So for those of us that collect ships...

There was a time where I had ships strewn across the galaxy, since the money isn't super ultra fast plus fun and easy to just do what ever you want and take even more risks/be stupid etc. I've not ended up with every ship in the game yet, in multiples, fully kitted out, in multiple hubs locations. It is a (maybe was) personal goal, for one reason, I want convenience, I wanted 1 of every ship, all geared out ready to go, in four locations at least, one in Federation Space, one in Empire, one in Alliance and one out in the middle of random independent space because I thought there might have been fun stuff to do there.

So I have consolidated my ships into one location for now, in preparation for not only 1.3 but to just make it easier to manage, the 10% thing has no impact on what I do, I was already playing the one ship one role thing, it just became a little more expensive to deal with miss clicks is all, maybe?

My question are these; given intergalactic factional war is coming with 1.3, Thargoids or what ever else might be coming soon after or months away etc.


  1. Should we expect space stations where our mini collections of ships to go up in flames when the stations get wrecked or is that never going to happen? Since a space station is not a capital ship that has cheat mode jump out before death by hull destruction.
  2. ~
  3. If stations are destructible, will we have the option to put escrow insurance for those ships it may house?
  4. ~
  5. Would we get a choice where to instantly relocate all lost ships should the above be yes?
  6. ~
  7. Would there be a time limit at to when we would have to make a decision or loose it all? (I don't want there to be a time limit as RL could mean months away from the game and loosing 5 to 30 ships just because you were AFG is something worthy of NEVER wanting to come back AND warning all friends family just don't bother with this game, EVER; given the time investment in attaining all that. Only reason I ask is because so far there are so many little big things in this game that really point to it being more likely than not.)
  8. ~
  9. Moving services for our mini collections of ships, it is going to be useful to have that feature unless money becomes not relevant/gate mechanic. Has there been a nod to this either way yet?
  10. ~
  11. Will we see the return of military grade gear other than the hull/armor slot, i.e. military class jump drives, military grade weapons and the other combat related gear? (I say return since that stuff was around in FE, FFE and it should be relevant given the tech gap between humans and aliens anyway.)
  12. ~
  13. Will we get access to military bases at some point if there is a plan to have truly specialist military ships that you can get and will such gear and ships have to be serviced at mil stations or will we have the freedom to have them serviced any/everywhere?
  14. ~
  15. When I say mil I also include anything crazy like alien bases in case someone just wants to have access to that side as well as their ships/tech etc, how will insurance work with that can/will aliens service human ships or will you be so wanted by humans by that point that no station in human space will allow you to dock and just shoot on sight etc. ?
  16. ~
  17. Will there be certain systems/stations that never change hands or is everything fair game? (might sound stupid but... if you did allow people to play alien faction(s), there is a remote possibility of wiping out all human factions, because that would be 100x funnier than having a stalemate or doing what happened the last time, magic miracle weapon that got rid of them all, but not really).
  18. ~
  19. If alien(s) became a side you could play on, money system how would it work, presumably they won't trade in credits too? Am guessin it probably isn't going to be an option but if it will be... would like to know!

Don't worry there is no hidden meaning in why there are no even number questions.
 
What is the 10% thing?


1 Hopefully not

3 If stations are destructible, absolutely

5 How should that work? Next suitable station nearby would be fine.

7 No time limit. I won't get to play much in the summer.

9 Move it yourself, lazy boy! No moving, it's just - boring. It takes a lot of fun out of the collecting. I love maintaining my fleet and organizing the travel. Of course I could pretend it didn't exist, but I'm not silly either..

11 Military gear is boring. I don't get the reveries about the military. If you ever had served the military you'd know that most of their gear is and doesn't work half of the time. It's also never state of the art. The thing that makes gear military is that it is effectively usable even by illiterates as long as they have been shown how to use it.

13 see point 11

15 ???

17 Then everyone would store his ships there, I guess. At least that would consolidate traffic, make it easier to meet other players - well, and grief them.

19 It would be rigged and being based on lies. Like the Euro, the USD or the pound.

20 what's with your fetish on using only odd numbers?
 
I share your concerns.

I'm thinking about what I need to do as well. I have 30+ ships and I'm really not looking forward to selling or moving my fleet all weekend to accommodate the unknowns that may be on the horizon with the 1.3 update, but it may be the smart play at this time.

I wonder if it's possible to fill up Jameson and not be able to dock if we all have the same idea???
 
week long bounties...

deprecation on upgrades...

risk to stored ships...

Crikey. I don't have beta access so I'm not trying not to worry about changes that are not released/ confirmed, but tbh I'm not looking forward to this update much!
 
1. not gonna happen, see 2.
2. nothing changed whit stations, they are still indestructible.

9. only thing i know about that is that anacondas have been planned to be able to move small ships, eta unknown if ever.

11. unsure, but i don't think we have seen an end to new gear, there is allot of expansion planned.

13. unsure, but i have a guess that they will make more use of the permit systems in the future. many of them holds nothing special atm and it looks to be placeholders.

15. thargoid tech is so unlike ours so i would be very surprised if we got to toy whit it, but maybe some scientist could reverse engineer it and adapt parts of it to human tech

17. i think that atm all systems are fair game. but keep in mind that this is also a moderated game whit GODS, aka gamemasters.

19. i can't see anything more in my magic crystal ball now, its staring blank at me.
 
All right, just a general thanks for responses, few quick notes.

I asked the station destruction question for one reason, I see some have shields some do not, some have hulls some do not, just got thinking, you know if that data is there, there may be an intent for specific events at some point, just a matter of when, OK so not this patch.

Well, the deal about moving stuff around, pretty much killed EvE for me, it has also killed a number of RPG games but those have a lot more issues due to horrible inventory management implementations. If you like admin/micromanagement my personal philosophy would be this; leave it in for those that really want to do that manually, but for those of us that have 0 interest in it, just automate it or w/e put in a mechanic so we can get on with what we want to do, it isn't part of the game to us, might be for someone else so let them have their fun with it and let us have fun with ours. :)

Consumer vs Military, both are garbage we are only speaking degrees, both are made by corporations, corporations are for profit, that means by default they will cut corners at some point, they will fabricate artificial progression and tiering to squeeze the most money out of which ever market segment they are working with, the difference is only the degree and how easy/quick it is to replace with a better product or if that is even an option. The question was more to do with killing efficiency as generally military means stuff like planet busting bombs, star collapsing into black holes sort of tech if we go off the deep end of total war doctrine, does a lowly pilot need that much fire power, no... but in an arms race, with a black market around and this odd mercenary member of multiple military/militant factions the expectation is that, you have creds, you want edges, if the military was getting beat by civilian forces then it has no right to be called a military, bad tech issues aside they do have access to some ridiculous stuff at the top end AND they have the budget for it since they basically get to print money (the human war machine has never been a zero sum tax efficient regime) via their government a small independent weapons maker might sell some sweet stuff to a random no name pilot, but realistically they would sell to the big spenders, government, assuming they have some way to stay independent as that sort of stuff usually leads into all sorts of black op and super secret not so secret secrets if you know what I mean. At any rate, my suspicion as to why generally reliability is low, is designed obsolescence the military and civilian sides to a corporation that supplies them is basically a consumer and a good consumer is one that keeps coming back to buy more, there is no incentive for a corporation (or any entity designation for a group you care to name) to make the perfect <any product you care to think of> because that means it will never need to be replaced, serviced or repaired and that is just bad business plan (controlling the customer is the ultimate goal, not really much different to what drug dealer wants to achieve), in general, the real trick is pulling that off without tipping your customers off and therefor angering them. Am sure it is possible to write contracts or make laws where that is not allowed, but there is no realistic way to enforce it so long as the primary goal is profit or simply to stay in business and run on cash day to day (the whole run on maximum possible debt at all times principle). To turn your logic on your head, if the military did not have controlled access to the best most powerful stuff, the real 'bad guys' win, no matter who gets to write history, trump cards exist for a purely tactical reason, not having one and bluffing and being called on it and then failing is the epitome of foolishness in that scenario, so the general public is too crazy and stupid to have the right to such things, the military may be composed of that same public, but usually its locked behind enough stuff that the chances of going wrong are that much more diminished and before someone pipes up with dozens of articles of near misses and incompetence those are the defining traits of being human, no system can mitigate that, the best solution is that none of these millions of ways of destruction were known/made, but its too late for that. I guess I went on a bit of a rant there but you kind of asked for it. :)

The numbers thing is I wanted a numbered list to keep my questions down to 10 (ended up with eleven so that plan failed too:rolleyes: I still have questions!) or less but I wanted double spacing between questions (makes walls of text less wally (lol guess that is word)) but the forum script thing kept screwing that up, so I gave up fighting it, because line breaks are nice, but so is not having to type out 'tab <next number>. tab' to keep formatting semi consistent, you know the usual the machine is trying too hard to be helpful but in the end you end up breaking it anyway. :(
 
All right, just a general thanks for responses, few quick notes.

I asked the station destruction question for one reason, I see some have shields some do not, some have hulls some do not, just got thinking, you know if that data is there, there may be an intent for specific events at some point, just a matter of when, OK so not this patch.

Well, the deal about moving stuff around, pretty much killed EvE for me, it has also killed a number of RPG games but those have a lot more issues due to horrible inventory management implementations. If you like admin/micromanagement my personal philosophy would be this; leave it in for those that really want to do that manually, but for those of us that have 0 interest in it, just automate it or w/e put in a mechanic so we can get on with what we want to do, it isn't part of the game to us, might be for someone else so let them have their fun with it and let us have fun with ours. :)

Consumer vs Military, both are garbage we are only speaking degrees, both are made by corporations, corporations are for profit, that means by default they will cut corners at some point, they will fabricate artificial progression and tiering to squeeze the most money out of which ever market segment they are working with, the difference is only the degree and how easy/quick it is to replace with a better product or if that is even an option. The question was more to do with killing efficiency as generally military means stuff like planet busting bombs, star collapsing into black holes sort of tech if we go off the deep end of total war doctrine, does a lowly pilot need that much fire power, no... but in an arms race, with a black market around and this odd mercenary member of multiple military/militant factions the expectation is that, you have creds, you want edges, if the military was getting beat by civilian forces then it has no right to be called a military, bad tech issues aside they do have access to some ridiculous stuff at the top end AND they have the budget for it since they basically get to print money (the human war machine has never been a zero sum tax efficient regime) via their government a small independent weapons maker might sell some sweet stuff to a random no name pilot, but realistically they would sell to the big spenders, government, assuming they have some way to stay independent as that sort of stuff usually leads into all sorts of black op and super secret not so secret secrets if you know what I mean. At any rate, my suspicion as to why generally reliability is low, is designed obsolescence the military and civilian sides to a corporation that supplies them is basically a consumer and a good consumer is one that keeps coming back to buy more, there is no incentive for a corporation (or any entity designation for a group you care to name) to make the perfect <any product you care to think of> because that means it will never need to be replaced, serviced or repaired and that is just bad business plan (controlling the customer is the ultimate goal, not really much different to what drug dealer wants to achieve), in general, the real trick is pulling that off without tipping your customers off and therefor angering them. Am sure it is possible to write contracts or make laws where that is not allowed, but there is no realistic way to enforce it so long as the primary goal is profit or simply to stay in business and run on cash day to day (the whole run on maximum possible debt at all times principle). To turn your logic on your head, if the military did not have controlled access to the best most powerful stuff, the real 'bad guys' win, no matter who gets to write history, trump cards exist for a purely tactical reason, not having one and bluffing and being called on it and then failing is the epitome of foolishness in that scenario, so the general public is too crazy and stupid to have the right to such things, the military may be composed of that same public, but usually its locked behind enough stuff that the chances of going wrong are that much more diminished and before someone pipes up with dozens of articles of near misses and incompetence those are the defining traits of being human, no system can mitigate that, the best solution is that none of these millions of ways of destruction were known/made, but its too late for that. I guess I went on a bit of a rant there but you kind of asked for it. :)

The numbers thing is I wanted a numbered list to keep my questions down to 10 (ended up with eleven so that plan failed too:rolleyes: I still have questions!) or less but I wanted double spacing between questions (makes walls of text less wally (lol guess that is word)) but the forum script thing kept screwing that up, so I gave up fighting it, because line breaks are nice, but so is not having to type out 'tab <next number>. tab' to keep formatting semi consistent, you know the usual the machine is trying too hard to be helpful but in the end you end up breaking it anyway. :(

You wouldn't happen to have a TL;DR version?
 
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