So with 2.1, Frontier decided to quietly add in the little change that mining asteroid belts and rings are now a solid source of materials for use in Synthesis and Engineer modifications.
At the same time all planetary bodies now broadcast a state in the system map letting you know the conditions of its resource reserves just like you see in asteroid belts and rings which suggests that planets can now get over farmed and the likelihood of nodes on those planets containing higher tier elements decreases as it drops into being 'depleted', forcing players to find new planets with fresh reserves... which could go so way into explaining why so many on the forums are complaining about the impossibility of finding elements like Arsenic when trying to farm the overly advertised locations that have probably been farmed to death by this point.
So this got me thinking.... has these two changes actually opened up the doors to a very real activity that previously didn't really exist? That of explorers actually bringing along a range of prospecting equipment and setting out into deepspace to find newer and fresher sources of materials not yet tapped by the never ending farming hordes that fill the bubble? Is this perhaps what Frontier had quietly intended to happen? For the bubble to eventually get dried up of 'good odds to find xxxx' in popular regions of space, to act as an incentive for players to branch out and start actually migrating to further out for new untapped territories if they wish to stand a good chance of finding materials?
Example of the new resource reserves information in the system map suggesting planets can now dry up:
Mining for materials in asteroid belts with decent reserves, using prospector limpets to find out what asteroids serve as a good source of materials:
So far my experiences with mining belts for materials is that the rate of obtaining very common and common materials from mining is several magnitudes faster than that of planet surface hunting. However the rate of obtaining rare and very rare materials seems to be drastically reduced, though I've only been able to sample a couple of rings/belts with 'Major reserves'. So perhaps pristine sites greatly boost the chance of finding higher grade materials.
At the same time all planetary bodies now broadcast a state in the system map letting you know the conditions of its resource reserves just like you see in asteroid belts and rings which suggests that planets can now get over farmed and the likelihood of nodes on those planets containing higher tier elements decreases as it drops into being 'depleted', forcing players to find new planets with fresh reserves... which could go so way into explaining why so many on the forums are complaining about the impossibility of finding elements like Arsenic when trying to farm the overly advertised locations that have probably been farmed to death by this point.
So this got me thinking.... has these two changes actually opened up the doors to a very real activity that previously didn't really exist? That of explorers actually bringing along a range of prospecting equipment and setting out into deepspace to find newer and fresher sources of materials not yet tapped by the never ending farming hordes that fill the bubble? Is this perhaps what Frontier had quietly intended to happen? For the bubble to eventually get dried up of 'good odds to find xxxx' in popular regions of space, to act as an incentive for players to branch out and start actually migrating to further out for new untapped territories if they wish to stand a good chance of finding materials?
Example of the new resource reserves information in the system map suggesting planets can now dry up:

Mining for materials in asteroid belts with decent reserves, using prospector limpets to find out what asteroids serve as a good source of materials:

So far my experiences with mining belts for materials is that the rate of obtaining very common and common materials from mining is several magnitudes faster than that of planet surface hunting. However the rate of obtaining rare and very rare materials seems to be drastically reduced, though I've only been able to sample a couple of rings/belts with 'Major reserves'. So perhaps pristine sites greatly boost the chance of finding higher grade materials.
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