So much new stuff in 2.2 that I was excited for the release, but a lot of them seem like placeholders. Here are the problem areas.
1. Hired Crew - Needed for SLF, but their prices are ridiculous. Having 2 crew members will cost me 25% of my profit. Thats a huge amount of credits for the typical Conda / Corvette/ Cutter CMDR. And without hired crew we cant use SLFs. Damned if you do, damned if you don't.
2. Ship Transfer - great for small ships. Cost prohibitive for large ships.
3. Nerfed trade missions - To further pour salt on the wounds above, trade missions now pay 10% of what they used to. Nevermind the fact that you can still make make 40-50 million per hour stacking kill skimmer missions. What happened to be able to play our way?
4. Beluga is a death trap - Bad shields, bad fuel scoop, no ability to manage heat, adding shield boosters cooks the ship, and it is slow. I was really looking forward to the Beluga, but I'll skip it for now.
1. Hired Crew - Needed for SLF, but their prices are ridiculous. Having 2 crew members will cost me 25% of my profit. Thats a huge amount of credits for the typical Conda / Corvette/ Cutter CMDR. And without hired crew we cant use SLFs. Damned if you do, damned if you don't.
2. Ship Transfer - great for small ships. Cost prohibitive for large ships.
3. Nerfed trade missions - To further pour salt on the wounds above, trade missions now pay 10% of what they used to. Nevermind the fact that you can still make make 40-50 million per hour stacking kill skimmer missions. What happened to be able to play our way?
4. Beluga is a death trap - Bad shields, bad fuel scoop, no ability to manage heat, adding shield boosters cooks the ship, and it is slow. I was really looking forward to the Beluga, but I'll skip it for now.
Last edited: