So excited! 3080ti delivered tomorrow.

People may remember the occasional post mentioning my plans to save for an upgrade to my 1070. Been saving for well over a year now. Yesterday the price dropped by £200 allowing me to pick one up early!

It was a right drama though. I ordered it before bed last night. Saw the one I had wanted was £200 less and literally ordered it there and then. I went through overclockers and saw the Amazon Pay button so paid via that. It all went though after the security checks across the apps. Saw the money had gone, got the confirmation email from Amazon Pay thatthey had taken the money and looked forward to gazing lovingly at the Overclockers order confirmation email. But it didn't instantly come. Checked online and saw my order said "Cancelled". What the heck?? Obviously the phone lines were closed so wrote a ticket asking what?

Today, checked and saw no change. Money gone, order cancelled. Phoned up Overclockers - they had no record of my transaction! Gave them the Amazon Pay. Phone back later, turns out their system and Amazon Pay had a glitch and they were looking into it with Amazon. I felt proper powerless. Money in limbo and nothing I could do about it! Anyhoo, couple of hours later and the confirmation email arrived followed shortly after with the it's been shipped!

I cannot wait to push the slider up to the max on my Q2 to see it in it's glorious native resolution! And the misses's Rift 1 will also get a treat because it gets my 1070 replacing the 1060. :)
 
People may remember the occasional post mentioning my plans to save for an upgrade to my 1070. Been saving for well over a year now. Yesterday the price dropped by £200 allowing me to pick one up early!

It was a right drama though. I ordered it before bed last night. Saw the one I had wanted was £200 less and literally ordered it there and then. I went through overclockers and saw the Amazon Pay button so paid via that. It all went though after the security checks across the apps. Saw the money had gone, got the confirmation email from Amazon Pay thatthey had taken the money and looked forward to gazing lovingly at the Overclockers order confirmation email. But it didn't instantly come. Checked online and saw my order said "Cancelled". What the heck?? Obviously the phone lines were closed so wrote a ticket asking what?

Today, checked and saw no change. Money gone, order cancelled. Phoned up Overclockers - they had no record of my transaction! Gave them the Amazon Pay. Phone back later, turns out their system and Amazon Pay had a glitch and they were looking into it with Amazon. I felt proper powerless. Money in limbo and nothing I could do about it! Anyhoo, couple of hours later and the confirmation email arrived followed shortly after with the it's been shipped!

I cannot wait to push the slider up to the max on my Q2 to see it in it's glorious native resolution! And the misses's Rift 1 will also get a treat because it gets my 1070 replacing the 1060. :)
Congratulation's, let us all know how it goes
 
Mate.

Obviously it bossed the 2D games that I have played @ 1440p but I have only played Warhammer III and Borderlands 3

VR. I have been experimenting and have settled on 4128 x 2096 (slider just over one third from max slider) @ 90Hz. I also have the bit rate at 500Mbps - the default 130Mbps might look OK at the default 72Hz and 3264 x 1648 but it's no where near sufficient for higher settings. I have disabled Link sharpening as it can leave halos on certain objects. My PC boots at these settings. Max slider for Assetto Corsa [edit and Dirt Rally]

Games at the abovementioned settings:
Half Life: Alyx is utterly mind blowing. I nearly wept. The little details! I spent a good few minutes just exploring Alyx's gloves and multi-tool. I love how Valve added details which are clearly too small to be made out on their own Index but viewable on HMDs with higher resolutions e.g. the tiny scrolling text on the Combine gate consoles which if IIRC (from a couple of days ago!) is a latin quote or the tiny text on the power cyclinders (that text is too small for me to make out because the closest I can comfortably bring objects to my eyes in the Q2 is about 0.3m and I struggle to focus on objects any closer than 0.2m.)

Assetto Corsa - max settings. Amazing.

Dirt Rally - max settings. Amazing. Though I do still notice a tiny strip of smudgy texture where the road meets the horizon. I think it is to do with the really complex road texture and have a feeling it is to do with bitrate. I wish Oculus Tray Tool allowed you to go higher than 500Mbps because I am sure a smidge more would fix that completely.
[EDIT - You can increase the bitrate beyond 500, you need to copy and paste the value into the box. I think 900 or something is the maz. Max slider and no muddy textures. I had to adjust a couple of setting to keep it at 90Hz]

Skyrim VR - pwned by the 3080ti (Too laggy to play on the 1070). Skyrim really shines for stabby stealth characters, archers and magic characters - obvs less immersive for melee characters.

Haven't played DCS yet.

Now on to Elite Horizons.
I hate to say it but I was really disappointed. Performance is so eratic. I mostly enjoy hooning, messing about in the SRV and haz-res combat. In the end I have treated Elite differently to the other games by dropping it down to 80Hz!
Any alert and the game blips to ASW. Look straight down on when a planet - ASW. Space station, ASW. In the SRV, for no apparent reason ASW for 10 seconds then back to no ASW with 15% extra headroom. Planetary space-stations alternate between ASW for 20 seconds then no ASW with headroom for a minute or so. Shadows need to be reduced to High from Ultra otherwise ASW in rings (though I think High looks better there) but Ultra makes little difference anywhere else. I guess I could just switch to High when I play in haz-rez. Grates on the station entrances still shimmer a little.

Looks pin sharp though. :)
 
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Now on to Elite Horizons.
I hate to say it but I was really disappointed. Performance is so eratic. I mostly enjoy hooning, messing about in the SRV and haz-res combat. In the end I have treated Elite differently to the other games by dropping it down to 80Hz!
Any alert and the game blips to ASW. Look straight down on when a planet - ASW. Space station, ASW. In the SRV, for no apparent reason ASW for 10 seconds then back to no ASW with 15% extra headroom. Planetary space-stations alternate between ASW for 20 seconds then no ASW with headroom for a minute or so. Shadows need to be reduced to High from Ultra otherwise ASW in rings (though I think High looks better there) but Ultra makes little difference anywhere else. I guess I could just switch to High when I play in haz-rez. Grates on the station entrances still shimmer a little.

Looks pin sharp though. :)

What CPU is in your setup?

It's really hard to keep EDO from dipping below a CPU 90fps at times, even with an extremely powerful CPU, and asteroid shadow maps in rings are extremely expensive for the GPU.

You can try leaving shadows on ultra and just using the override to disable the asteroid shadows.
 
What CPU is in your setup?

It's really hard to keep EDO from dipping below a CPU 90fps at times, even with an extremely powerful CPU, and asteroid shadow maps in rings are extremely expensive for the GPU.

You can try leaving shadows on ultra and just using the override to disable the asteroid shadows.
Ryzen 5 3600x 32GB

I didn't think about setting an overide! Thanks for the tip. :)
 
Hi @Morbad

I found this awesome thread:

Would this file remove the impact of asteroid shadows? If not, would it be possible to share the code required please?
 
Hi @Morbad

I found this awesome thread:

Would this file remove the impact of asteroid shadows? If not, would it be possible to share the code required please?

My shadow tables are more demanding than the default ultra, so they won't help you achieve what you're going for.

Assuming you haven't put any custom setting in your override file, make the contents of "%LocalAppData%\Frontier Developments\Elite Dangerous\Options\Graphics\GraphicsConfigurationOverride.xml" look like this (the indents are important):

XML:
<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
    <Shadows_Ultra>
        <Profile_AsteroidField>
            <AsteroidShadowsEnabled>0</AsteroidShadowsEnabled>
        </Profile_AsteroidField>
    </Shadows_Ultra>
</GraphicsConfig>

That should turn off the ability of asteroids to cast shadows on each other, which is a significant performance hit, while leaving the rest of ultra quality shadows intact.
 
Mate.

Obviously it bossed the 2D games that I have played @ 1440p but I have only played Warhammer III and Borderlands 3

VR. I have been experimenting and have settled on 4128 x 2096 (slider just over one third from max slider) @ 90Hz. I also have the bit rate at 500Mbps - the default 130Mbps might look OK at the default 72Hz and 3264 x 1648 but it's no where near sufficient for higher settings. I have disabled Link sharpening as it can leave halos on certain objects. My PC boots at these settings. Max slider for Assetto Corsa [edit and Dirt Rally]

Games at the abovementioned settings:
Half Life: Alyx is utterly mind blowing. I nearly wept. The little details! I spent a good few minutes just exploring Alyx's gloves and multi-tool. I love how Valve added details which are clearly too small to be made out on their own Index but viewable on HMDs with higher resolutions e.g. the tiny scrolling text on the Combine gate consoles which if IIRC (from a couple of days ago!) is a latin quote or the tiny text on the power cyclinders (that text is too small for me to make out because the closest I can comfortably bring objects to my eyes in the Q2 is about 0.3m and I struggle to focus on objects any closer than 0.2m.)

Assetto Corsa - max settings. Amazing.

Dirt Rally - max settings. Amazing. Though I do still notice a tiny strip of smudgy texture where the road meets the horizon. I think it is to do with the really complex road texture and have a feeling it is to do with bitrate. I wish Oculus Tray Tool allowed you to go higher than 500Mbps because I am sure a smidge more would fix that completely.
[EDIT - just tried max slider and no muddy texture? I had to adjust a couple of setting to keep it at 90Hz]

Skyrim - pwned by the 3080ti (Too laggy to play on the 1070). Skyrim really shines for stabby stealth characters, archers and magic characters - obvs less immersive for melee characters.

Haven't played DCS yet.

Now on to Elite Horizons.
I hate to say it but I was really disappointed. Performance is so eratic. I mostly enjoy hooning, messing about in the SRV and haz-res combat. In the end I have treated Elite differently to the other games by dropping it down to 80Hz!
Any alert and the game blips to ASW. Look straight down on when a planet - ASW. Space station, ASW. In the SRV, for no apparent reason ASW for 10 seconds then back to no ASW with 15% extra headroom. Planetary space-stations alternate between ASW for 20 seconds then no ASW with headroom for a minute or so. Shadows need to be reduced to High from Ultra otherwise ASW in rings (though I think High looks better there) but Ultra makes little difference anywhere else. I guess I could just switch to High when I play in haz-rez. Grates on the station entrances still shimmer a little.

Looks pin sharp though. :)
Congrats.. I too have a 3080ti I bought the Gigabyte vision (the white card) and it's absolutely fantastic.
 
I caved in and upgraded to a 3080 Ti as well, so here are my two Eurocents.

My upgrade wasn't as... sensible as yours, as I came from a 2080 Super. I justified it to myself arguing that, after two years of pandemic, flying in VR was really my only hobby left, and that the pricing for the 3080 Ti actually became... I want to say somewhat "reasonable", at least compared to the other models. Mine was "only" 250 Euro over MSRP, while a 3080, for example, still has a 50% markup.

Also, the 2080S was really struggling to run my Reverb G2 (yeah, first world problems). I knew when I bought the G2 that I would eventually have to upgrade. With the 2080S I ran the G2 at 40% with sometimes a multiplier of 0.85 in Elite Odyssey depending on how busy the environment was. It got really annoying, because most assets were a blurry mess, and I hardly could read e.g. the text in EDMC in my pinned desktop window.

I could run Horizons at 70% most of the time, but lately I've really been enjoying flying and landing on atmospheric planets and driving around in the SRV (while completely ignoring the EDO shooty bits). So going back to Horizon wasn't happening.

So anyway, I bit the bullet and ordered a 3080 Ti. It arrived a few hours ago. First things first: Man, these things have become huge! I had to remove one drive cage to fit the card. Then I had to deal with blue flashing, loss of tracking and eventually WMR crashing. Luckily a BIOS update fixed that.

So, how is it? Well... I run ODY at 70% now, with pretty much the same settings in Elite as before. 70% is at least a little bit of supersampling over the native panel resolution, so things are finally sharp in the sweet spot, and less blurry at the edges. I can finally read text in pinned windows, the world is less shimmery and blurry. Yay. Maybe I can push 80%, I will have to experiment.

I still get limited into motion smoothing around stations and busy environments, but I don't mind that. In supercruise I usually get stable 90 fps. I visited an ODY settlement and finally didn't want to vomit immediately - before the upgrade I got 30 fps and less near settlements, with horrible stuttering (mind you, at 40% and with 0.85 HMD quality). Now I get (motion smoothed) 45 fps near settlements with occasional hickups. On foot in a Coriolis I got 90 fps disembarking to the hangar, 45 fps at pioneer and the bar and 90 fps at vista. Returning to the hangar I got 90 again, so... yeah.

But man, my PC runs hot now. The CPU is a 5900X on air cooling, but with the giant 3080 Ti my case is completely filled with the card and my huge air cooler. The GPU is cooking anyway, no way around that, and the CPU is choking because it gets "cooled" with already warm air. Turning up all case fans and making the CPU fan curve more agressive helped, but now it sounds like a jet engine. I might have to move at least partly to liquid cooling, or a bigger case (or both).

Was it worth it? Time will tell. The first two hours I REALLY enjoyed. I actually like EDO now, and the new card makes it more enjoyable. The exobiology stuff gives me a reason to visit places I didn't bother with before. I think I never ever landed on an icy body in Horizons. I did today, and it was... like visiting Hoth (only the argon sky had the wrong color).
 
Mate, thanks for your findings.

I am running Horizons as I don't have ED:O. Have you tried switching to Horizons, just for a quick look-see? I would be curious to see the change in performance you get. My friend has a similar rig as you (just the 5600x not 5800x) and I couldn't see a difference between his CPU and my 3600x so it might give me an idea of what I could expect if I do take the plunge.

I do think Horizons looks awesome now. Pin sharp. I am having to use Morbad's asteroid shadow tweak (see post #8 above) and accepting being anywhere near any planetary starport or coriolis will cause ASW but doing what I enjoy doing (trench running, HazRez and Exploration with the misses) looks amazing now.
 
My friend has a similar rig as you (just the 5600x not 5800x) and I couldn't see a difference between his CPU and my 3600x so it might give me an idea of what I could expect if I do take the plunge.

Horizons was essentially never CPU limited, except at the most extreme of frame rates, on any vaguely capable CPU.

Odyssey is a completely different story. You want at least 6c/12t or 8c/8t, and the cores have to be as fast as you can manage (most IPC and the highest clocks). There is a fairly large difference in performance between Zen 2 and Zen 3 in Odyssey, especially around surface settlements. Of course, an Alder Lake (Intel 12th gen) would be the fastest option, but if you are considering Odyssey and want to spend as little on hardware as possible, a 5600X or 5700X would still be a meaningful upgrade.

Do be warned though, Odyssey performs significantly worse than Horizons, often for no readily apparent reason. So temper any expectations.
 
I've put a few hrs into Odyssey update 11 and my take away is space flight and normal planet surface travel is ok, but settlements, station interiors etc is broken with regards to VR. So even if you keep to the Odyssey script of no on-foot full VR and no planned VR development the Odyssey experience still has performance issues.... You simply can't play in VR when the framerates tank to 30ms or more render time its too much, the moment that happens VR support goes out the window.

I've said it before and I'll say it again Frontier has a problem with its Cobra engine, it can't handle the rendering pipeline with enough speed and efficiency. If you're happy to play on a 1440p monitor then you'll be fine with a big enough PC but with modern VR you either have to avoid major parts of the game or go back to a monitor.
 
Horizons was essentially never CPU limited, except at the most extreme of frame rates, on any vaguely capable CPU.

Odyssey is a completely different story. You want at least 6c/12t or 8c/8t, and the cores have to be as fast as you can manage (most IPC and the highest clocks). There is a fairly large difference in performance between Zen 2 and Zen 3 in Odyssey, especially around surface settlements. Of course, an Alder Lake (Intel 12th gen) would be the fastest option, but if you are considering Odyssey and want to spend as little on hardware as possible, a 5600X or 5700X would still be a meaningful upgrade.

Do be warned though, Odyssey performs significantly worse than Horizons, often for no readily apparent reason. So temper any expectations.
Ahh.

That is pretty galling but good to know. Thanks.
 
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