So i tried open...

So ive reached a strange point in the game. Im better than the AI but have no pvp experience. Whilst im not an out and out combat kinda guy im starting to miss the challenge i can remember interdictions being terrifying and now elite anaconda? ...meh

So i thought id try open at the lft 133 CG and it was a strange experience. I left my conda combat fitted but with 208 t cargo space and ran gold. I got interdicted everytime i jumped into lft 133. Thats cool because its what i was after.

Interdiction 1 a fds interdicts me i shoot first he runs with 50% health all is well a much more fun experience than solo

Interdiction 2 a wing of FDLs i drop, next system and jump im not going to win a fight and its more fun knowing that.

Interdiction 3 a python with in a wing of 3 i stupidly decide to fight and quite rightly get destroyed.

So whats the problem?

Surely theres more to this than just getting interdicted by wings and brave sir robining? At first it was exciting but then i realised it would just be a nusance. It just doesnt seem fun to drop then jump when attacked by wings.

I would also like to say i was attacked by the code each time and everytime i was properly pirated (it was me who refused to drop cargo) so with all the talk of griefing on here i want to make sure my post isnt confused with whinging.

Where do i go to wing up and pvp? I dont mind the rebuy screen but i wouldnt mind a fair fight.

All in all it was more fun but eventually just got annoying and stopped me doing what i was trying to with limited benefit especially when you realise theres still no way im going to die (if i run everytime).

Am i missing something?
 
Am i missing something?

This bit... I left my conda combat fitted.

Admittedly, a lot of players feel it is a good idea to skimp on shields or remove them altogether and go open at a CG trading, then complain they got killed in '12' seconds. "Really? 12 seconds, I'm suprised you lasted that long"

But, for newer players in smaller trading ships trying get a foot up on the game, being interdicted by a wing of FDLs with thermal modded weapons, they aren't escaping that.
 
if you are up for that kind of pvp, have a look at the groups forum. quite some pvp groups around, and many are open to new players.

on your experience: i like that kind of blockade running thing ... 3 or 4 times. but it's awesome 3 or 4 times! after that (if things go on), i switch to group or solo (or do something else).
 
Most are not pirates or even interested in blockades or the bgs, they are just griefers who enjoy killing folks. It's not a level playing field with their wings and they get their kicks with minimal risks to themselves.
 
Most are not pirates or even interested in blockades or the bgs, they are just griefers who enjoy killing folks. It's not a level playing field with their wings and they get their kicks with minimal risks to themselves.

Yup, and its amazing how they act when the odds aren't 4-1 in their favor.

A friend and I interdicted a Happy Puppy Child with a 330k+ bounty on his head at the CG yesterday. For a group that's all about "PvP," he sure took no time high waking the second he realized he was outnumbered.

Funny how that works.
 
That's another reason I would really welcome some High/Low wake inhibitors to prevent people from escaping while being in area of effect of such things (similar to EVE Online warp scrambles,etc). Also ships staying in space for like 5-10 minutes after logging out would end combat logging (as it would be unwise to just log out/close game when your precious ship would stay for that ammount of time and be destroyed easly).
Open play really, really could use something like this in my humble oppinion.

Kind regards,
Hampius
 
That's another reason I would really welcome some High/Low wake inhibitors to prevent people from escaping while being in area of effect of such things (similar to EVE Online warp scrambles,etc). Also ships staying in space for like 5-10 minutes after logging out would end combat logging (as it would be unwise to just log out/close game when your precious ship would stay for that ammount of time and be destroyed easly).
Open play really, really could use something like this in my humble oppinion.

Kind regards,
Hampius
Nope, it would only make seal clubbers work much easier.
And we's see an exponential increase of "griefer killed me" threads here.
 
Unfortunately PvP in this game resumes to either having a full combat build wing going against another one, or running away each time you are interdicted by one. If you just so happen to be in the majority described by the latter, then your PvP experience is a glorious *select next star* - *press jump*. Wo hoo! Such fun, much thrills! The strategy! The cunning thinking!

Wings would make some sense if the wolf packs would be forced to use smaller, weaker ships (imagine one of the scenarios in the single player tutorials!), by, I don't know.... a working crime&punishment system? But FDEV has decided that "crime is a viable profession" in this game, which in their view means that any criminal can afford to fly the top ships in the galaxy, the pride of the governmental fleets! So you must too! In a wing! Or in Solo! Play your way!
 
That's another reason I would really welcome some High/Low wake inhibitors to prevent people from escaping while being in area of effect of such things (similar to EVE Online warp scrambles,etc). Also ships staying in space for like 5-10 minutes after logging out would end combat logging (as it would be unwise to just log out/close game when your precious ship would stay for that ammount of time and be destroyed easly).
Open play really, really could use something like this in my humble oppinion.

Kind regards,
Hampius

There is an engineer experimental effect on explosive weapons that can force a FSD to reboot.
 
If you get in fair fight you have done something wrong. Cqc is for fair and safe combat, but that isn't that interesting. Why would any one take 1 vs 1 if they can have 4 vs 1? After all they aren't looking for fair fight, they are looking for fight they can win and if they think they can't win they run away like anyone with common sense. Even on sports no one wants fair fight. They follow all rules but will make everything to have edge over other team/player.
 
So ive reached a strange point in the game. Im better than the AI but have no pvp experience. Whilst im not an out and out combat kinda guy im starting to miss the challenge i can remember interdictions being terrifying and now elite anaconda? ...meh

So i thought id try open at the lft 133 CG and it was a strange experience. I left my conda combat fitted but with 208 t cargo space and ran gold. I got interdicted everytime i jumped into lft 133. Thats cool because its what i was after.

Interdiction 1 a fds interdicts me i shoot first he runs with 50% health all is well a much more fun experience than solo

Interdiction 2 a wing of FDLs i drop, next system and jump im not going to win a fight and its more fun knowing that.

Interdiction 3 a python with in a wing of 3 i stupidly decide to fight and quite rightly get destroyed.

So whats the problem?

Surely theres more to this than just getting interdicted by wings and brave sir robining? At first it was exciting but then i realised it would just be a nusance. It just doesnt seem fun to drop then jump when attacked by wings.

I would also like to say i was attacked by the code each time and everytime i was properly pirated (it was me who refused to drop cargo) so with all the talk of griefing on here i want to make sure my post isnt confused with whinging.

Where do i go to wing up and pvp? I dont mind the rebuy screen but i wouldnt mind a fair fight.

All in all it was more fun but eventually just got annoying and stopped me doing what i was trying to with limited benefit especially when you realise theres still no way im going to die (if i run everytime).

Am i missing something?

Wait for it.......














when you don´t expecting it :D
 
Nope, it would only make seal clubbers work much easier.
And we's see an exponential increase of "griefer killed me" threads here.

But that's also the point of PVP - it doesn't have to be fair, it doesn't have to be balanced, as this game is not an e-sport or something like that. Once again I bring EVE Online as the perfect example on how PvP should be done in general. Sandbox is a sandbox. If there are griefers, there should be people hunting griefers. But you can't hunt a griefer who just combat logs out when sees trouble, because it's imho just a cheat. But hey! You can't opt-out from PvP in EVE Online, but you can do it here - just play solo mode and that's all. But if I enter open mode I exepct it to be harsh and unforgiving experience as people are usually merciless beings that like to kill eachother even without purpose ;)
I know Elite Dangerous do not want to mimic EVE Online and that's ok, but why not to use some of really good ideas and incorporate them (maybe in not exactly the same for as it works there)?
 
Most are not pirates or even interested in blockades or the bgs, they are just griefers who enjoy killing folks. It's not a level playing field with their wings and they get their kicks with minimal risks to themselves.

Oh please, not another one who thinks open is full of "griefers" when in fact its quite the opposite and many who say they are"griefed" are in fact incorrect and badly in need of seasoning. The players are just using whats there...... Given that there is no effective and easy way of communicating our intentions before the target rabbits I get it that most will target your cargo hold and fire. Hell if I have to go through the effort of pulling someone who doesnt want to be pulled (submit and boost boost jump anyone....) I get peeved when they just rabbit, I'll just let em have it, sideways.
 
Yup, and its amazing how they act when the odds aren't 4-1 in their favor.

A friend and I interdicted a Happy Puppy Child with a 330k+ bounty on his head at the CG yesterday. For a group that's all about "PvP," he sure took no time high waking the second he realized he was outnumbered.

Funny how that works.

At least he high waked. Better than some other 'escape methods' I have seen them use...
 
As a trader in a trading/combat Anaconda if they were in a wing of Cobras then I would be impressed against a big ship but a wing of FDL's or Cutters doesn't impress, it's pathetic really.
 
This is the point where E: D falls flat on its nose. You can't hunt griefers, period (instancing).

And that should be redesigned by Frontier already - I mean, come on, they surely improved their server infrustructure since the release, so I think it could be done that i.e. people within X number of systems are placed in the same instance, etc. (except situations where there are like hundreds of players, which happens mostly during community events). Or I'm mistaken and it cannot be done... (still, adjustments to game mechanics could be done)

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As a trader in a trading/combat Anaconda if they were in a wing of Cobras then I would be impressed against a big ship but a wing of FDL's or Cutters doesn't impress, it's pathetic really.

Hmm, let me give you and opposite analogy in (yes, you guessed that ;) ) eve online - there might be so called gate campers (griefers) equiped by the cheapest of them all ships, but since they are working in packs, they can destroy even the toughest and most expensive ships out there. This is something I miss in E:D - unless you are skilled like Isinona (if you don't know him, find him on YT), chances that I can compete with let's say badly fitted Eagle and win against even mediocre fitted Viper are close to 0%. Would really welcome addition that even the smallest ships can mean something in a fight when players are equally skilled...
 
Well, as it is now the game is pretty much level cause being interdicted by wings is not a death sentence even if you have a smaller ship, you can still highwake, I think it's faire cause it puts the defending ship at an advantage while Pirate players pretty much only attack in groups, so let it be like this, no need for a wake interdictor like in Eve Online, I saw how it ends there, you fly around and get ganked at certain gates all the time, it is too easy to just attack traders or random people in groups of 3 vs 1, high waking and speed is the only one way to escape, no way on earth your asp can fight off a gang of 3 FDLs or Anacondas , your only one hope is to be able to boost away and high wake to survive ...

I oppose any modification to the mechanics to give an advantage to pirate players attacking in wings weaker players.

ED has never been a PVP focused game, the mechanics in place help weaker ships not getting abused by other players on NPCs , fighting should be a choice, there should always be a way to escape battle, that's part of the tactic, that's also why bigger ships are slower than smaller ones, it's a matter of fairness, adding a wake inhibitor would be gamebreaking and help pirate wings rather than improve the fairness of the game.
 
I know that karma will return this to me, but I have exact the opposite experience in LFT-133 CG in OPEN. Lots of friendly folks, participated in both CGs, ran some gold hauls, haven't been interdicted once, it was a great experience and lot of fun. Especially the HAZ rez in shadow, where we ran out of pirates.
 
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