I had a bit of a play in a T7 with drones, had a 5b and 1b collector controller, a 1a prospector, 4A refinery and a crapton of cargo space. Which, as it turns out, is not really needed unless you plan to stay out for over an hour, but nevermind...
So, 4 collector drones working simultaneously, nailing roids with prospectors to find the tasty ones was an amazing experience, props to the beta testers for helping FD improve them. They still bump into the cargo door when you are moving, which needs to be fixed, but otherwise they work perfectly. Congrats!
Using the prospector improved the experience greatly, especially with the addition of 3 mineral roids. Slowly but surely, I think we're seeing progress towards the more complex gameplay of the DDA. Emphasis on slowly, but still.
The main remaining flaw for mining is, as it has ever been, the rewards. An hours mining netted me 900k, but it would have been 600k without a lucky mining mission. compare this to trading, where in an hour in the exact same ship I would have earned 1.5 to 3 million, and it still doesn't quite measure up. Update after update that gap is being closed however, for mining, non-RES bounty hunting and mercs (Combat Zones). Smuggling (outside of missions), exploration and piracy remain out in the cold somewhat, but with any luck they will get some focus in the next big update seeing as mining only really needs profitability tweaks now to make it truly worthwhile.
So we now have 4/7 professions that actually work and are at least reasonably profitable, if still not quite balanced with trading. Much as I complain, things are getting better, and I have some hope now for the rest of the year, provided FD don't get distracted by another flashy layer, and instead show off how awesome they're going to make the core professions. Or a weapons update, where they release some new weapons while taking the opportunity for a comprehensive balance pass on the existing ones would be good...
I stress that all of this is my own opinion from my own experiences, your mileage may vary but I guess that's what discussion is for
So, 4 collector drones working simultaneously, nailing roids with prospectors to find the tasty ones was an amazing experience, props to the beta testers for helping FD improve them. They still bump into the cargo door when you are moving, which needs to be fixed, but otherwise they work perfectly. Congrats!
Using the prospector improved the experience greatly, especially with the addition of 3 mineral roids. Slowly but surely, I think we're seeing progress towards the more complex gameplay of the DDA. Emphasis on slowly, but still.
The main remaining flaw for mining is, as it has ever been, the rewards. An hours mining netted me 900k, but it would have been 600k without a lucky mining mission. compare this to trading, where in an hour in the exact same ship I would have earned 1.5 to 3 million, and it still doesn't quite measure up. Update after update that gap is being closed however, for mining, non-RES bounty hunting and mercs (Combat Zones). Smuggling (outside of missions), exploration and piracy remain out in the cold somewhat, but with any luck they will get some focus in the next big update seeing as mining only really needs profitability tweaks now to make it truly worthwhile.
So we now have 4/7 professions that actually work and are at least reasonably profitable, if still not quite balanced with trading. Much as I complain, things are getting better, and I have some hope now for the rest of the year, provided FD don't get distracted by another flashy layer, and instead show off how awesome they're going to make the core professions. Or a weapons update, where they release some new weapons while taking the opportunity for a comprehensive balance pass on the existing ones would be good...
I stress that all of this is my own opinion from my own experiences, your mileage may vary but I guess that's what discussion is for