So I finally figured out how to succeed at this game!

  1. Buy a T7.
  2. Play in solo mode.
  3. Grind between system A and system B earning 500,000 credits every 17 minutes.
  4. Drink some beer.
  5. Goto 3.

Great, no?

:(

Or I can...


  1. Bounty hunt
  2. Go to war zones
  3. Damage my ship
  4. Pay lots of CR for repairs
  5. Goto 1
 
Or, get a Cobra (or substitute another ship that can be configured for long range), mount a good FSD, a fuel scoop and good scanners, and go see what is out there. The views around the Orion Nebula and Bernard's Loop are spectacular, and not that far away. From there, pick a direction, or look up interesting astronomical features on the Web and go find them. You won't make as much money that way, but much like in life, money does not necessarily equal success in this game.
 
i find that it's much more amusing to alternate between your two options.

that's why i stored my T7 a couple of hours ago and dogfighting since. was grinding for a week towards a python and wanted a break.

i'd say enjoy the availability of options. by the time i'm bored of fighting, i'll either get back to money-making or perhaps go un-store my 30LY+ jump Asp and go for another 1 week explorer trek.

come on guys, we've been through all this - there's no 'succeed' in this game.
 
BTW - this thread is meant as ironic humour. :D

I have a fully kitted Cobra and Asp and I have great fun in combat with those. Love bashing Anacondas at NAV points and RES. All good fun.

My point is that with the new ships coming I have to mindlessly grind in the T7 just to get the CR. And drink more beer. :eek:
 
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BTW - this thread is meant as ironic humour. :D

I have a fully kitted Cobra and Asp and I have great fun in combat with those. Love bashing Anacondas at NAV points and RES. All good fun.

My point is that with the new ships coming I have to mindlessly grind in the T7 just to get the CR. And drink more beer. :eek:

Ah, good point! The Vulture may inspire me to come back in and do some trading as well, depending on what it costs. There is something about it that draws me....
 
1. Find a closely paired contact binary star with a letterbox sized gap between them.
2. Fly through the gap between them in supercruise repeatedly.
3. Goto 2.


Well, I find it a fun thing to do. Never mind. Carry on.
 
Or you could not regard earning lots of credits as 'succeeding in the game'... Then you could have fun. Like me...
 
Or you could not regard earning lots of credits as 'succeeding in the game'... Then you could have fun. Like me...

I do have fun. In my battle Cobra.

I think that a lot of people here who say, "Dude, it's not all about the money..." already have the money and a Python. For players starting out, they need to grind the money before they can get the bigger ships and, you know, have fun.
 
Or, get a Cobra (or substitute another ship that can be configured for long range), mount a good FSD, a fuel scoop and good scanners, and go see what is out there. The views around the Orion Nebula and Bernard's Loop are spectacular, and not that far away. From there, pick a direction, or look up interesting astronomical features on the Web and go find them. You won't make as much money that way, but much like in life, money does not necessarily equal success in this game.

This is where I'm at. Nicely equipped Cobra, sold my other ships and am just wandering. Make very little money between exploring and the occasional bounty, but enough to keep going. Better than grinding a trade run or mining. (Granted, I haven't mined since Beta, maybe it's better now.)
 
I think that a lot of people here who say, "Dude, it's not all about the money..." already have the money and a Python. For players starting out, they need to grind the money before they can get the bigger ships and, you know, have fun.

Pretty much this. I really could never understand why Exploration and Combat barely even reward a fraction of what trading does. What's so bad about letting people play how they want -and- be able to make some real progress beyond a Cobra or Asp? The whole, "Credits doesn't equal success" thing is kind of nonsense. Sure you can have fun without earning credits. But most people measure success with amount of progress made, and currently the amount of progress you can make with anything other than trading is minimal.
 
  1. Buy a T7.
  2. Play in solo mode.
  3. Grind between system A and system B earning 500,000 credits every 17 minutes.
  4. Drink some beer.
  5. Goto 3.

Great, no?

:(

Or I can...


  1. Bounty hunt
  2. Go to war zones
  3. Damage my ship
  4. Pay lots of CR for repairs
  5. Goto 1

Repair costs are significantly reduced in 1.2. Bounty hunting as resource sites is significantly improved in Beta 1.2. Hopefully the latter is not going to be changed in 1.2 release.
 
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