So is this the extent of wars, NPCs, the background simulation & persistence?

While playing, I've noticed that for the most part, NPC's and their respective factions don't seem to have any sort of goals, resources or purposeful behavior behind them. You jump into a USS and there is a funeral procession, traveling at the snails pace of ~110m/s in the middle of nowhere, going nowhere, and for no reason. They're not actually moving to a destination, or trying to accomplish something of their own. They are simply placed there, purely for the players benefit. If the player did not arrive, and if the math did not work in such a way that it was decided that it would spawn their scenario, those NPC's may as well not exist.

Similarly, factions for the most part don't seem to exist independently of the player. For instance, this whole thing with Lugh. We take generic missions accompanied by stock text that, when completed, yields a screen with a blue upwardsy arrow signifying an increase in faction influence/reputation for the Crimson State, and a red frowny arrow for the Feds depending on which kind of mission it is. Repeat the action a few hundred times and voila, the quota has been met and a formally stable system has decided in the course of a few days that civil war is in order, down with the Federation bourgeois and in with the Crimson Whoever proletariat!

These factions have no personality, no human face, and the players actions thus far only serve to add to an invisible quota. Running guns to a faction, for instance, doesn't actually put guns in that factions hands, it just raises their influence by 0.01%, you could have been smuggling custard or anything else, it doesn't really matter. That's what I mean by how it feels so disconnected at the moment. There's no organic participation or witnessing of events for the player to care about, or to have chain reactions such as running guns, the rebels are better equipped for a better fight, the rebels thus win, and begin gaining ground etc. It's represented by a small % increase/decrease which, at a certain point, begins spawning conflict zones which are essentially just areas for typical mmo mobs to spawn in. There's never that big, exciting pivotal showdown between the Feds and the Crimson State.

So, I suppose what I was hoping for was something a bit more... organic, alive, and independent of the player. Something which could produce exciting, special events instead of spawning a randomly chosen scenario from a small pool of them.

Perhaps kind of like an A.I in a grand strategy game, managing its interests and dynamically forming alliances, breaking them, waging war, raising taxes, constructing fleets, pursuing resources, having limited resources in the first place, having a limited population, having varying government structures etc. which we as players could interact with meaningfully. In a way, I guess you could kind of think of it like an invisible game of CK2 dictating what happens.

In simple terms, the Crimson State and its power wouldn't just be represented by a simple percentage, but more like:
Persistent important faction NPCs/officials (structure changes depending on government type) which have their own duties, and if killed (they can only be killed once and it would be hard!) have significant effects:
-King Ted
-Viscount Bob
-Grand Treasurer Trevor
-Admiral Brody
-etc
Territory:
- "Knight Dock" - Lugh 5 - Wealthy, very large industrial station
- "Read Gateway" - Lugh 7 - Wealthy, very large industrial outpost
- "Seega Port" - Lugh 8 - Wealthy, very large industrial outpost
- "Maclean Hub" - Lugh 11 - Wealthy, industrial outpost

Population in controlled territory (a % can be potentially conscripted):
3 billion
Popular support:
32%
Daily/weekly/monthly revenue (through trading, mining, taxes etc):
2 billion credits
Daily/weekly/monthly expenditures (buying ships, repairs, payments etc):
1.3 billion credits
Treasury:
20 billion credits
Military Personel:
14 million
Space fleet:
-2 Dreadnaught/generic capital ship (STOLEN/CAPTURED)
-60 Anacondas
-23 Type 9 supply ships
-30 ASPs
-100 Cobras
-120 Vipers
-300 Eagles
-500 Sidewinders
-20 Federal Fighters (STOLEN/CAPTURED)


At which point the A.I would manage their resources as best as it can, allocate its military where it makes sense etc, similarly to how the A.I does it in certain strategy games. For obvious reasons, tracking each NPC individually would be a pain in the butt, but I think there are ways to make each NPC you kill/interact with have interesting effects on a broader scale.

Poorly thought out, but you probably get the gist of it. Anyway, with something vaguely along those lines, I think it would help mitigate that problems I've been having where it just feels like NPC's don't actually do anything or have a purpose, and how factions just seem to at this point be names that you complete missions for until 0% turns into 51%, spawning conflict zones until that faction is the new boss. It would make it so much more rewarding to destroy one of their small number of Anacondas, that doesn't just respawn, forcing them to spend either a ton of money, or to cope without it. It's just something I've been mulling over my head over gamma.

Is something like this already in the game, will it be, is it stupid and too complicated for what Elite is?


Additionally, some posts from the previous Gamma thread that I found helpful:
From what I understand of how things works (and these are just guesses from observations) there aren't NPCs doing trade runs.

NPCs are generated on your computer. They are "your" NPCs. They do not exist outside your simulation. You can follow one to another system, but that NPC wasn't actually going there, it was only put there because you followed.

The other NPCs that were in the system you just jumped from are deleted.

What do I base this on? NPC bugs when there is another player in SC with you.
When this other player leaves SC you will get a message like "9 contacts lost". 8 of "his" NPCs are deleted when he is gone.

Try interdicting an NPC when there is another player in SC. I haven't tried in 2.04 or 5 but this was still happening in 2.03.

You exit sc after interdiction complete with noone else in space with you, because you interdicted the other players NPC.

Get interdicted by an NPC when another player is in SC, same thing, his NPC cant leave his instance for yours.

Scan the cargo that NPCs are carrying. Its random. None of them could make a profit to keep trading (not really their fault if they are using the trade routs in the galactic map).

I followed an NPC with slaves. Where did he head? To a station where slaves were illegal and there wasn't a black market. How do I know that? I stole his slaves and thought he would know what he was doing, and I continued to the station he was going to.

And
http://puu.sh/dv1pY/77477460eb.png
 
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Sargon

Banned
Deja vous? I passed on commenting on your first rant... I'll pass again on this carbon copy...

It's simple... you don't like it. Play something else.
Repeating the very same thread won't make your point any less purposeless.
 
It's even worse... It's not working at all right now! You can't do nothing, is bugged and influence and status stays the same since like 5 days ago. But agreed this is the bare minimum and has to be improved a lot.
 
I completely agree with you oh first ( the other thread was in gamma and people cannot comment on it anymore. so it is perfectly fine to bring the topic back up again" especially if it is true and annoying. I hate being completely right about how the launch was of this game. don't get me wrong I love ed but it is still completely unfinished for the original planned launch and features. Just because he rants and want things fixed doesn't mean he wants to play something else either. If they don't fix this stuff even you will get bored later on. I have noticed this also. The system should run differently. I'm not a designer I'm a gamer and have been for over 30 years and I can tell you that the "feel" is not there for universe participation. Not to mention just the utter lack of any kind of story content. I mean seriously put yourself in the seats of the new players coming in today for the first time. The game loads then you either start or do tuts. if you do tutes they just show you how to fly and manipulate. If you play your put in your ship and bam your off. BUT BUT WAIT. What do I do where do I go. where is the cut scene? What got me here who do I fight? what side do I choose and why? what is each side fighting for? what is there backgroung? I could keep going. The only thing they know is that ED is a multi play (not really true by the way) online universe with 400 billion stars that all have the exact same 3 different looking stations scattered around it with a dying emperor. that's it. I don't think it would have been that hard to put in a title screen with a storyline so players can choose wisely there path. Remember not everyone was like us and played the original or ls and most have no clue about the game.
 
I thought I had already repped you for this post.
Are you copy-pasting your own posts?

If you do that you'll end up reported.
 
I thought I had already repped you for this post.
Are you copy-pasting your own posts?

If you do that you'll end up reported.
The first thread was in the gamma forum, which you cannot post in anymore. The issue is still relevant so I made a new thread for the topic to be discussed in.
 
Although I agree with the ideas, I sees how complex it is both for the developers and for the players. We have to understand that, after all, we are talking of 400 billions solar systems. Imagine now that you have to think about the name of goals of every character in every minor faction....
 
Elite became what I was always afraid of - big promises in the KS campaign.

The game is just a vast and empty star map without real interaction. Randomly generated missions everywhere and a newsletter that we get sometimes into our e-mail trying to raise interest into these imaginary "events" happening in the universe. You can see only few players at a time but no real interaction besides occasionally someone shooting lasers at you.

In this very forum during the development cycle people have being constantly bringing up talk of Alien races, old civilizations being found and massive wars between factions depending on our actions, but they remain fantasy lol.
 
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Although I agree with the ideas, I sees how complex it is both for the developers and for the players. We have to understand that, after all, we are talking of 400 billions solar systems. Imagine now that you have to think about the name of goals of every character in every minor faction....

Its been confirmed by FD that there will be Key NPC's added to the universe at 3 levels. Currently we are only seeing the lower level NPC's in the game.

Level 1 NPC's will be like you listed - Kings, Tyrants, Envoys, Ambassadors etc. Players will most likely not be able to kill or interact with them but they will be affected by events. Level 2 NPC's can be met by players and interacted with and they will 'remember you' but their memory will fade over time, so maybe for example after six months they will forget they met you before. Level 1 characters can die, be overthrown, demoted, sacked whatever and Level 2's can be promoted into a Level 1.

It's all a bit vague but I read a thread on it only last week.

Regarding the other stuff you list - aka 'managed worlds/economies/fleets' - these are exactly what I expected to see in game and am really expecting that kind of thing to be added but I think it will be hard 'retrofit' the game to this extent. Probably impossible.
 
OP is spot on

i just joined yesterday so i didnt follow the development at all, i didnt play any betas or backed the game, hear me out tho:

i feel like right now, the game wanted to be somewhat of an X series game, but grabbed just a tiny bit of EVE to have some MP in it, but sacrificied everything that made X the game it is, but neither really integrating the whole EVE group/community experience and now we have this weird mash-up of two ideas and neither playerbase is satisfied

Regarding the other stuff you list - aka 'managed worlds/economies/fleets' - these are exactly what I expected to see in game and am really expecting that kind of thing to be added but I think it will be hard 'retrofit' the game to this extent. Probably impossible.

yeah i really thought id see that stuff too and you re absolutely right, we are probably not gonna see all that retrofitted, this seems to be a way too deep change at this point
 
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OP is spot on

i just joined yesterday so i didnt follow the development at all, i didnt play any betas or backed the game, hear me out tho:

i feel like right now, the game wanted to be somewhat of an X series game, but grabbed just a tiny bit of EVE to have some MP in it, but sacrificied everything that made X the game it is, but neither really integrating the whole EVE group/community experience and now we have this weird mash-up of two ideas and neither playerbase is satisfied



yeah i really thought id see that stuff too and you re absolutely right, we are probably not gonna see all that retrofitted, this seems to be a way too deep change at this point

I think it's way more combat focused than the x series. That's really it's strong suit, well that and the ships. I don't think they need to fully simulate everything like the x series does but it's way to shallow right now. Any experienced gamer can see through the systems day one. Personally I feel the same it's a mash of half measures, I can deal with abstractions if they make up for it by giving deeper gameplay elsewhere but they just can't seem to pick, not that it stops them from saying they will give us everything ever and it'll just keep getting deeper etc. I don't think it's gonna happen that way at all, and we are gonna suffer broken systems and bugs till they figure that out.
 
On exploring, once you've visited 5 systems you've seen it all. The planets might look a bit different but the mechanics are all the same. It doesn't matter that there are 300 billion systems in the game, new systems could be procedurally generated infinitely.

Once you pass the honeymoon, the only thing that keeps you playing the game is to grind your way to get the ship you want, after that the game becomes obsolete. There is absolutely nothing to manage in the game.
 
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On exploring, once you've visited 5 systems you've seen it all. The planets might look a bit different but the mechanics are all the same. It doesn't matter that there are 300 billion systems in the game, new systems could be procedurally generated infinitely.

Once you pass the honeymoon, the only thing that keeps you playing the game is to grind your way to get the ship you want, after that the game becomes obsolete. There is absolutely nothing to manage in the game.

Im sorry t say this guys, but this is exactly what all the star citizen fans have been saying all along. I like ED, but its true. we all know it.

Just enjoy ED until SC comes out
 

Vectorman

Banned
These kind of threads have been around since Gamma 1.00 - the game lacks a lot of depth and ALL the menus are text based with no Avatars or anything - its been discussed A LOT and i mean A LOT but FD just ignored it and did it their way.

No people in stations, stations look the same inside, same four trucks going round and round endlessly inside the stations, all the menus are the same, everything is text, nothing really HAPPENS in the game.

- - - - - Additional Content Posted / Auto Merge - - - - -

On exploring, once you've visited 5 systems you've seen it all. The planets might look a bit different but the mechanics are all the same. It doesn't matter that there are 300 billion systems in the game, new systems could be procedurally generated infinitely.

Once you pass the honeymoon, the only thing that keeps you playing the game is to grind your way to get the ship you want, after that the game becomes obsolete. There is absolutely nothing to manage in the game.

+ This................... Unfortunately!
 
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Sucks man but its true. Its simply a space sim with little differences. If you like to play space sims its great. If u want it all, not so much
 
Sucks man but its true. Its simply a space sim with little differences. If you like to play space sims its great. If u want it all, not so much

If you like to play space sims there are much better games than ED. Hopefully Frontier Games will keep evolving the game and that it will become an interesting game eventually. Remaining to be seen in the coming years.
 
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