FinalMantasyX
Banned
So I just tested "Harder" challenge mode for about 15 minutes and I can already say, this is the real meat of the game for those of us who want a challenge.
The game still needs core mechanic and balance fixes to be a truly satisfying experience. But from just fifteen minutes playing around with it, man, this is much improved.
https://www.reddit.com/r/PlanetCoaster/comments/5eo9ax/harder_challenge_mode_what_makes_it_harder/
-2,000 Starting Cash (fake difficulty IMO but whatever)
-10k and 5k loans as only options (neat)
-Guest generation seems to be crazy low, compared to crazy high from normal gameplay? My park 3 months in only has 80 guests.
-Guest ride cost preference seems lower? I placed 3 wild blues at 14 dollars each and guests didn't get on until I lowered it to 10.
-Guest ride repetition preference seems lower? 3 wild blues - "I wish there were more rides". Before it seemed like taht complaint was based on quantity, not identical rides. Or maybe they just want more than 3.
-11% of my guests say "This place sucks..." which I've never seen before.
-My janitor, within seconds of being placed, went from happy to right in the middle with two ":|" face complaints.
-3 months in, 90 guests
-Only one challenge so far- Monthly shop profits of 500.
Picture of status of Harder park on Jun 6th
MEDIUM MODE PARK RESULTS:
-13 days (!!!) in and I already have over 100 guests. GUEST GENERATION IN HARDER MODE IS MUCH LOWER CONFIRMED.
-Guests are paying 12 dollars for Wild Blue GUEST COST PREFERENCE IS LOWER CONFIRMED
-Guests still want more rides, this one was misread on my part, apparently they do care about variety more than I thought.
-Janitor is still happy after a few weeks. STAFF HAPPINESS THRESHOLD LOWER CONFIRMED
-Guest count breached 300 before May even started. Guest generation is WAY lower confirmed.
From a short 10-15 minute test, HARDER MODE ACTUALLY MAKES CORE GAME MECHANICS HARDER, YOU GUYS, HOLY ❤︎❤︎❤︎❤︎!!!!!!!!!!!!
The game still needs core mechanic and balance fixes to be a truly satisfying experience. But from just fifteen minutes playing around with it, man, this is much improved.
https://www.reddit.com/r/PlanetCoaster/comments/5eo9ax/harder_challenge_mode_what_makes_it_harder/
-2,000 Starting Cash (fake difficulty IMO but whatever)
-10k and 5k loans as only options (neat)
-Guest generation seems to be crazy low, compared to crazy high from normal gameplay? My park 3 months in only has 80 guests.
-Guest ride cost preference seems lower? I placed 3 wild blues at 14 dollars each and guests didn't get on until I lowered it to 10.
-Guest ride repetition preference seems lower? 3 wild blues - "I wish there were more rides". Before it seemed like taht complaint was based on quantity, not identical rides. Or maybe they just want more than 3.
-11% of my guests say "This place sucks..." which I've never seen before.
-My janitor, within seconds of being placed, went from happy to right in the middle with two ":|" face complaints.
-3 months in, 90 guests
-Only one challenge so far- Monthly shop profits of 500.
Picture of status of Harder park on Jun 6th
MEDIUM MODE PARK RESULTS:
-13 days (!!!) in and I already have over 100 guests. GUEST GENERATION IN HARDER MODE IS MUCH LOWER CONFIRMED.
-Guests are paying 12 dollars for Wild Blue GUEST COST PREFERENCE IS LOWER CONFIRMED
-Guests still want more rides, this one was misread on my part, apparently they do care about variety more than I thought.
-Janitor is still happy after a few weeks. STAFF HAPPINESS THRESHOLD LOWER CONFIRMED
-Guest count breached 300 before May even started. Guest generation is WAY lower confirmed.
From a short 10-15 minute test, HARDER MODE ACTUALLY MAKES CORE GAME MECHANICS HARDER, YOU GUYS, HOLY ❤︎❤︎❤︎❤︎!!!!!!!!!!!!