So I accidentally shot a clean ship that was near the wanted ship I was killing.

And now I'm lumbered with a 10000 wanted galaxy wide bounty and notoriety 1 because I apparently murdered them, so now I have to wait 2 hours for the notoriety to pass.

What is with this shoot someone with one bullet and you get a kill when someone else did 99.99 of the damage?

Surely it should be the one who did most damage claims the kill? at most I should have got a fine for clumsy fire discipline.

I feel so bad for that poor npc I have now murdered that's the worst part, I wonder did they have a wife/husband or children?
 
And now I'm lumbered with a 10000 wanted galaxy wide bounty and notoriety 1 because I apparently murdered them, so now I have to wait 2 hours for the notoriety to pass.

What is with this shoot someone with one bullet and you get a kill when someone else did 99.99 of the damage?

Surely it should be the one who did most damage claims the kill? at most I should have got a fine for clumsy fire discipline.

I feel so bad for that poor npc I have now murdered that's the worst part, I wonder did they have a wife/husband or children?

Yep, always been like that. Wouldn't be hard to correct though, just shorten the timer from when you last hit the wrong ship and when they go boom, and problem solved.
 
And now I'm lumbered with a 10000 wanted galaxy wide bounty and notoriety 1 because I apparently murdered them, so now I have to wait 2 hours for the notoriety to pass.

What is with this shoot someone with one bullet and you get a kill when someone else did 99.99 of the damage?

Surely it should be the one who did most damage claims the kill? at most I should have got a fine for clumsy fire discipline.

I feel so bad for that poor npc I have now murdered that's the worst part, I wonder did they have a wife/husband or children?

Firstly you didn't accidently kill the NPC, either you weren't paying attention or had bad trigger disciple. Happens to all of us but most just accept they screwed up and don't jump on the forums to cry about it.

Secondly, if you want the penalties to be based on who does the most damage then the rewards should be the same. No more letting the system security ships do most of the work, you want any reward for killing a wanted ship then you will have to do most of the work.
 
Firstly you didn't accidently kill the NPC, either you weren't paying attention or had bad trigger disciple. Happens to all of us but most just accept they screwed up and don't jump on the forums to cry about it.

Secondly, if you want the penalties to be based on who does the most damage then the rewards should be the same. No more letting the system security ships do most of the work, you want any reward for killing a wanted ship then you will have to do most of the work.

Been there, done that, been on the Wanted Tee-shirts.

Even came around here to admit to it. But I wouldn't call it bad trigger discipline or lack of attention, at least not the last time it happened to me. I call it "NPC's can do things humans cannot", like coming to an absolute, complete stop, just long enough to ensure a volley of plasma fire passes right in front of them, before resuming, at full speed, whatever course they happened to be on at the time. If you've never seen this, it's an amazing maneuver. Last time it caused me to vaporize a diamondback that was close to the extreme range of my plasma.

Sucked to be him. I did my time (sitting in a station in some other system), paid my fine (thanks IF), and life goes on - except for the diamondback, but hey, fecal material transpires.

But like I said, a simple adjustment to the "When did you hit them, when did they go boom" timer would address a lot of this. Cut it back from the hour and a half it is to like 15 seconds, and there will be a lot less of this.
 
Well 2 hours passed paid the fine and alls well in the world again.

Who cares whether that idiot I killed was innocent or had family pfft.

On the other hand what sort of crime and punishment system is that where all you get for murder is a 10000 fine and a sign to carry in certain systems saying "I been a bad boy".

Needs fixing me thinks to more drastic punishments.

Plus rework that kill system to whoever does most damage to the ship that blows up gets the kill, stray bullets get you a small fine.
 
And now I'm lumbered with a 10000 wanted galaxy wide bounty and notoriety 1 because I apparently murdered them, so now I have to wait 2 hours for the notoriety to pass.

What is with this shoot someone with one bullet and you get a kill when someone else did 99.99 of the damage?

Surely it should be the one who did most damage claims the kill? at most I should have got a fine for clumsy fire discipline.

I feel so bad for that poor npc I have now murdered that's the worst part, I wonder did they have a wife/husband or children?

Let the SLF pilot do the shooting while you sit back in your mothership giving orders and smoking a big stogey.
 
What is with this shoot someone with one bullet and you get a kill when someone else did 99.99 of the damage?

Surely it should be the one who did most damage claims the kill? at most I should have got a fine for clumsy fire discipline.

Because a long time ago you had to get the killshot to get the bounty. This was actually quite doable but many unskilled combat pilots moaned long and hard about how unfair it was that NPCs would steal their precious kills. So FD put in a 10s timer that meant that if you nicked someone within 10s of their death you would get the credit. Cue easy combat credits. But, now if you nick someone who isn't wanted and they die for any reason within 10s, guess what? You also get the credit.

Yep, always been like that. Wouldn't be hard to correct though, just shorten the timer from when you last hit the wrong ship and when they go boom, and problem solved.

Nope, wasn't always like that.
 
Let the SLF pilot do the shooting while you sit back in your mothership giving orders and smoking a big stogey.
Pretty much the only time I got charged with murder by accident was because the SLF’s fire clipped a T-9 at 1% health, so don’t bet on it. That was back before notoriety was a thing, though. Kinda wish it was, since bounties lasted a week back then.

As for OP, your bullets hit them, and you fired them, so yeah, it’s entirely your fault. You took the killing shot. Next time wait for your enemy to move away from friendlies or move yourself to a better angle.
 
What, you weren't aware? The C&P system ONLY punishes the innocent, bounties mean nothing to actual criminals.

Kind of like over here, where robbery, assault, Destruction of property and the rest have a penalty 1/4 of that of failing to pay your taxes. :D
 
Advice to OP:

Next time you get the hud info that you got a fine or bounty, boost the hell out of there immediately, stow weapons and supercruise.
If the NPC is killed, you would get a bounty, but there is a range (not sure if it's scanner range or whatever). In most cases you can get away, especially if you immediately supercruise.

And work on your trigger disclipine, but to be honest, it happens. I had NPCs coming from "below" under my corvette crossing my beams, and we all know you never cross the beams :D
 

DeletedUser191218

D
Firstly you didn't accidently kill the NPC, either you weren't paying attention or had bad trigger disciple. Happens to all of us but most just accept they screwed up and don't jump on the forums to cry about it.

Secondly, if you want the penalties to be based on who does the most damage then the rewards should be the same. No more letting the system security ships do most of the work, you want any reward for killing a wanted ship then you will have to do most of the work.

That's still an accident. Just saying.
 

DeletedUser191218

D
Well 2 hours passed paid the fine and alls well in the world again.

Who cares whether that idiot I killed was innocent or had family pfft.

On the other hand what sort of crime and punishment system is that where all you get for murder is a 10000 fine and a sign to carry in certain systems saying "I been a bad boy".

Needs fixing me thinks to more drastic punishments.

Plus rework that kill system to whoever does most damage to the ship that blows up gets the kill, stray bullets get you a small fine.

The devs have never managed to get this right and have had years to fix it. Ideally, accidental friendly fire should be recognised as such but they don't seem to be able to figure out. Clearly, murder isn't the same as killing someone by accident. I doubt they'll ever figure it out though so we're stuck with a fairly unintelligent system.
 
Yep - current C&P is overly complex, fixes the wrong problem, doesn't fix what needs fixing, punishes the innocent, and generally sucks. Said it from the beginning and continue to preach on that particular soapbox. Hopefully a new chief designer will come on board and fix it. Actually probably DB himself could do it I reckon - if he was willing to get back on to the team.

Good advice in this thread. As soon as the message comes, vamoose. With any luck you can get over 1MM away and the instance will evaporate before the guy you hit dies. But if a sick sidey suicides on your hull from behind there ain't nothing you can do.
 
I'd prefer if some decent npc bounty hunters got sent after you. I'm not talking about 1-2 kills, but if you've got a million in bounties there should be something better than
one expert fdl coming after you.

I've not noticed a single accidental kill make any real difference to the game, but I know some get round the ops original issue this by equipping a kws and hunting in an anarchy system.
 
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