Newcomer / Intro So how does system faction influence actually work?

Look at this picture:

ynh2ihy.jpg


Everyone's influence has fallen. How is this possible? The values do not add up to 100% but I must assume that is down to rounding, not an unknown, unlisted faction/entity having 3% influence.

I have not paid much attention to the values before, just looked at the blue/red triangular arrows, but I think I need to start paying attention. The picture doesn't make sense to me.
 
There are some *ahem* glitches in the system at the moment, it seems - my home system's influence doesn't add up to 100% either. In fact, it's mathematically impossible for the influence to reach 100% even including rounding - there are four factions and the total influence is just under 96%.

Perhaps it suggests that there are some utterly lawless areas in the system. IDK.
 
4 pints if beer. 25% each
Drink half of all of them, still 25% each

not always true

drinking half of the 4 pint of beer could also be done by drinking the hole 2 of the 4 pints but then each of the 4 pints wont be 25% of the total amount, even though you've still drank half of the 4 pints... ;)
 
lolz , no one knows and i'm starting to think the Dev's don't as well ;)
after i've hit friendly with both fed's + emp's as a whole across the galxey but my arrow was always showing red and downwards
 
lolz , no one knows and i'm starting to think the Dev's don't as well ;)
after i've hit friendly with both fed's + emp's as a whole across the galxey but my arrow was always showing red and downwards

That's not your arrrow. The system influence is how much of that system those factions control, not your reputation with them.
 
That's not your arrrow. The system influence is how much of that system those factions control, not your reputation with them.

well as i get both showing red system/faction and also sometimes see the faction % going down when i've just done mission for them , it's still based on chaos theory to me :)

like last week i got unfriendly with the fed's due to running legal rare drugs and got hit b huge fines after they were put make in the game and it unlocked a FED navel rank mission for me only after i was unfriendly ,
no joke but can you explain that to me as its confused the hell out of me
 
well as i get both showing red system/faction and also sometimes see the faction % going down when i've just done mission for them , it's still based on chaos theory to me :)

like last week i got unfriendly with the fed's due to running legal rare drugs and got hit b huge fines after they were put make in the game and it unlocked a FED navel rank mission for me only after i was unfriendly ,
no joke but can you explain that to me as its confused the hell out of me
The mission system works just fine - remember that all the other NPCs and their interactions, both with each other and with other CMDRs also affect the background sim. You might have completed a mission and in the mission report screen seen a blue up arrow, but the percentage of influence might well go down for a few reasons:

1. The background sim updates early in the morning UK time - you have to wait until your input is aggregated into the simulation.
2. The NPCs and other CMDRs might be doing stuff that works aganst your faction, even in solo instances. All players and NPCs affect the same background sim.
3. Certain states affect influence - expansion into another system, for example causes influence to drop in the home system while the expansion is ongoing. Lockdowns, civil unrest and economic busts also negatively affect faction influence.

I'm not saying it's not buggy though - I was in a system last night where all the influence combined didn't total 100%, and the non-rounded figues in the system map view didn't add up to 100%.
 
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NPC's have little if any affect on the background sim (systems remain stable in their faction %'s if commanders do not play in them...check it for yourself in any system with 0 traffic). The way that the % is moved by most to least:

1. Missions
2. Exploration Data
3. Trade
4. Bounty hunting
5. Pirating

There are 2 influence ticks daily, once in the early morning, once in the evening, both 'times' caculated as GMT. The most efficient way to move influence is to setup a trade route in your system and work missions around the trade route.
 
NPC's have little if any affect on the background sim (systems remain stable in their faction %'s if commanders do not play in them...check it for yourself in any system with 0 traffic). The way that the % is moved by most to least:
But that will just be because no instancing = no NPC spawns, right?
 
The mission system works just fine - remember that all the other NPCs and their interactions, both with each other and with other CMDRs also affect the background sim. You might have completed a mission and in the mission report screen seen a blue up arrow, but the percentage of influence might well go down for a few reasons:

1. The background sim updates early in the morning UK time - you have to wait until your input is aggregated into the simulation.
2. The NPCs and other CMDRs might be doing stuff that works aganst your faction, even in solo instances. All players and NPCs affect the same background sim.
3. Certain states affect influence - expansion into another system, for example causes influence to drop in the home system while the expansion is ongoing. Lockdowns, civil unrest and economic busts also negatively affect faction influence.

I'm not saying it's not buggy though - I was in a system last night where all the influence combined didn't total 100%, and the non-rounded figues in the system map view didn't add up to 100%.

i don't disagree about the missions working as i've done loads and not once had one bug out

i also get your point about npc's , other players having an effects on the system factions ( as it should do ) but their is still something bugged about the way its shown to you as half the time it just don't make since like

why did i only get my last navel rank mission with the fed's only after i hit unfriendly due to 250k + in fines for running legal drugs/ rares thats one of my points as that doesn't make any sense at all, or it makes about much sense as this clip

https://www.youtube.com/watch?v=xwdba9C2G14

i know with powerplay their are going to be some hopefully very nice changes to the rep / faction missions and new unlocks for rank missions ,

it would be nice to see how mine own rep is going and not a mix up of everyone else is , as this is what's leading to a lot of confusion in game to me and i think others,

we should be seeing 1 my own rep > 2 system faction ( ie npc's + other players + my rep + system states) > 3 galaxy rep with main factions and screw the little arrows as they add just plain confusion to it all
 
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But that will just be because no instancing = no NPC spawns, right?

NPC's add or detract nothing from the background sim. All that adds and subtracts from faction is PC interaction. Another thing of interest is that the traffic count is only recording PC's...but it is all PC's in the system regardless of open, solo, or private group.

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why did i only get my last navel rank mission with the fed's only after i hit unfriendly due to 250k + in fines for running legal drugs/ rares thats one of my points as that doesn't make any sense at all, or it makes about much sense as this clip

Missions are completely dispersed by random rolls. If you are in a Federation station, you will get rank up offers randomly, regardless of your status with the local factions, galactic faction standings currently have no affect on receiving these missions. I am unfriendly with the Federation (long story) and am currently Cadet and receive offers for advancement 'regularly'.
 
NPC's add or detract nothing from the background sim. All that adds and subtracts from faction is PC interaction. Another thing of interest is that the traffic count is only recording PC's...but it is all PC's in the system regardless of open, solo, or private group.

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Missions are completely dispersed by random rolls. If you are in a Federation station, you will get rank up offers randomly, regardless of your status with the local factions, galactic faction standings currently have no affect on receiving these missions. I am unfriendly with the Federation (long story) and am currently Cadet and receive offers for advancement 'regularly'.

sorry , i can't see in anyway that you get offered a navel rank randomly in that case i'll take LT commander for free , that's insane you earn ranks like we earn are way to elite , are you sure you don't mean the mission type when your offered a rank mission ie drop intel off / kill someome etc ?
 
sorry , i can't see in anyway that you get offered a navel rank randomly in that case i'll take LT commander for free , that's insane you earn ranks like we earn are way to elite , are you sure you don't mean the mission type when your offered a rank mission ie drop intel off / kill someome etc ?

The galactic rank missions are offered randomly.
 
I am hoping the powerplay update fixes all this, I always thought it was the power play between the factions that it was refering too.

They did mention missions being updated so hopfully this will be too. As it is lacking at the moment I feel.
 
The galactic rank missions are offered randomly.

if this right, it just makes the rep system a huge joke then and waste of time even bothering with as if someone puts the effort in they or may not get something back , it would my the system worthless
 
Its not correct. You need to rank up minor factions to trigger military missions. The amount you have rank up is random, and many other things are random, but there is a method to the madness
 
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