Gained more than 240 hours as CMDR on Steam, 40 of them were in VR (both Rift and Vive; although I prefer the Rift because of its comfort).
Today I heard about the ability to get an Oculus Home key from your Frontier Store account. Did that, downloaded the game entirely in Oculus Home and played a few hours... Holy , could it be?
It seems like the VR performance of the Oculus Home (maybe just the standalone version for Vive users in their case) is far better than the Steams one.
Maybe I'm wrong, but I can play on "VR Ultra" that way with my 980Ti, but struggle with "VR Medium" at populated stations in the Steam version.
Anyone else who could confirm or deny this?
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Edit: CMDR Corvidae explained this phenomenon on reddit for me:
Today I heard about the ability to get an Oculus Home key from your Frontier Store account. Did that, downloaded the game entirely in Oculus Home and played a few hours... Holy , could it be?
It seems like the VR performance of the Oculus Home (maybe just the standalone version for Vive users in their case) is far better than the Steams one.
Maybe I'm wrong, but I can play on "VR Ultra" that way with my 980Ti, but struggle with "VR Medium" at populated stations in the Steam version.
Anyone else who could confirm or deny this?
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Edit: CMDR Corvidae explained this phenomenon on reddit for me:
What you're most likely noticing is the Oculus Asyncronous Space Warp solution. You can use this through steamVR, but you'll have to disable steams interleaved re-projection/async re-projection.
ASW allows 45 fps to like like native 90 fps in many situations. It extrapolates between the two previous frames to generate new frames while allowing the camera position to be updated post render, within reason, and gives the positional tracking a very solid feel.
If you're able to hit 90fps natively, or have steamvr interleaved/async on ( locks framerate to 90 ) , ASW automatically disables itself, which stops the oculus runtime from working in its entirety.
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