As per the thread title, since update 3 was apparently the final balance pass, it seems massacres + assassinations is one of the new big cash cow.
This is thanks to
My back- of- smokes maths tells me you can do the following:
1. Use that tool which i don't have a link to right now, to get a system with just one anarchy within 10Ly
2. Get allied with all the factions.
Take a massacre or two from each faction, depending on kill counts. For six factions, that should be anywhere between 120-240m
3. Grab as many assassinations as possible. If you luck out, it'll be up to 14 assassinations, depending on other environmental factors. Let's allow 20 mins for two board refreshes. This'll be another 80-90m for
4. Go to the target system and flush it out, which should take about an hour with a decent combat ship.
5. Hand in all the missions for about 300m in just over an hours effort.
stretch goal, do it with 3 buddies and use wing massacres for closer to 1b an hour.
Perfectly balanced!
[1] but not necessarily the hardest.
This is thanks to
- solo massacres receiving an entirely unnecessary buff to payout
- assassinations receiving a buff up to 4-5m payout
- bounties being buffed by up to 1m for the biggest ship kills[1]
My back- of- smokes maths tells me you can do the following:
1. Use that tool which i don't have a link to right now, to get a system with just one anarchy within 10Ly
2. Get allied with all the factions.
Take a massacre or two from each faction, depending on kill counts. For six factions, that should be anywhere between 120-240m
3. Grab as many assassinations as possible. If you luck out, it'll be up to 14 assassinations, depending on other environmental factors. Let's allow 20 mins for two board refreshes. This'll be another 80-90m for
4. Go to the target system and flush it out, which should take about an hour with a decent combat ship.
5. Hand in all the missions for about 300m in just over an hours effort.
stretch goal, do it with 3 buddies and use wing massacres for closer to 1b an hour.
Perfectly balanced!
[1] but not necessarily the hardest.