so I have reached elite status! Now what?

I would very much like to know if frontier have calculated how long it will take a player to reach elite status? I was just wondering about this because I am concerned about how long people will stay in game once they reach this level and have little to strive for!

Again this is just my opinion having played Eve online for the last 10 years. I think the problem will come when elite is one or two years old and a significant number of players have reached elite or deadly status and they're going to think what do we do now? in Eve there are no definite levels and therefore a player can develop their character as much as they want by training different skills for that person to go down a different route.

obviously I cannot predict what content frontier are going to add in the future but how are they going to make it interesting once you reach a high status level? maybe elite players could reach elite+ or elite++but that's getting a little ridiculous and incredibly shortsighted of frontier. Why they are having any sort of status levels such as harmless, mostly harmless and up to elite in the first place (apart from that it is in the old versions of the game) I will never know! I guess the same goes for games like EverQuest and wow where they have levels people grind to and when they get up to the highest levels they can pretty much do everything in game and therefore have nothing to strive for! By leaving it open then there is no limit as to the player character development. Would it still be elite without the grinding of security levels? In my opinion yes of course it would but by not having definite levels at which time you gain in status it is adding to the longevity of the game!

I haven't seen any posts on how characters will develop? Will it be through skills trained in game or player time grinding? Personally I hope it is not a player grind fest, grinding their way through levels particularly as this will not attract casual gamers with a limited amount of time in playing. I'm hoping they adopt a similar training as they have done in Eve for the last 10 years. This is the one part of the game I actually like and it works incredibly well.

every item has a skill requirement and has a prerequisite set of skills that have to be trained before the item can be used. Each skill has five levels each with a real-time time multiplier. This doesn't penalised people who don't have a lot of time to spend in game grinding away at missions or blowing up other ships or trading their way up to the next target level.

Not being critical to frontier or those players that want a similar game to the old elite but unless frontier are careful this game is only going to be playable for a couple of years by an individual player. I know I keep harping back to Eve online but this is a major success story in the space MMO genre and they have had players that have played for the last 10 years from day one as I have done.

I have now stopped playing Eve because I have reached a level where I can do pretty much everything in game and therefore there is no challenge. There are only a couple of ships I cannot fly and therefore, there is nothing to strive for apart from flying the biggest ship in game called a Titan. It has taken me approximately 10 years to get to this stage so the game has done very well at keeping me in game.

I would like to know how frontier are going to keep this game interesting and whether they think players that will continue to play this game 10 years down the road, even though they might have reached elite status seven or eight years earlier?

if anybody can send me a link to character development threads I have missed I would be grateful
 
Elite status is a little bit different than the stuff in Eve. Eve had skills (or so I remember I only beta tested the game 10 years ago). If you get to Elite it's because you have the skill, not because your character does. Also the universe will be so large there will always be new places to go and new things to see.
 
If you get to Elite it's because you have the skill, not because your character does. Also the universe will be so large there will always be new places to go and new things to see.

Also...your rank and reputation can also decrease if you mess up unlike the skills in EVE which basically is locked in when you have learned them. Not that you can really compare these two game mechanics...
 
Also...your rank and reputation can also decrease if you mess up unlike the skills in EVE which basically is locked in when you have learned them. Not that you can really compare these two game mechanics...

My understanding: Reputation can decrease, but rating (rank) will not ever decrease.
 
Imo the climb up the rating system is only as important to you as you make it (I think they will make reaching Elite fiendishly difficult/time consuming this time). With the Frontier team working on this after release
with some big updates to come, it is difficult to know what the future holds for it, eventually modding or an ongoing dev team, on a smaller sale potentially for as long as there is demand.
 
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okay I understand elite is going to be different than Eve that is a given! I am just a little concerned about the longevity of this game! in Eve you can play for as long as you want without exhausting the skill tree! I must admit if I wanted to continue playing Eve I could probably do so for another five years without exhausting all of skills I have still got to train.

I have absolutely no idea how Frontier plans to implement character development but if it is strictly down to buying equipment and being able to use every type of equipment with only a monetary limitation its going to be quite a shallow character development path!

as much as I applaud frontier for sticking with the original concept of elite, it is now 30 years further on from the original elite and to be honest with you players expect more from games nowadays! It's not just a matter of blasting the hell out on everything that crosses your path, players like myself want to feel that they have to develop their characters and I don't mean just being able to earn enough to buy the next ship upgrade or ship as a whole!
 
okay I understand elite is going to be different than Eve that is a given! I am just a little concerned about the longevity of this game! in Eve you can play for as long as you want without exhausting the skill tree! I must admit if I wanted to continue playing Eve I could probably do so for another five years without exhausting all of skills I have still got to train.

I have absolutely no idea how Frontier plans to implement character development but if it is strictly down to buying equipment and being able to use every type of equipment with only a monetary limitation its going to be quite a shallow character development path!

as much as I applaud frontier for sticking with the original concept of elite, it is now 30 years further on from the original elite and to be honest with you players expect more from games nowadays! It's not just a matter of blasting the hell out on everything that crosses your path, players like myself want to feel that they have to develop their characters and I don't mean just being able to earn enough to buy the next ship upgrade or ship as a whole!

It's a fair concern, but based on my reading of the 'Ratings and Reputations' thread in the DDF archive, it's one that I believe Frontier Developments has acknowledged, and plans to address.

In particular, the reputations appear to aim for deep immersion in the game, and I hope that that, together with the 'sandbox' approach to gameplay (ie, not 'storyline' thread) will deliver a great gaming experience.
 
It might be the current trend, but I don't want character development. I'm the person who needs to get better, learn about mining, look for contacts for smuggling and black markets and network with other guns for hire. I don't want to develop arbitrary 'experience' other than what I learn through playing. There are other ways of providing longevity and I don't think this game necessarily has to follow that character development formula.
 
I hope this game will be an on-going experience. FD can decide about 'life after achieving Elite status' when people have got there. Some people are not interested in the title though.
Playing this game is a fantasy life for me. I don't play many games and I've never played on-line before. I can't see myself getting bored of it (permanently) if what DB said in the development diaries is true. :)
 
I imagine reaching Elite status is only the beginning, opening new opportunities as you join the select group, but what do I know : )
 
In particular, the reputations appear to aim for deep immersion in the game

This bothers me a little if FD feel that's the solution - there is only so far you can go with reputation based "things" which I imagine would basically be special missions ...

The OP has a valid question, one which I have asked numerous times - Reached Elite; have a few million/billion in the bank; own most if not all the ships; now what ? For some this may take 5-10 years of casual play; for others this may be 6-12 months.

Each player is different so I hope there are some serious well thought out credit sinks - help research "something"; help boost colonisation; help boost a faction by giving them money for ships to aid the war effort; something that makes a difference ... whilst we can't hold territory for instance the NPCs can - how about picking a side and funding the war to help take over the galaxy! :D
 
As I understand it there are no character skills in this game. It's you the player who needs to develop the skills. Essentially, you are your character.
If you want to be a character with great piloting skills you'll have to learn to fly, if you want high charisma you'll need to brush up your social skills :)

"if anybody can send me a link to character development threads I have missed I would be grateful"

There is however a reputation system that gives NPCs and other players some idea of what you're good at (or at least known for doing a lot of), and affects how the NPCs react towards you.

http://forums.frontier.co.uk/showthread.php?t=6279
 
Yeah keep asking myself too what will keep this game afloat longterm.

What are the goals, maybe owning 45 ships? Cool, I can only fly one at the time and not hire NPCs to fly my other ships, so.. should only be interesting for a limited time to do ship collecting.

Same question with the 400 billion systems we'll have, yet no one can own any of them or build a small factory or work on building up a multi-system galactic empire.

ED World is NPC driven, not player conflict driven like in EvE, so that doesn't help long term commitment either.

that's the type of limitation you get when the lowest common denominator is single player experience in a multiplayer online game.
 
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We are little fish in an almost endless sea. Isn't that the underlying theme to the game? That sublime sensation of being nothing and something at the same time?
A vast collection of individuals with their own goals and ambitions. All vanity in the end.
 
Yeah keep asking myself too what will keep this game afloat longterm.

What are the goals, maybe owning 45 ships? Cool, I can only fly one at the time and not hire NPCs to fly my other ships, so.. should only be interesting for a limited time to do ship collecting.

Same question with the 400 billion systems we'll have, yet no one can own any of them or build a small factory or work on building up a multi-system galactic empire.

ED World is NPC driven, not player conflict driven like in EvE, so that doesn't help long term commitment either.

that's the type of limitation you get when the lowest common denominator is single player experience in a multiplayer online game.

If you really think this then maybe this game isn't for you.

You seem to be quite passionate about something you do not like. I wonder why?
 
Yeah keep asking myself too what will keep this game afloat longterm.
...
that's the type of limitation you get when the lowest common denominator is single player experience in a multiplayer online game.

So DB is modelling the physical properties of the Universe.
Hooked me in for a few years when I was 9 - 13.
And I'd daresay would keep me interested for 6 months now.

I'd be fascinated to see how the social sciences (rather than natural science) side of things develop within the game.
There would need to be some kind of observable....

(brain dump)
Even an AWESOME NEWS channel... Tongue in cheek - like Starship Troopers broadcasts.... "After 5 months of congregating the biggest pile of scum in the galaxy, the pirate league are ready to launch an attack on the Trading Federation of Cambridgeshire. Fleets are amassing near Diso... Be there to see it kick off. Are you bold enough to defend The Fed? Become a Citizen now."
 
Not sure but maybe there is multiple elite titles like Elite Trader / Elite Bounty Hunter / Elite Smuggler / Elite Military/Faction rank and many other so if u Reach 1 elite rank u far from getting em all.:cool:

Wud be fun to Have a high Imperial military rank and at the same time smuggle illigal goods into imperial systems so u got a high risk of losing reputation.:eek:
 
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Wud be fun to Have a high Imperial military rank and at the same time smuggle illigal goods into imperial systems so u got a high risk of losing reputation.:eek:

Ooh... double agents and spying. Selling information and secrets from one faction to the other.
Winning friends and influencing space dogs.
Awesome.
 
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