As of the current version, Interdictions are basically optional. They're almost impossible to lose. Plus pirates now demand specific cargo, and wait for you to drop it, giving you an extra 10 seconds to get out, if you do fail the Interdiction. Easy!
Thanks for that. After submitting, if not actively engaged in combat, I don't see much point in having your ship destroyed due to an over zealous NPC, if you just want to flee. If the options have been improved to avoid or placate pirates, then fine. Though again, only in practice, we will see how this plays out.