So, My Owner Said I Had To Try Power Play...

As part of my recovery program, my owner said that I had to at least try Power Play, since I was complaining so much about it.

HRH, The Princess Grace, (our Golden Retriever) immediately suggested going for drunken missiles. Her thought was that getting me drunk would result in more food coming her way. :)

Here's what I found, after crossing inhabited space, to pledge with Let's Make A Deal, the purveyor of Drunken Missiles. Please note that I'm not a great combat player, and all this is built on non-combat examples.

First, you should start by getting your first 100 merits for Rank 2 just before the cycle change. I had to suffer through being stuck in Rank 1 all weekend. You get ten tons of cargo every 30 minutes at rank 1, 15 tons at Rank 2, and 25 tons at Rank 3. There is a reason I'm omitting the other ranks.

*The Skinner Box*

Getting to rank 2 is 100 merits. That means collecting 100 tons of cargo, and delivering it. Each half hour, you must press the pellet bar manually, to get the cargo. I was getting up in the middle of the night, taking my bathroom breaks, and pressing the pellet bar for cargo. When my hold was full, I could make a run, and collect merits.

It is possible to get cargo, deliver it, and collect the next load in half an hour. Unfortunately, there are the interdictions every time you make a run. So, it makes more sense to use a larger ship than a smaller one, and wait out the timer.

Frontier has a fiendish gambit, taken straight from a casino. You can avoid the wait by paying Cr 100,000 for your load. And, you can do this an unlimited number of times. Yes, an internal pay-to-win.

It takes lots of cargo to make a difference. You could spend weeks, using an Adder, to reach a trigger level on some of the mission goals. Cobra's, and the like are slightly faster. You need a T-6, at least. Cost basis for ships goes up. Risk goes up, because your opponents are going to be dedicated combat ships.

So, Rank 2 is a million credits, if you want to get it over with. A dozen runs, roughly, in a T-6. Otherwise, you are going to spend a day on getting it cheaply. No problem, right?

*The Goodie Trap*

Rank 3 is where the special weapons and equipment gets handed out. It takes 750 merits to reach it. Waiting for the cargo at Rank 1 would take 37.5 hours. At Rank 2, 25 hours (assuming a zero merit balance). Or, you could just shell out 7,500,000.

The trap is simple. You have to be pledged to a power for four weeks to get the goodie. Even if you achieve Rank 3 on the first day, you will have to wait a month to collect.

From the dev's standpoint, you don't want players just quitting after a day. Or a week. You want them *invested* in the gameplay.

And, oh joy, will you *ever* be investing. The effort needed to reach game event triggers is staggering for a single player of limited means. You will be making very little money from trade or exploring as you rack up the merits. To change your power's standing, you will need to make a fantastic investment in time and money. This is great, if you are a billionaire, and have no other time commitments.

*The Heat Death Decay Trap*

Every week, after the end of the cycle, half your merits are removed. You have just become radioactive. You will need to regain the lost merits to maintain your rank. Rank 4 is 1500 merits, Rank 5 is 10,000 merits. That's 15,000,000 Cr for Rank 4, and 100,000,000 Cr for Rank 5. Just try to wait for enough cargo to reach Rank 5. It's a hundred hours of pellet-bar pushing, alone, from zero merits. :(

*The Existential Trap*

What are you expending the effort for? A near-random result at the end of each week's cycle, for your power. Some players are invested in the role-play, and that's OK for them. Combat players will be quite satisfied with killing each other.

So, otherwise, this is a game for rich guys, with lots of time on their hands.

This dog gave up, at one wasted weekend, for 388 merits. Obligation satisfied. I tried it. My owner settled for my buying her dinner. :)

And Princess Grace got her bone. :)
 
Last edited:
The key would be undermining - I'm currently with the blue haired bimbo for the shields and as you might guess from the description, I'm not fond of her at all.

Now I wanted that 10% (now 15% due to her being rank 3) minor faction influence bonus rank 2 pledgers get, so I shot 4 Fed/Alliance ships, in their systems during the first week. I only need to shoot 2 of them per week in the following weeks and shoot 23 before I hit week 4 - Et voilà - rainbow pony shields without helping her one bit.

I'll get the pack-hound missile launcher next. Don't remember what his L2 pledge reward was, but I'll probably just pledge, do nothing and shoot 25 Fed/Alliance/Aisling ships in the last week...

Etc...etc...
 
PP does tend to favor combat players.

Rank 2 for Let's Make A Deal has reduced insurance costs in controlled/exploited systems.

Well - or those with large cargoholds - made it to rank 5 in week 2 for Torval whilst making a profit. I passed the time to the next drop with traderuns, which still yields good profit until at least a third of my cargohold was filled with free PP commodities, then bought up the rest - not saying it's a money maker, but I left a lot richer than when I started.

In the end I deemed my 6 weeks of commited PP as enough of a fair chance and can now safely say that it's really uninspiring gameplay and that some factions rank bonuses are entirely useless. I'm actually slightly interested in the RP side of things, but the bland, unlikeable characters and the Punch-and-Judy-style storywriting make it impossible to maintain for me.

Thanks for the hint concerning Li-Mu-Bai's rank 2 Bonus - guess I'll do nothing for 3 weeks and make 750 in the last then.
 
Be happy you can atleast talk about games with your owner :).

A its most in the meta for me(the fun with PP) i do get your points and its written after the experiance instead of yelling from the beginning it sucks without trying.
 
So do you get to keep the new special toys and therefore re-buy, if lost; after you leave the power. And, can I return to a power, if I have left it in the past?
 
So do you get to keep the new special toys and therefore re-buy, if lost; after you leave the power. And, can I return to a power, if I have left it in the past?

IIRC, you get to keep the goodie (and rebuy it later) after obtaining it when you leave. I don't know if you can get it by rejoining. Anyone with more definitive information, please let us know.

- - - Updated - - -



Well - or those with large cargoholds - made it to rank 5 in week 2 for Torval whilst making a profit. I passed the time to the next drop with traderuns, which still yields good profit until at least a third of my cargohold was filled with free PP commodities, then bought up the rest - not saying it's a money maker, but I left a lot richer than when I started.

In the end I deemed my 6 weeks of commited PP as enough of a fair chance and can now safely say that it's really uninspiring gameplay and that some factions rank bonuses are entirely useless. I'm actually slightly interested in the RP side of things, but the bland, unlikeable characters and the Punch-and-Judy-style storywriting make it impossible to maintain for me.

Thanks for the hint concerning Li-Mu-Bai's rank 2 Bonus - guess I'll do nothing for 3 weeks and make 750 in the last then.

My T-6's cargo hold is laughably small compared to the larger ship's. As I am rubbish at (non-real-life) combat, that is the only way to make merits for me.

I just have a fondness for smaller ships, so PP, not using combat, is probably not best for me. Having rebuys in the tens of millions gives this dog an upset tummy... :(
 
So do you get to keep the new special toys and therefore re-buy, if lost; after you leave the power. And, can I return to a power, if I have left it in the past?

I can't confirm it personally, as I didn't deem the mining lance as useful enough to keep around, even though it's most likely going to be very rare soon. However I did my research and have read numerous confirmations that insurance rebuy, storage on other ships and rebuying them to fit on other ships works.
You can return to a power, even if you defected - there's just a timer and your former powers agents trying to hunt you down for a set period of time if you defect instead of just leaving. You'll however start at rank 1 again upon rejoining, so no instant access to the module again (Disclaimer: Haven't tested the latter myself, but I'm 99% sure it works that way).

My T-6's cargo hold is laughably small compared to the larger ship's. As I am rubbish at (non-real-life) combat, that is the only way to make merits for me.

I just have a fondness for smaller ships, so PP, not using combat, is probably not best for me. Having rebuys in the tens of millions gives this dog an upset tummy... :(

Probably - if you want to do it somewhat efficiently in a smaller ship via trade, you'll need a bigger boat. However, flying a T6 in open probably requires more skill than grabbing a Scout/Viper/DBS and shooting down a couple of small/med NPCs in "hostile" territory in open which is what I currently do one day a week.

PP "hostile" means absolutely nothing and you're most likely heavily underestimating or don't want to do "gamey" stuff like that and I respect that. However reaching rank 3 can be done in 1-2hours/week in a Viper at week four and I'm untalented, mostly tired and/or drunk whilst playing, so don't sell yourself short all the time.
 
Last edited:
PP "hostile" means absolutely nothing and you're most likely heavily underestimating or don't want to do "gamey" stuff like that and I respect that. However reaching rank 3 can be done in 1-2hours/week in a Viper at week four and I'm untalented, mostly tired and/or drunk whilst playing, so don't sell yourself short all the time.

My owner says that I do not need to drink to drive this badly. :(
 
I jumped over the fence to see / experience PP. Not that this is really bad, and might try it a bit longer to get to a verdict. So far its ok, but having only this limited and generic options to do something in PP for a power, I don't know how long I'll stay with the nutter and when I will do my own thing again. I hope to meet some friendly CMDRs during PP. I wish FD would have grown powers from a single system, expanding from there, and have 20 from day one. will see...
 
You can hold Rank 3 with a middling commitment each week in a T6 and Cobra (trade/combat).
ive yet to make it work, but winging up vastly improves the experience.
Trade wings and combat wings run up the merits pretty quick. My problem is that I've never made it into the same instance with a live person.
 
Step 1: Get a Clipper with Pulses and MCs
Step 2: Join Arissa Lavigny-Duval
Step 3: Go to an enemy system and interdict non imperial NPCs for 10 hours in the first week
You are already Rank 5, enjoy 50 million credits
Step 4: Go to an enemy system and interdict non imperial NPCs for 5 hours in the following weeks
Enjoy 50 million credits weekly
Step 5: With the remaining time, go to CZ and RES, and enjoy your bounties multiplied by 4.
 
Last edited:
Back
Top Bottom