So Exactly how do you you make credits with a Fleet carrier ? in detail.

when you buy an anaconda it enables you to make more money than smaller ships, ie you can take bigger cargo missions, passenger missions, you can fight more powerful enemies, etc etc.
A rated anaconda is about a billion or so. how long does it take you to recoup that cost with an anaconda.

now onto Fleet Carriers, 5 billion to purchase, how long will it take you to recoup that cost, with the carrier? on the live stream, i saw them mention the commodities market, and that someone could sell gold for example to your carrier...... how does that make YOU the owner of the carrier money ? do you wait for people to sell tons of commodities to your carrier and then move the carrier near a station, then ferry all that stuff to the station and sell it for a profit ? what. is that it,

Give us DETAILS of ways to make credits with a carrier, or is that simply not the point of them ? are they just something we buy and have to use our normal ships to upkeep?
 
I see it like a Roles Royce, if you need to ask how much does it cost to run and then you need to think if it can make its money back.
You cant afford it.





Yet.
 
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You won't....


quoting myself from that thread:

You can't recoup your investmest, because that's the gist of a credit sink.

It's not an investment. It's a squadron tool and vanity object.

No problem for an organized squadron, mine is already gleefully rubbing hands, others probably the same.

It's just not a tool for a single player to effectively operate.

There will be fluke positions, like at Explorers Anchorage or Beagle Point, where a Carrier might be profitable on it's own.
But the vast majority of them will never be (assuming all we saw in the reveal), and that's ok.
 
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when you buy an anaconda it enables you to make more money than smaller ships, ie you can take bigger cargo missions, passenger missions, you can fight more powerful enemies, etc etc.
A rated anaconda is about a billion or so. how long does it take you to recoup that cost with an anaconda.

now onto Fleet Carriers, 5 billion to purchase, how long will it take you to recoup that cost, with the carrier? on the live stream, i saw them mention the commodities market, and that someone could sell gold for example to your carrier...... how does that make YOU the owner of the carrier money ? do you wait for people to sell tons of commodities to your carrier and then move the carrier near a station, then ferry all that stuff to the station and sell it for a profit ? what. is that it,

Give us DETAILS of ways to make credits with a carrier, or is that simply not the point of them ? are they just something we buy and have to use our normal ships to upkeep?
It's a personal garage, I think it's supposed to cost credits.
 
From what we currently know, FC are meant to be a credit sink, not a credit generator. They appear designed around squadron use, there is little way to make money off one without spending more time on it than if you just went bounty hunting, pirating, exploring, forget mining.
Very little reason to land on someone else's carrier that is not your friend/squad mate past the first time just to check it out. Without traffic, an FC is not going to make money. And where there is traffic to support a FC, there will be competing FC.
 
Mine LTDs; store 25,000 of them; travel around crashing demand prices as one saw fit. ;)
I've been thinking the same. It would be more effective to park your carrier where you're mining. Doing multiple tours back and forth to the ring and the carrier, fill it up, then jump the carrier to best selling spot, dump some of the cargo, go the next spot. But then, you can park it there too, and just sell a bit once a day, and fly your ship and do other things in between.
 
Mostly I see them as being a BGS manipulation tool. For inducing the states you want easily.
Given the time-gating on PP commodities, I don't see them as being useful for that, but feel free to correct me if that's a thing you engage in.
Basically though, they let players save the time spent charging FSDs when running deliveries back and forth. Or the time spent supercruising in systems with extremely distant stations. Instead making a load of short delivery trips to the carrier, jumping it direct to the destination station's body, and making the same number of delivery hops from it at the other end. Probably useful for certain CGs, if they bring those back eventually. Alliance players remember that CG, Frontier.
I anticipate a few being stocked with the commodities some engineers require and being dumped in orbit of said engineer's base selling them at a markup, or one jump away for permit locked engineer systems.
 
It will be interesting to see how the fuel and jump range will scale.
In our small spot of the galaxy, where everything is in range of 50 ly, a fully fueled carrier could make 20 jumps without need of refuel.
 
You won't....

quoting myself from that thread:

You can't recoup your investmest, because that's the gist of a credit sink.

It's not an investment. [...]

Hang on...

[...]
Fleet Carriers will be a lucrative investment, costing 5,000,000,000cr at launch.
[...]

:p

People in this thread all seem so sure that FCs are supposed to be a credit sink, but Frontier never said that. Quite the contrary.
 
Pardon my forum etiquette, as I've just put the following in another thread on accident, but here I go again:

If other ores didn't bring half to a million and a half a ton, then tritium mining for the purpose of selling to other Commanders might be an interesting dynamic. As for now, it will be easier to mine LTDs then buy tritium, I would assume. If one were to find a triple tritium hotspot in which they could rake the stuff in at a crazy rate, with an actually somewhat balanced economy in this game that might mean they could keep the location a secret and use it to load up an FC which could then be brought to another location to dump the stuff to Commanders under market value (assuming they would get dinged enough by the game's bulk tax if they just sold to a station) while still being far more profitable than your average single hotspot tritium miner. I just don't see anything like that being viable though so long as LTDs or whatever else is hot at the time are going for ~1 million a ton.
 
Here's my Profit/Loss over the last 24 hours without mining a single LTD:

Profit.jpg


So even if a Fleet Carrier costs 100M per week I can make that up in a single day. I'll just set aside one day per week as Carrier Day. :cool:
 
You can pay upkeep relatively easily by mining. Park the carrier in the system, advertise low prices for Tritium and LTDs. You stock the FC by mining and people buy them off you. You don't need to bother taking them all the way to market.

The initial 5b is probably too much to recover and that is by design -- it's a credit sink.
 
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