So, honestly, what kind of review score would you give ED in its current state?

For me it's something like 5/10.

Immersion is great at start, but all too soon you realize how shallow everything is. All NPC ships are just staffage, they are not doing anything useful on their own, they are just being spawned to give you something to look and shoot at. Basically they are like sprites in an 80's shoot em up.

Trade is like a neat front end of a static excel table. You get no insight into production chains or consumer markets, and I highly doubt that things like that are simulated in the background. So trade is nothing more than searching for a low number, then searching for a higher number.

Same with mining and exploration. Just repetitive chores to get more credits. Credits you can only use to buy bigger ships and equipment to get the same things done more effectively.

Sid Meier once said that a good game should give the player a constant chain of interesting decisions to make. And ED falls flat in this respect.

And re:"it's a sandbox, it's meant to give you the freedom to do anything you want!"
No, ED isn't a sandbox game. A sandbox game gives you a set of rules that define a framework for your creativity. It requires a game world that reacts to your actions in a dynamic, foreseeable way. Currently the 'ever unfolding' universe of Elite does not care the slightest about you. The trail you blaze vanishes right behind your ship.
 
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I'd give it a couple of points lower than real life, because it amounts pretty much to an abstract of real life.

For me, personally, me myself, this game won't really take off until planetary landings are implemented. I'll be engaged achieving a fully-specced Anaconda until then, as a means to an end.
 
7

I take the OP's concerns as valid but I still really enjoy the game as it is. With evolving galaxy and faction missions etc to give longevity, then I will go for a 9 when they get implemented.
 
Scoring what has been delivered : 8.5 / 10.

- The game looks great
- The game feels good when playing
- The sound is kick-rear!
- The online aspect works (in groups / solo) but open is a little laggy at times for me. (UAE Internet for ya!)

With regards to the KS promises / DDF archives : 6.5 / 10

They have some way to go yet to implement all that they said they would. Plus there's the expansions :)


So - If you was to buy it today and were a casual player then the game will appeal - it IS a good game for what you have. Longevity is in question (as things stand) but post release if FD keep to their word and continue development that should be addressed.
 
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9/10. Solid grounding. Well supported game with features and DLC planned going forwards which will help keep the game feeling fresh
 
In it's current state, 3.
But it's only a "vertical slice" as they say. Personally , I think it's something else at the moment and what worrys me is I'm told you can't polish one. You can drape a diamond neck less around it and sprinkle pretty flowers on it but it will still be one underneath

Edit: I'm now told that Mythbusters did manage it so there is hope.
 
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ON a purely value for money basis compared to the myriad of other games I have played in the last 30 years elite scores...

10

I have already played more than alot of stuff I bought/finished with a couple of exceptions like Everquest but then I subbed to that for years and so spent tons more on it.

I hope it continues to improve and if they add group wings I'll be a happy camper till expansions. No wings added I will probably lose interest in a few months.
 
In it's current state it would get a mauling. Thankfully it won't be released in it's current state, there will be improvements. Will the improvements be enough for decent review scores? I dunno. I've got my fingers crossed they pull it off but I can't say for certain they will.
 
For me it's something like 5/10.

Immersion is great at start, but all too soon you realize how shallow everything is. All NPC ships are just staffage, they are not doing anything useful on their own, they are just being spawned to give you something to look and shoot at. Basically they are like sprites in an 80's shoot em up.

Trade is like a neat front end of a static excel table. You get no insight into production chains or consumer markets, and I highly doubt that things like that are simulated in the background. So trade is nothing more than searching for a low number, then searching for a higher number.

Same with mining and exploration. Just repetitive chores to get more credits. Credits you can only use to buy bigger ships and equipment to get the same things done more effectively.

Sid Meier once said that a good game should give the player a constant chain of interesting decisions to make. And ED falls flat in this respect.

And re:"it's a sandbox, it's meant to give you the freedom to do anything you want!"
No, ED isn't a sandbox game. A sandbox game gives you a set of rules that define a framework for your creativity. It requires a game world that reacts to your actions in a dynamic, foreseeable way. Currently the 'ever unfolding' universe of Elite does not care the slightest about you. The trail you blaze vanishes right behind your ship.

Pointless post .........people have been giving there impression of beta since it was started just read that.
 
I think it's a hard one to rate. Probably a marmite experience. For someone who got elite multiple times as a kid in the 80's like me, it's great. I wouldn't recommend it to the instant gratification gamer though, or one who doesn't want to think.
 
Pointless post .........people have been giving there impression of beta since it was started just read that.

I disagree that this is a pointless post. There's a saying which I think holds true; what you play in beta is what you play at release. Unless we get some miracle patches containing rich gameplay & a load of polish, then this is it.
 
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Maybe 6.5/10 what is there I like just broken. I'm sure it will be better polished for release. Despite the news yesterday I'm still holding some faith. Throwing my dummy out the pram and venting here will not change anything and serves no useful purpose. No content till its ready sounds like a good design choice to me.
 
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