so I just tried this in VR for the first time and it went AMAZING! except for one small thing that bugged me before I got off

before I was gonna hop off, oculus (i'm on Rift S btw if that helps) dun did a flible and messed up my guardian, so I redid it and got back in, but then for some reason the screen was tinted grey and it's like the game was only tracking the rotation of my head not the actual position. has anybody else had this and is there a quick solution?
 

Craith

Volunteer Moderator
A similar thing happens on my Index if it can't track the headsets location because something blocks the base stations.
Since the Rift S uses inside out tracking, I guess it means the cameras can't track properly, and only motion sensors work to track your rotation. Try to increase light level in your room and remove/cover mirroring surfaces.
 
A similar thing happens on my Index if it can't track the headsets location because something blocks the base stations.
Since the Rift S uses inside out tracking, I guess it means the cameras can't track properly, and only motion sensors work to track your rotation. Try to increase light level in your room and remove/cover mirroring surfaces.
weird thing is I had my big light on in my room, it lights up pretty much the entire room, and the other weird thing is that it just sorta happened after I fixed my guardian, no in-game or oculus error messeges that are related to tracking, so I really dont know what caused it. cause my guardian just giving up for no reason is more common than I prefer
 

Craith

Volunteer Moderator
To be honest, I am not sure what you mean by "guardian" - maybe your firewall? It might have asked if it should block oculus software? No experience with oculus, sorry, but hopefully someone else can help you
 
To be honest, I am not sure what you mean by "guardian" - maybe your firewall? It might have asked if it should block oculus software? No experience with oculus, sorry, but hopefully someone else can help you
I'm not sure what it's called on index but it's the thing that stops you from yeeting your hand into your window
 

Craith

Volunteer Moderator
I see, I have , maybe your headset thought you are outside your area and went for a stationary/seated mode? Just throwing out wide guesses here, but restarting should fix it in that case.
 
before I was gonna hop off, oculus (i'm on Rift S btw if that helps) dun did a flible and messed up my guardian, so I redid it and got back in, but then for some reason the screen was tinted grey and it's like the game was only tracking the rotation of my head not the actual position. has anybody else had this and is there a quick solution?
Rift S tracking can be randomly flakey. If this happens again and again, then worry about it, but don't lose too much sleep over just a single incident.
 
Rift S tracking can be randomly flakey. If this happens again and again, then worry about it, but don't lose too much sleep over just a single incident.
Agreed.
Additionally, at the time the headset poweres up,, and the time that it's initialised, try to ensure that as few of the tracking cameras as possible are obscured, and the headset is alighed in the same direction your head will be and with roughly the same view that you will have.

The rift S could really do with an option to reset the headset tracking whilst it's running. For example, once it gets the idea that its grid is at at an angle, say 30deg left of straight ahead, that's it., possibly for days, even weeks..... :/ anyhow, I'll live with it for the time being and move to a different brand of headset when the rift needs replacing, or Facebook's nagging to migrate authentication becomes too onerous...

@Craith - I think by guardian, the OP is referring to the play area boundary that you set up when configuring the Rift S (or when the Rift loses track of it surroundings). If you get too close to the boundary, it becomes visible as a grid. This should prevent you bumping into things when playing standing up in VR. If you are only playing seated games, you can tell the Rift S not to fully calibrate the Guardian boundary. Then, you only need to set the ground level by lowering a controller to the fllor when prompted.
 
well it lost sync with your headset momentarily and reset to default.

Do you have many USB devices connected or have your USB port share a lane with PCIe or something?

I have a USB powered MIDI interface connected to mine which even when disabled, if it's plugged it into a shared USB port it keeps refreshing, stuttering the game and messing with tracking.
 
Back
Top Bottom