The new airless planets. I don't like the idea of Frontier using Q1 to update just planets on their own.
People are excited and tipping their hats to Frontier (mainly explorers) for giving them a type of variety in the game that they've been asking for. That's where MY problem comes in. What are we going to be able to DO on said planets except the same thing we did before? We're going to have more variation of looks but the SAME thing to do on them? that's like Frontier saying "We're adding a new Ship to the game" and its a blue Anaconda with the same internal modules but with more windows and consoles.
If I were lead developer for Frontier, (and I couldn't add Space Legs) I would first take a look at mining. I feel miners should get at least a 200%-400% incresed payout for mining missions. Example being a BROKER-Ranked mining mission for 12 unites of Bromellite for 1,000,000cr now for 3,000,000cr-5,000,000cr. I understand that its low risk-low reward but what's the point of doing it when you're not feeling rewarded at all? The amount of time spent out there hoping that RNG will smile upon you should be ALWAYS taken into account. That game design change mining forever and would have players actually try mining for a change and the current miners feel more loved and apart of the game. The best part about that is I don't have to change the Design at ALL and could implement that a lot sooner than later.
A more harder mining task to look at would be plantary mining. Ores and stuff spread out among the planets with a plantary limpet you can shoot into the ground that you can use to mine the ores for you. The best part about this is I don't have to make new assets for the game since we already have the models and assets the NPC's use.
That would be a change worth getting excited for in my honest opinion, more pay and something new to do planetside rather than something new to just look at.
People are excited and tipping their hats to Frontier (mainly explorers) for giving them a type of variety in the game that they've been asking for. That's where MY problem comes in. What are we going to be able to DO on said planets except the same thing we did before? We're going to have more variation of looks but the SAME thing to do on them? that's like Frontier saying "We're adding a new Ship to the game" and its a blue Anaconda with the same internal modules but with more windows and consoles.
If I were lead developer for Frontier, (and I couldn't add Space Legs) I would first take a look at mining. I feel miners should get at least a 200%-400% incresed payout for mining missions. Example being a BROKER-Ranked mining mission for 12 unites of Bromellite for 1,000,000cr now for 3,000,000cr-5,000,000cr. I understand that its low risk-low reward but what's the point of doing it when you're not feeling rewarded at all? The amount of time spent out there hoping that RNG will smile upon you should be ALWAYS taken into account. That game design change mining forever and would have players actually try mining for a change and the current miners feel more loved and apart of the game. The best part about that is I don't have to change the Design at ALL and could implement that a lot sooner than later.
A more harder mining task to look at would be plantary mining. Ores and stuff spread out among the planets with a plantary limpet you can shoot into the ground that you can use to mine the ores for you. The best part about this is I don't have to make new assets for the game since we already have the models and assets the NPC's use.
That would be a change worth getting excited for in my honest opinion, more pay and something new to do planetside rather than something new to just look at.
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