cargo is annoying.
 
Have you check the "System Security" level for the systems you fly in?

Check Security Level under the SYSTEM MAP.


I did some tests early last year on interdiction rates in High/Medium/Low security systems, here...

NPC Interdictions - Hard facts and Statistics!


Once the dust settles on ED 2.1.x, I hope to redo these tests, to get more up-to-date information.

But security level certainly plays a part. In particular, avoid populated anarchy systems like the plague. Those are just crazy places for NPC trouble. :)
 
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the game now is meant to be hunted and destroyed.
That's what's left of this game.

It was a good game but is broken, very broken and I think FD doesn't know fix the mistake they made in 2.1 I believed in the promises that things would be fixed but I don't see enough progress, shows me that they don't want or don't know how to fix the game.

was fun, not anymore
 
The main issue I have with "encounters while supercruising" is indeed the big fuss interdictions pose.

In the old games your "magical time lapse" was simply slowed down gradually and gently to normal speed and any encounter could be resolved as needed.

Now it is big drama: a loud "Donk!", the wild stirring mini-game (usually resolved by committing, but even then you have to stirr in order to pass the time while slowing down), then the actual encounter. And after it was resolved (by killing the opponent or fleeing, sometimes by swearing about police controls), again the FSD spool-up, the countdown, the FS-entering animation.
Don't get me wrong, every single part is fine by its own and well executed.
But together its all so much in your face. It bloats every single small encounter into something overwhelming - and hence very annoyoing, in its high frequency.

Personally, I would love to get rid of the mini-game.
Just the ship's computer saying: "Warning! FSD interferences!" and your ship will gently slow down into normal space. No loud noises, just the soothing sounds of steadily reduced speed.
After the resolution (as usual), the (not so) slow and steady increase of speed until FTL speed is reached again.

Is the curent sequence more exciting? Oh, definitely! My proposal would be boring as hell in comparison!
But in its high frequency, the exciting incidence is in danger to become frustrating. (By the way - why do so many people confuse the feeling of frustration with boredom?)
A more subtle sequence of events might be way less obstructive, less noticeable and hence less frustrating.

I know, of course, that this ship has sailed since long. I even don't know if I overlooked an important aspect that makes the current solution superior. Anyway, I still think, less dramatic (and potentially faster to resolve) interdictions would make them more bearable for some players.
 
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This isn't an endorsement of the interdiction mechanic per say.. but.. I kind of look forward to interdictions now on my mission running ships. All the larger, slower ships I have for that purpose are loaded only with mines. It's actually kinda fun (for me) to try and line them up before unleashing 5-8 mine launchers worth of explosives at a pursuing ship and watching the indicator on my dash as the AI rips itself apart :)
 
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