So, I'm not sure about something specific about Beyond

The new airless planets. I don't like the idea of Frontier using Q1 to update just planets on their own.

People are excited and tipping their hats to Frontier (mainly explorers) for giving them a type of variety in the game that they've been asking for. That's where MY problem comes in. What are we going to be able to DO on said planets except the same thing we did before? We're going to have more variation of looks but the SAME thing to do on them? that's like Frontier saying "We're adding a new Ship to the game" and its a blue Anaconda with the same internal modules but with more windows and consoles.

If I were lead developer for Frontier, (and I couldn't add Space Legs) I would first take a look at mining. I feel miners should get at least a 200%-400% incresed payout for mining missions. Example being a BROKER-Ranked mining mission for 12 unites of Bromellite for 1,000,000cr now for 3,000,000cr-5,000,000cr. I understand that its low risk-low reward but what's the point of doing it when you're not feeling rewarded at all? The amount of time spent out there hoping that RNG will smile upon you should be ALWAYS taken into account. That game design change mining forever and would have players actually try mining for a change and the current miners feel more loved and apart of the game. The best part about that is I don't have to change the Design at ALL and could implement that a lot sooner than later.

A more harder mining task to look at would be plantary mining. Ores and stuff spread out among the planets with a plantary limpet you can shoot into the ground that you can use to mine the ores for you. The best part about this is I don't have to make new assets for the game since we already have the models and assets the NPC's use.

That would be a change worth getting excited for in my honest opinion, more pay and something new to do planetside rather than something new to just look at.
 
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Yeah, wait and see. Actually I wouldn't mind starting off with planet visuals alone, but well... There's no use to discuss features that aren't in the game yet, and the planets are one thing they change in Q1. I am pretty sure the plan for 2018 isn't just put together looking at what players want, but also about what makes sense developing-wise. To add mining stuff for example I guess you first need to change lots of things under the hood of the game, which perhaps is best made together with other stuff, for whatever reason, and so on. We'll see. Patience.
 
The new airless planets. I don't like the idea of Frontier using Q1 to update just planets on their own.

People are excited and tipping their hats to Frontier (mainly explorers) for giving them a type of variety in the game that they've been asking for. That's where MY problem comes in. What are we going to be able to DO on said planets except the same thing we did before? We're going to have more variation of looks but the SAME thing to do on them? that's like Frontier saying "We're adding a new Ship to the game" and its a blue Anaconda with the same internal modules but with more windows and consoles.

If I were lead developer for Frontier, (and I couldn't add Space Legs) I would first take a look at mining. I feel miners should get at least a 200%-400% incresed payout for mining missions. Example being a BROKER-Ranked mining mission for 12 unites of Bromellite for 1,000,000cr now for 3,000,000cr-5,000,000cr. I understand that its low risk-low reward but what's the point of doing it when you're not feeling rewarded at all? The amount of time spent out there hoping that RNG will smile upon you should be ALWAYS taken into account. That game design change mining forever and would have players actually try mining for a change and the current miners feel more loved and apart of the game. The best part about that is I don't have to change the Design at ALL and could implement that a lot sooner than later.

A more harder mining task to look at would be plantary mining. Ores and stuff spread out among the planets with a plantary limpet you can shoot into the ground that you can use to mine the ores for you. The best part about this is I don't have to make new assets for the game since we already have the models and assets the NPC's use.

That would be a change worth getting excited for in my honest opinion, more pay and something new to do planetside rather than something new to just look at.

Here we go again:

Checklist:

Talking about content that hasn't been released - Check

"If I were at FD" - Check

Complaining about things that are going to be addressed already - Check

Yup, another one.

Dear OP please wait until you actually try the product before complaining about it
 
The real exploration update isn't coming until Q4. So read that bit, I have my hopes that finding stuff will be more interesting instead of the rubbish POI system we have now. Removing the beigeification of planets is just the first step in Q1. At least that will make exploration a bit more palatable.
 
For some reason (FD Xpo 2017 talk) I thought Mining mechanic updates were coming along with planet palette updates in Q1.

If so, well done to OP for agreeing with FD about the priorities with no space legs.

Simon
 
Maybe OP is unaware that CMDRs have been complaining vociferously about 'the beige plague'. This is what FD are changing. This has nothing to do with variety of ships, mining payouts etc, no need to try and link them.
 
I did wait, for about two years. Nothing too interesting to do on planets, unless you're there for the engineers. Can't really call it free either since I paid for Horizon. And you're right, I can't cry over milk that hasn't been spilt, but that doesn't mean I can just ignore the fact that they've spilt milk in the past (CQC, Mulit-Crew, Dropping Horizons for Beyond) and not be skeptical for the future
 
Q1 will have multiple features. One is better looking planets and another is crime and punishment. We will get to know more after new year.
 
Looking forward to the new planet textures and hopefully the new exploration stuff will be an improvement.

But yeah, that's Q4, a long way off yet. More interested in the updates coming earlier, which IIRC are squadrons and the improvements to mining.
 
The real exploration update isn't coming until Q4. So read that bit, I have my hopes that finding stuff will be more interesting instead of the rubbish POI system we have now. Removing the beigeification of planets is just the first step in Q1. At least that will make exploration a bit more palatable.

Agreed. The POI mechanic and it's randomness is my biggest complaint about the game. I suppose it's linked to persistence or the lack of it in this game. I don't think the POI mechanic is really going anywhere but maybe they'll come up with a way of disguising them better and new ways to find what you need. The forum is littered with suggestions on exploration on the very subject.

I've said it many times but I'm a real fan of how its done in EVE online I'd love to see FD bringing in something similar. Engaging thought provoking exploration.
 
Here we go again:

Checklist:

Talking about content that hasn't been released - Check

"If I were at FD" - Check

Complaining about things that are going to be addressed already - Check

Yup, another one.

Dear OP please wait until you actually try the product before complaining about it

That's a bit hypocritical of you. If you can be excited about what's coming, why can't I be skeptical? I have my reasons for being skeptical and complaining because I didn't receive what I expected or was promised (2.5 and onward) , and how that may be my fault for hyping myself, you have to realize people can be disapointed so many times before they start to look at things more realistically. And I would rather be critical of someone's mistakes to make them better than to pat them on the back and have them think Mediocrity is the best they can do.
 
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The new airless planets. I don't like the idea of Frontier using Q1 to update just planets on their own.

That's incorrect, the Q1 update will focus on more than just planets:

Quarter 1: Update

- Engineering, In future any crafted upgrade at an Engineer will always be better than what you currently have.
- Crime & Punishment, System Authority ships will have ‘better teeth and tactics’ to deal with concept of ‘consequences to criminality across human space’.
- Trade, Access to better trade data to allow players to make better decisions when buying and selling commodities.
- Wing Missions, Challenging wing missions that you can take on with your friends as a team.
- Planetary Tech, Frontier will be making some sizeable changes to both the colours and details of the planets in the game by “revisiting the shaders and graphs” that produce the procedurally created planets. This will bring out some of the ‘contrast and details that already exist within the system’ and give the planets a more ‘rich detailed look’ with a ‘wider variety of colour variations’.
- Narrative, Frontier have always said they are keen on building a narrative in the game and this is something they are looking to expand upon in the upcoming Quarter 1 release by continuing the story of ‘The Guardians’. As well as this they are said to be wanting to allow individual players to unlock their own ‘personal narrative’ by giving the access to various technologies.
- Galnet Audio
- The Chieftain, Frontier said that this is a unique ship in that it is an answer to the return of the Thargoids and is a partnership between The Alliance and Lakon. It brings the previous aesthetics of previous Lakon ship along with a more ‘aggressive military feel’.
- The Krait
- Type-10
- ‘Under the Hood’ Changes, Frontier have been making some technical ‘under the hood’ changes for what Sandro Sammarco described as for the ‘long term benefit of the game’.

https://elitedangerous2016.wordpress.com/2-5-core-game-improvements/
 
If I were lead developer for Frontier, (and I couldn't add Space Legs) I would first take a look at mining. I feel miners should get at least a 200%-400% incresed payout for mining missions. Example being a BROKER-Ranked mining mission for 12 unites of Bromellite for 1,000,000cr now for 3,000,000cr-5,000,000cr. I understand that its low risk-low reward but what's the point of doing it when you're not feeling rewarded at all? The amount of time spent out there hoping that RNG will smile upon you should be ALWAYS taken into account.
Something to note here: asteroids are persistent in where they are and what they drop, so once you've found a good one, you can return to it every two hours and harvest some more.

To find an asteroid again, you will need some sort of fixed point to orient yourself with. In Icy Belt clusters - which are relatively rare - this is easy as the clusters themselves are very small. In rings - which are more common - you'll need a RES centre or one of the rare ring-embedded stations to orient yourself to.

There's a little bit of RNG in how long it takes to find suitable asteroids the first time, but the *second* time you can just go straight to the good ones.

...

Mining is probably the profession with the biggest earnings gap between "doing it" and "doing it optimally", which makes balancing it really tricky for Frontier. People who don't know the optimal methods experience it as a low earning profession, but balancing the payouts so that "casual mining" was comparable with "casual trade" or "casual non-mining missions" would mean that "optimal mining" could have "a new fully-equipped Anaconda every hour" levels of profit.
 
Looking forward to caving, and rock climbing.
Especially looking forward to fishing in nice open lakes and mountain Lochs.

Looking forward to archaeology, and exploring ruins and deciphering ancient texts, and following a breadcrumb trail across an extinct alien race to find the holy grail.

Awesomeness
 

Jex =TE=

Banned
The real exploration update isn't coming until Q4. So read that bit, I have my hopes that finding stuff will be more interesting instead of the rubbish POI system we have now. Removing the beigeification of planets is just the first step in Q1. At least that will make exploration a bit more palatable.

Removing a bug is hardly an update or something I'd put in as a feature. "Hi we made the planets brown and broke them but as a reward to the players we'll fix it for free"

Are we that far gone here that fixing bugs are now seen as "updates"? As for the other stuff though, can't wait to see what we get for exploration! Let's hope it's good :)
 
I don't like rutabaga.
Have you ever had rutabaga?
No, but I don't like it.
How do you know?
Because it's rutabaga.
Do you like turnips?
I like turnips.
Do you like cabbage?
I like cabbage.
Did you know a rutabaga is a cross between a turnip and a cabbage?
No, but I still don't like rutabaga.
 
Removing a bug is hardly an update or something I'd put in as a feature. "Hi we made the planets brown and broke them but as a reward to the players we'll fix it for free"

Are we that far gone here that fixing bugs are now seen as "updates"? As for the other stuff though, can't wait to see what we get for exploration! Let's hope it's good :)

The beigefication fix isn't the only part of the Q1 update.
 
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