Powerplay So If Power Play Should Be Open Only ......

It was very much on the table for the kickstarter and the majority of backers...

Was. Not is. It's been five years. I also backed the game. I won't be dragged off topic further. UA bombing in open is an interesting idea, worth consideration, but separately and independently to the Powerplay change imho. There's a lot of merit? So have that as a seperate request to Frontier.
 
That is similar concern as to why PP should be open only.

At the moment, for UA bombing and PP, players can only counter other players effect of actions. In other words, the only way to counter an UA bomb is being forced to hauling meta alloy in order to counter the effect, not the player doing the UA bomb.

By moving it to Open only, it will allow players to directly counter other players actions instead of only players effects. It will offer more possibilities without removing existing ones.

Yes for UA bombing in Open only as well.

But players are allowed to do all of this in open now as it is. They just choose not to. I would think that all of these players who want this meaningful interaction, and ability to oppose and all that would just do it, because there is absolutely nothing preventing them, except I guess their collective lack of self control and self policing.
 
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Watching the dozen (?) or so threads about PP being moved to Open Mode only and this thought popped into my head, so I'm just tossing this out there.

If a faction wants to UA bomb a station for political gain, should THAT also be "Open Only"?

Reason for the question: If they're UA bombing a station in Solo Mode, there is no way for other players to stop this from happening. Other players should come to the aid of the station by scanning incoming ships for UA's and either chase them away or blast them to atoms.

So, what do you all think? Should UA Bombing (and bringing Meta Alloys to repair) also be an "Open Only" type of thing for the same reasons that PP is being moved into Open Only?

For the energy needed to discuss this topic there's cookies and milk over there. ----- >

UA bombing does not prevent access to power contacts so does not prevent powerplay actions in a system. It is a minor faction issue and not a powerplay issue, so it is probably more appropriate to discuss this in the BGS section.
 
This is the 'slippery slope' that'll occur when/if FD opens up this can of worms.

First it'll be PP, then it'll be UA bombing, then BGS, etc....

Then eventually the whole game will become an open only gankfest, leaving those of us that that think there's more to a game than pewpew, to move elsewhere for our entertainment.

Frontier have specifically, and only indicated powerplay. My personal preference is that change, and only that change be considered. Because that mechanic is player driven; UA bombing is a seperate concern, and should be considered as such. Folks are muddying the waters in the rush to try to win arguments, rather than solve issues, imho.

They also previously indicated there were no plans to make PP open only.

And yet here we are discussing making UA bombing open only because it only makes sense if PP is open only, UA bombing should be too, for the exact same reasons.
 
They also previously indicated there were no plans to make PP open only.

And yet here we are discussing making UA bombing open only because it only makes sense if PP is open only, UA bombing should be too, for the exact same reasons.

Well at the very least, if players are going to haul UA's to bomb a station (if FD wanted to keep that part of the game in solo), stations should begin to scan ships on approach more than once. Fighters surrounding stations should scan often as well. There should be a real risk in attempts to UA bomb a station.

Even though we get reports of stations "on the verge of closing due to UA bombs," if it's done in solo there is no way for other players to come to it's aid, other than to start all hauling MA's to the stations in either solo or open.

My question was based on this: If players can do things that can damage stations, other players should be able to stop it by defending the station. This could only be done in open.

Personally, I'm giving open a try. I'm still stand-offish to some extend (CG's for example since those quickly turn into a gank-fest, as us "veterans" already know). I understand that not everyone is an ace combat pilot (I certainly am not), so I get the fact that the idea would get a lot of hate. Still, the idea that "players can affect the environment" is held true, so "players must defend their environment" would have to be a response to something like UA Bombing.

In my opinion UA bombing should be dropped ("starports now have the means to scan for UAs and deny ships with UA the landing rights").

You know, I'm going to agree with this. The UA Bombing was interesting when it started. The "Haul meta alloys to fix it" was also interesting when it started. Now, not so much. Starports should scan and scan and scan and if a UA is on board you're denied landing permission, given 10 seconds to drop it or leave the 'no fire' area or get blasted after 11 seconds.

This would resolve the "open or solo" mode question. Of course, you have those players who like to play smuggler....
 
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This is the 'slippery slope' that'll occur when/if FD opens up this can of worms.

First it'll be PP, then it'll be UA bombing, then BGS, etc....

Then eventually the whole game will become an open only gankfest, leaving those of us that that think there's more to a game than pewpew, to move elsewhere for our entertainment.


I agree here, the only reason I am in Solo is to avoid my trade and Exploration ships being squashed by some greifer Psychopath on my way to founders (which used to happen every second damn trip...) Powerplay and everything else relevant to moving to open I am fine with, just after they fix the griefer problem first.... C&P need to be a magnitude harsher for serial offenders. basically if greifers keep killing they will never be able to change their ships. or wipe them of all their credits or something. i'd be happy with that!!!
 
The open thing is getting hilarious, 1st PP in open only, then the block feature can't be used in open, UA bombing open only, now cheaper rebuys for open. There's not enuff cheese to go with all this whine. To funny. I want 6 of whatever all these posters are drinking. :)
 
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You know, I'm going to agree with this. The UA Bombing was interesting when it started. The "Haul meta alloys to fix it" was also interesting when it started. Now, not so much. Starports should scan and scan and scan and if a UA is on board you're denied landing permission, given 10 seconds to drop it or leave the 'no fire' area or get blasted after 11 seconds.

This would resolve the "open or solo" mode question. Of course, you have those players who like to play smuggler....

UA bombing should be a terrorist crime and if found/scanned out killed on the spot.

- The Thargoids are pretty much common knowledge know with multiple stations attacked and ships lost
- People KNOW mysterious alien artifacts cause stations to malfunctions

So anyone moving artifacts to disrupt a station is basically attacking that station and i cannot really see how that is different from being a traitor and helping a hostile state against another...

Heck, at this point it should not be possible to SELL the damn things because people know it will spell trouble.

- Restrict these things to be sold on GROUND installations where they can be stored off-site without risking them taking out an outpost or station.
 
Just for the sake of balance: I think the whole damn game should be offline single player :).

But in the current situation, and because I understand that some people love multiplayer, I would already be happy with completely separate Solo and Open games.
For Solo Mode FDev could then finally forget about all that multiplayer balancing nonsense and finally introduce cool stuff like winging with npc, NPC crew, new 'unbalanced' toys and weapons (nukes) and ships etc etc.
Solo would finally become the Elite game I always wanted.

And Open could simply be SpaceCoD without having to compromise.


I would much rather play Elite as a single-player moddable game like like Skyrim or Fallout. The multi-player aspect is its biggest downside with the limitations it imposes
From what I understand a sp mode was originally planned but when Frontier figured out they wouldn't be able to deliver they gave us Solo mode.
I imagine its not architected in a way that enables some pared down version of the BGS to run locally on player's systems
 
What would be wrong with changing the options for players at start-up, not in game.

Elite Dangerous Horizons should be the default game now with those still playing Elite Dangerous being given the chance for a free upgrade. This would free up that server. Convert that to, for instance, Elite Dangerous Ultimate. Effectively a no holds bard open mode for the whole game, not just PP.

The current ED:H server could then become ED:H Community, same game but run like the Mobius way but without a Solo or Open mode but where you could see every player in the game instance. Add a few mods to, say, lock weapons off when another human player is targeted and automatic reduction in speed to prevent ramming. Other areas could be set to disable these if the player(s) decided to enter CZ's, anachy systems or PP for instance. Imagine being able to commicate with everyone, not just players in your own group although groups could still be allowed with an option to hide others.

I guess the answer is simple, those playing Ultimate would whinge about the lack of 'soft' targets for them to kill for the sake of killing while Community would have the greatest number of players by far.
 
I have not tried powerplay yet, and never will if in open.
I have no interest in PVP.
From most of what I have seen a engineered ship attacks a trader and gank's him with no repercussions and calls himself brave/tough. It is not even piracy just killing. It is not a "more real universe" either, as a "more real universe" there would be huge fines, expulsion from systems, seizure of ships, constant professional bounty hunters, etc., etc., not the piddly little payments there is now.
I have no idea what UA bombing is, something to do with powerplay I gather?
World of Warcraft has had nothing but problems for years with PVP's ganking others and have for some time now shut it off unless you activate a switch. Also, if you die in WOW at least you do not lose a ship worth millions while perpetrator gets a little fine of a few thousand credits. What . The insurance companies alone would be hunter down the ganker and making them pay.
 
I have no idea what UA bombing is, something to do with powerplay I gather?

FYI, UA's refer to "unknown artifact" which have since been identified as Thargoid probes. They're very caustic. Grab one into your cargo hold and within a few minutes you'll start getting warnings about modules being damaged. This is caused by the green mist around them, "eating" your ship to repair the poor little probe that you damaged when you bumped it into your cargo hold. Eventually the cargo door will rust below 80% health and you may end up losing this object.

IF you manage to get it to a station (and smuggle it in, since they're illegal), you can sell it on the black market. Sell enough of those to the same station and guess what happens? Remember the damage to your ship? yup, same thing happens to the station. Eventually things get shut down, services become unavailable. That's UA bombing a station. And while it's not necessarily a PP thing, it certainly can be used as a way to kill off a station's services (though PP services are always still available, I believe).

It takes a pile of meta alloys (barnacle stuff) brought to the station to fix things back to good working order.
 
I would much rather play Elite as a single-player moddable game like like Skyrim or Fallout. The multi-player aspect is its biggest downside with the limitations it imposes
From what I understand a sp mode was originally planned but when Frontier figured out they wouldn't be able to deliver they gave us Solo mode.
I imagine its not architected in a way that enables some pared down version of the BGS to run locally on player's systems

I wouldn't bother with Elite if it were single player. Would have had zero interest.

I have not tried powerplay yet, and never will if in open.
I have no interest in PVP.
From most of what I have seen a engineered ship attacks a trader and gank's him with no repercussions and calls himself brave/tough. It is not even piracy just killing. It is not a "more real universe" either, as a "more real universe" there would be huge fines, expulsion from systems, seizure of ships, constant professional bounty hunters, etc., etc., not the piddly little payments there is now.
I have no idea what UA bombing is, something to do with powerplay I gather?
World of Warcraft has had nothing but problems for years with PVP's ganking others and have for some time now shut it off unless you activate a switch. Also, if you die in WOW at least you do not lose a ship worth millions while perpetrator gets a little fine of a few thousand credits. What . The insurance companies alone would be hunter down the ganker and making them pay.

Another non-PPer thinking they know what's best for PP.
 
They also previously indicated there were no plans to make PP open only.

And yet here we are discussing making UA bombing open only because it only makes sense if PP is open only, UA bombing should be too, for the exact same reasons.

Any attack vs any player group. UA bombing, Killing Cops whatever its all the same. You're still affecting a group of people. And they should be able to defend themselves the same way.

Powerplay or Player faction. In the end it affects a group of people no matter how you roll the dice.

This is why people are scared of the slippery slope. They know it, I know it, everyone knows it.

Its inevitable. Been saying it for over a year. It must go open only for the Defenders sake. It has as nothing to do with the attackers or wanting to grief.
 
Any attack vs any player group. UA bombing, Killing Cops whatever its all the same. You're still affecting a group of people. And they should be able to defend themselves the same way.

Powerplay or Player faction. In the end it affects a group of people no matter how you roll the dice.

This is why people are scared of the slippery slope. They know it, I know it, everyone knows it.

Its inevitable. Been saying it for over a year. It must go open only for the Defenders sake. It has as nothing to do with the attackers or wanting to grief.

I'll tolerate it in Open as long as the entire game doesn't turn into a situation like EVE Online became: "Stay out of our territory because we've been playing for 10 years now. We own this area of space because you're just a noob and we'll gank you in a heartbeat because wE aRe eLiTe!"

One of the reasons why I didn't choose EVE Online. A friend of mine at work tried it for about 3 weeks, gave up. Couldn't go up against the major player-owned corporations that had been created already. Now, if it had been wiped clean and everyone was starting from scratch, maybe.
 
I'll tolerate it in Open as long as the entire game doesn't turn into a situation like EVE Online became: "Stay out of our territory because we've been playing for 10 years now. We own this area of space because you're just a noob and we'll gank you in a heartbeat because wE aRe eLiTe!"

One of the reasons why I didn't choose EVE Online. A friend of mine at work tried it for about 3 weeks, gave up. Couldn't go up against the major player-owned corporations that had been created already. Now, if it had been wiped clean and everyone was starting from scratch, maybe.

I mean there will be some territory control. Thats what Powerplay is. Player factions too.

Cool thing about Elite is. Like powerplay, if you dont want to be around it or involved in it while you do your personal stuff. You can swap modes and keep going as long as you have no intentions on affecting other groups.

Seems Ideal to me.
 
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