So cross-faction massacre + assassination stacking is the surviving meta?

...targetting San Yax...
I reckon travelling between mission signal sources in that system takes a long time with so many gravity wells. It's especially a PITA when they decide to stick as close to a gas giant as possible. In case of San Yax, how far out do mission signal sources normally spread?
 
I reckon travelling between mission signal sources in that system takes a long time with so many gravity wells. It's especially a PITA when they decide to stick as close to a gas giant as possible. In case of San Yax, how far out do mission signal sources normally spread?
In general, no more than a 5,000Ls radius, so at-most 10,000Ls, in my experience. Sometimes they can spawn close to GGs, yes, but there's ways around that, and most massacre/assassination USS spawn in deep space for me, so there's virtually no speed-up time, usually.

Also, just for the record, I spent 12 minutes stacking across 4 board generations (Sveit 22:39, 22:41, Tripitaka 22:48, 22:51). Despite 5 factions being out of commission due to Election, Civil War and Expansion, I got the following missions (kills/reward):
Massacres: 30/41, 9/7, 9/7, 24/26,16/13
Assassinations: 6 totalling 15 million

Factoring in how they get stacked, that's a total of 109m for 40 kills.. but will be closer to 125m after bounty claims as well. Those 40 kills will easily get knocked over in =~ 40-50 minutes. But if those other 5 factions weren't out of action, would have easily been 150-200m.

But that's also if you just "do those missions" which is fairly ineffective... generally I'll head back when I run out of assassinations (I don't actually seek these out, I just wait for them to jump out at the massacre USS and include them in things) or if I'm down to two or three stacked missions left. Then I just head back, reload/rearm, grab additional massacres/assassinations and continue things.
 
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In general, no more than a 5,000Ls radius, so at-most 10,000Ls, in my experience. Sometimes they can spawn close to GGs, yes, but there's ways around that, and most massacre/assassination USS spawn in deep space for me, so there's virtually no speed-up time, usually.
One of the systems I frequent has only 5 bodies, and the initial mission source signals tend to align nicely from the main star towards the secondary star, and along each of the 3 planets of that star; sometimes almost in a straight line when the planet alignment is right. No further than the most distant body in the system, or no further than that + ~4000 ls.

The downside is the mission giving system full of all sorts of speed bumps including my 'favourite' dense batches of rocky planets and moons, and stations with ridiculously short orbital periods buried among them in low orbit.
 
During my last round of Massacre / Assassination missions I became “Hostile” to the target faction ... those USS containing 8 - 9 non-winging pirates that just wait whilst you pick ‘em off one by one? Yeh, not so much any more ... all of them attack instantly!!!

Certainly livened things up, though!! Zoom and Boom tactics required in my BiWeave Chieftan ... with 10 - 20% hull loss per USS ... most annoying thing is that a few always escape now. :(
 
During my last round of Massacre / Assassination missions I became “Hostile” to the target faction ... those USS containing 8 - 9 non-winging pirates that just wait whilst you pick ‘em off one by one? Yeh, not so much any more ... all of them attack instantly!!!
That doesnt sound right, and more like you got a massacre deserters mission (which creates a room where everyone aggros you regardless). It's easy to mistake them since the mission title usually cuts the "deserters " bit off the mission title so they're pretty indistinguishable from regular massacre pirates missions

The only types of NPC that change due to hostility are system authorities and navy vessels (And obv, stations)
 
That doesnt sound right, and more like you got a massacre deserters mission (which creates a room where everyone aggros you regardless). It's easy to mistake them since the mission title usually cuts the "deserters " bit off the mission title so they're pretty indistinguishable from regular massacre pirates missions

The only types of NPC that change due to hostility are system authorities and navy vessels (And obv, stations)

Was definitely “massacre <X> pirates” missions and as soon as I got the ”due to your recent actions ... reputation has been changed to Hostile” message, every mission USS I entered resulted in all of the mission targets instantly turning red and attacking me! Was kinda fun ...
 
Was definitely “massacre <X> pirates” missions and as soon as I got the ”due to your recent actions ... reputation has been changed to Hostile” message, every mission USS I entered resulted in all of the mission targets instantly turning red and attacking me! Was kinda fun ...
Hmmm... I'll double check later... although I'm usually aggroing the whole room anyway for convenience. I'm usually hostile to target factions.
 
Stacking wing or solo massacres and or assassinations is insane atm. Everyone's doing it hehe.
Yes 20 missions maximum stacked thats 7 massacres and 13 assassinations 90% of em in the same system the massacres are in.
Quick tip. Goto a haz res or compromised nav beacon. Rather than the much harder threat 3 or 4 spawns.
An all beams build ensures no ammo issues and plenty of firepower.
Engineered makes it alot easier. 128 limpets looting later your done, 50 plus kills and alot of credits, mats, rep. Win win.
I use a railing conda with plasma ammo thats easily replenished from a local star fuel scooping.
Or park my carrier nearby to resupply and swap out to super pen cos they really screw up enemy's sniping their powerplants..my conda has 6 rails so a volley sniped can 1 shot a small ship.... Or I'll use the aforementioned beamer vette.
I'm not saying its the meta. I'm sure their are lots of ways to make a few billion credits. Do what your comfortable with.
 
Assassination targets often get into biff with the massacre targets too 🤪
I love that part. I've had 2 vettes drop in to a massacre SS and all the scanning starts and it's chaos. It's even better at the CNB... like piranhas!

I always know to not initiate a battle until I know if the assassination target is going to drop in. Then I just say "meet my little friends!"
 
I love that part. I've had 2 vettes drop in to a massacre SS and all the scanning starts and it's chaos. It's even better at the CNB... like piranhas!

I always know to not initiate a battle until I know if the assassination target is going to drop in. Then I just say "meet my little friends!"
It's great fun, and a happy medium with way better pay between just a plain old massacre/assassination USS, and the Wing Assassination missions, which are poor pay for a really tough fight, tougher than Threat 5&6 PA sites.
 
Was definitely “massacre <X> pirates” missions and as soon as I got the ”due to your recent actions ... reputation has been changed to Hostile” message, every mission USS I entered resulted in all of the mission targets instantly turning red and attacking me! Was kinda fun ...
Refer below. I'm hostile to the target faction, have only massacres targeting that faction. Go to the massacre USS and get, well, a bunch of NPCs who don't care two hoots for me.

This was after a client restart to ensure the game had picked up the rep change to hostile. Since making this video, been to multiple USS with these targets with hostile rep and same behaviour at all of them; they just don't care, which is consistent with my experience to-date.

As mentioned before, the only time I've seen the behaviour you describe is with Massacre Deserters, which will have whole room aggro with any rep.


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Well I just sat in a haz res rather than the normal threat 4s etc. I'm not saying it was quicker. But just more fun. Nice back drop in vr. And if you have looted stuff on board it gets really frantic!! They come out of knowhere and swarm. Little ones condas lots of different ships rather than the vulture x3 fdl/conda combo which in my opinion is harder as their engineered better than haz res ones.
So 10 ton of gold or wotever plus looted stuff as your limpets deplete = one hell of a fight..or can be...not always and if it isn't just relog.
No the threat 6 pirates don't seem to spawn in a haz res but they do spawn in compromised nav beacons.
These baby's are the best. Just dozens of em in there. And the big fellas eventually come too but not all of em. Some are out of system you gotta go find a snitch to lead you to em. Or ones going back n forth between system assets that await fsd interdiction.
Note having a missile defence turret stops hatchbreakers
 
Well I just sat in a haz res rather than the normal threat 4s etc. I'm not saying it was quicker. But just more fun. Nice back drop in vr. And if you have looted stuff on board it gets really frantic!! They come out of knowhere and swarm. Little ones condas lots of different ships rather than the vulture x3 fdl/conda combo which in my opinion is harder as their engineered better than haz res ones.
So 10 ton of gold or wotever plus looted stuff as your limpets deplete = one hell of a fight..or can be...not always and if it isn't just relog.
No the threat 6 pirates don't seem to spawn in a haz res but they do spawn in compromised nav beacons.
These baby's are the best. Just dozens of em in there. And the big fellas eventually come too but not all of em. Some are out of system you gotta go find a snitch to lead you to em. Or ones going back n forth between system assets that await fsd interdiction.
Note having a missile defence turret stops hatchbreakers
The threat level 6 guys don't spawn in the CNBs. They actually drop in. You usually will see them when you enter the system, and they'll simply follow your low wake and drop in on you just like they would if you dropped out of SC in a random spot.
 
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