As I see it:-
1) They're too simple to use. Aim & fire and done, and not even any need to worry about shields now etc - Can that be improved?
2) They do not allow the pirate to scale to target. ie: You want to use them on a CMDR in a T9 then I'd suggest it's impossible to get a reasonable amout of cargo.
3) They do not allow a pirate to get cargo out in a reasonable area. ie: Cargo is most likely ejected out over a huge area, which makes collecting unrealistic/a pain.
So how can Hatch Breakers be improved so they have a modicum of challenge, and offer a viable means of extracting viable amounts of cargo?
Challenge?
- Maybe you at least need to reduce shields down to 50% before you can target a Hatch Breaker?
- Maybe you need to target the cargo hatch and then get it down to 90% before you can target a Hatch Breaker?
In short anything to at least create some level of requirement/challenge instead of point and click?
Quantity of Cargo?
It should be possible to obtain more cargo from appropriate targets? For example when pirating a T9 with hundreds of tons of cargo, I'd argue current Hatch Breakers are not fit for purpose. ie: It's impossible to get any meaningly amounts of cargo out, and certainly in small enough areas to collect.
- Maybe allow multiple hatch breakers to be deployed/used?
- Maybe skew the amount of cargo ejected according to the amount on the victim? ie: It's easier to throw out handlefuls if there's huge piles?
- Maybe eject the cargo quicker and/or in bundles? ie: Allow collector limpets to pick up more than 1t at a time? - http://goo.gl/MGoUbc
Any other thoughts from folks?
EDIT:-
How about combining some of the suggested challenges/requirements above?
ie: The lower the victim's shields the quicker/more cargo the hatch breaker can chuck out (possibly skewed by hatch breaker class and quanity of cargo on board the target)?
1) They're too simple to use. Aim & fire and done, and not even any need to worry about shields now etc - Can that be improved?
2) They do not allow the pirate to scale to target. ie: You want to use them on a CMDR in a T9 then I'd suggest it's impossible to get a reasonable amout of cargo.
3) They do not allow a pirate to get cargo out in a reasonable area. ie: Cargo is most likely ejected out over a huge area, which makes collecting unrealistic/a pain.
So how can Hatch Breakers be improved so they have a modicum of challenge, and offer a viable means of extracting viable amounts of cargo?
Challenge?
- Maybe you at least need to reduce shields down to 50% before you can target a Hatch Breaker?
- Maybe you need to target the cargo hatch and then get it down to 90% before you can target a Hatch Breaker?
In short anything to at least create some level of requirement/challenge instead of point and click?
Quantity of Cargo?
It should be possible to obtain more cargo from appropriate targets? For example when pirating a T9 with hundreds of tons of cargo, I'd argue current Hatch Breakers are not fit for purpose. ie: It's impossible to get any meaningly amounts of cargo out, and certainly in small enough areas to collect.
- Maybe allow multiple hatch breakers to be deployed/used?
- Maybe skew the amount of cargo ejected according to the amount on the victim? ie: It's easier to throw out handlefuls if there's huge piles?
- Maybe eject the cargo quicker and/or in bundles? ie: Allow collector limpets to pick up more than 1t at a time? - http://goo.gl/MGoUbc
Any other thoughts from folks?
EDIT:-
How about combining some of the suggested challenges/requirements above?
ie: The lower the victim's shields the quicker/more cargo the hatch breaker can chuck out (possibly skewed by hatch breaker class and quanity of cargo on board the target)?
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