So much for FDEV’s commitment to scientific accuracy

Sure but, where does it sit in the list of priories, and does it affect the playability of the game? I certainly, can see pointing out the issue. Even again if it was found in Beta but, the attitude expressed by the OP is kind of 'over the top' if you ask me.
When I've divvied up dev groups of any real size: I like to task at least one person as "anarchist troubleshooter".

Their job is to ignore the priority list and work on the things where they think they can do the most good. Sometime it's something like this... not critical, but with high visibility and relatively easy to fix. That's also the person who usually ends up writing the tools to automate jobs for others.

Budgeting them in a corporation that get's really effort-month focused can be an issue; but I've always considered it worthwile, especially where priorities are set by committee.

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wow dude, you acted like you been to those stars personally. Where is your undisputed evidence to back up your claims? NASA?
Those aren't stars. Those are dwarf planets in our star system. Their radius is easily found in, well, the Wiki page for starters.
 
Even again if it was found in Beta but, the attitude expressed by the OP is kind of 'over the top' if you ask me.
It was supposed to be a little over the top. Like in any good rant ;)

Those aren't stars. Those are dwarf planets in our star system. Their radius is easily found in, well, the Wiki page for starters.
With references to sources, most of them freely available, for that matter.

Indeed, what seems to have happened is that someone went to Wikipedia pages of trans-Neptunian objects, recorded data from the infoboxes, and didn’t realize (or just forgot) that when the infobox says “dimensions” instead of “mean radius”, you’ve got to divide by two. [rolleyes]
 
Crikey, I never realised there was a Wolf Rayet in the bubble. I travelled over 3,000LY just to see one as that was the first one I found on the galaxy map!!

I only travelled 700, but same. But yeah there was one closer then 3000ly. I googled the Wolf-Rayets and found one just behind the Coalsack :D
 
This is of course true... but when the error is regarding the Sol system, and is an order-of-magnitude issue, and is pointed out by the player community while in Beta; we'd expect to see these errors fixed.

I have found a bug in the UI that no first-year software developer should be making. QA has gone awry it would seem.

Why do people find it so difficult to do the basic math of counting arrays?!
 
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Rant time.
Frontier has dropped yet another ball; in fact, a couple of balls of astronomical proportions (pun intended).

Long story short, the person at FDEV tasked with adding astronomical bodies to our Sol system (Orcus, Vanth, Quaoar, etc.) apparently could not grasp the difference between radius and diameter. And it did not occur to them that, had 2007 OR[SUB]10[/SUB] been really larger than Eris, it would have been big news a couple of years ago. [rolleyes]

I filed a bug report as soon as I noticed that in the beta (which was more than a month ago), and guess what? This howler was not fixed before the release. Now when (and if ever) Frontier gets around to fixing it, they’ll have to face the prospect of seriously upsetting any CMDR who happens to be at the surface of any of those bodies – because if you change the radius, the procedural generator will likely generate a completely different terrain.

What makes me mad is that both David Braben and Michael Brookes have said, several times, this way or another, that they are committed to making the ED galaxy as realistic as posible (for the latest example, see the first and last of David’s replies from today’s AMA), yet again and again we get errors a first grade astronomy student should not make (and BTW, I have not studied astronomy or anything close). Dozens of fictional stars clearly visible among the familiar constellations when you’re at Sol (Duamta, Mildeptu, Zhi… the list goes on and on); Orion’s belt messed up; a Wolf-Rayet star 22.5 light-years from Sol (curiously, not visible from Sol, even though it should outshine everything other than Sol itself); planets and moons defiantly violating Kepler’s third law (and MB saying he won’t fix it); system map saying a body is tidally locked when the data indicate clearly it is not… and now this. Does nobody at Frontier review such stuff? Obviously David has no time for such details, but is there no one else who really gets it?

OK, rant out. Y’all can see I’m a bit grumpy today :)

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This moment, when a bunch of Kerbals look at you and draw their weapons. :D

(I know you said in terms of astronomy.)
In terms of realism even kerbal isn't all the way there, it simply has a focus on the physics of flight, planet sizes and such aren't proper, just fyi :p

There are far more serious and numerous problems than this OP. instancing doesn't even work for example.
The whole thing with instancing is an issue mostly because, lets face it, when it comes to internet connection quality and stability the world is far from equal, baring initial launch of elite, I've had very few instancing issues with people, but I know some that cannot instance with near anyone despite trying.
And the solution isn't as simple as 'use servers' because servers would then have a population limit such and there could then be issues with those deciding who should be with who. Add that server for just gaming instances are expensive to run, and would probably mean frontier would need additional funds.
And take a look at Star Citizen, yes it isn't out yet, but playing on servers in their 'online' world, is so laggy because of apparently server issues, which hopefully they will solve, but my point is just 'using servers' will not guarantee it working either.
 
In terms of realism even kerbal isn't all the way there, it simply has a focus on the physics of flight, planet sizes and such aren't proper, just fyi :p
Agreed. Kerbal isn't real-world accurate when it comes to the composition of the universe. What it is is physics accurate (excepting that gravity is higher in Kerbel to allow smaller planets to make the game more enjoyable)

ED's competition for astronomy would be things like Universe Sandbox.
 
Tell you what.

Next time a first grade astronomy student upgrades a whole galaxy, do let us know how they got on.

Yeah how dare someone who noticed the bug attempt to share the info with the game studio, in the hope they take the advice on board. When FDEV asked for suggestions the other day, they should have just responded with that unhelpful snark, they would be legends in customer relations. EDIT: Check out Celsetia. If I recall it was an accurate representation of our galaxy unploaded by, a student, about 15 years ago. It used the correct database for star position, and had support for exoplanets and 3d objects + orbits. They got on very well, and it was very accurate. Was this information helpful ? :D

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wow dude, you acted like you been to those stars personally. Where is your undisputed evidence to back up your claims? NASA?

He was not talking about "Stars" lol. But just so you know, NASA measure EVERY star manually with a tape measure, so their numbers are accurate :D
 
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