I've seen a lot of chat about ship interiors, how amazing they could be and how they wouldn't add anything to the game. Well I really want them, but I've thought about the flip side and its arguments and given that Odyssey has defined what FDev think is important to gameplay I thought I'd come up with an interiors proposal in keeping with that.
So. I think we need just enough of a ships interior to create gameplay loops around and offer some simple immersion.
Given that much of our ships are automated there is no real gameplay to be had from ship maintenance so I'm going to take that out of the equation. That removes a need to recreate a ship i detail and make modules anything beyond a statistic. Therefore I think what we need is this:
The cabin is essentially our ARX sink. Decoration galore.
By the corridor I don't mean a straight one. I mean a route towards the exit. Along this route you can see the status of your modules and see where other rooms are like the mess hall (something that would be cool to visit but serves no gameplay purpose). There could be some basic interaction with each module such as full stats and a choice to focus the AFMS on that module specifically giving some purpose to visiting them.
Access to exit in this case means walking along the corridor route to the lift/ladder OR crucially an option to go straight from the back of the cockpit to the outside/concourse so we can choose speed.
Within the confines of the above i feel we'd have all the gameplay we need from interiors and i believe this would make their development a lot simpler too. Dare i say they could copy and paste a fair bit between the ships to save time (not advocating that though
).
So. I think we need just enough of a ships interior to create gameplay loops around and offer some simple immersion.
Given that much of our ships are automated there is no real gameplay to be had from ship maintenance so I'm going to take that out of the equation. That removes a need to recreate a ship i detail and make modules anything beyond a statistic. Therefore I think what we need is this:
- Cockpit freedom
- A cabin (bed etc)
- A corridor
- Access to exit
The cabin is essentially our ARX sink. Decoration galore.
By the corridor I don't mean a straight one. I mean a route towards the exit. Along this route you can see the status of your modules and see where other rooms are like the mess hall (something that would be cool to visit but serves no gameplay purpose). There could be some basic interaction with each module such as full stats and a choice to focus the AFMS on that module specifically giving some purpose to visiting them.
Access to exit in this case means walking along the corridor route to the lift/ladder OR crucially an option to go straight from the back of the cockpit to the outside/concourse so we can choose speed.
Within the confines of the above i feel we'd have all the gameplay we need from interiors and i believe this would make their development a lot simpler too. Dare i say they could copy and paste a fair bit between the ships to save time (not advocating that though
