So my rift has tirned up, and

5rUoYad.jpg

But, two questions:

-Is there any consensus on the aliasing settings? (Sorry, that seems to be a minefield as a newcomer)
-Has anyone asked for a switch to turn off the hand animations? I's weirding me out watching my hand move. :/

Edit: Grr. Turned, not tirned.
 
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Glad to see you're liking it.
Mine arrives in 2 weeks, I'm burning slowly reading all these threads :D
 
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EDIT Ninja'd again Your image is broken, try using the BB code line from imgur.

Settings have a tendency to break down into VERY personal opinions, I've got a 1080 GTX and prefer to turn up HMD to 2.0, turn off AA and put SS to .85 (Supersampling is a form of anti-aliasing anyway) I also drop down settings like shadow and textures but really just play with them, sticking VR Ultra on though is a long way from the best you'll get VR looking.

my current settings (although trying to build a new PC so only playing infrequently and on a monitor at the moment).

xQ7kXKS.png
 
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But, two questions:

-Is there any consensus on the aliasing settings? (Sorry, that seems to be a minefield as a newcomer)
-Has anyone asked for a switch to turn off the hand animations? I's weirding me out watching my hand move. :/

Edit: Grr. Turned, not tirned.

Aliasing settings aren't a "minefield" but very commonly brought up because they are the simplest way to tweak the quality of your setting alongside HMD quality and SS. Setting them correctly is by no means essential at first, and I suspect that for your first week of wearing the Rift you'll want to get used to the thing and get used to adjusting it. It took me a few days to be able to put the Rift on by reflex in a way that's consistently smooth - have it adjusted wrong to your head, and it will be blurry before you've even started on quality.

Once you're comfy in it, the "consensus" is put "HMD Quality" up to 1.25 x or 1.5x depending on your PC capabilities, and set antialiasing off/SS to a slightly lower setting should the game start to run a bit funny. But that should only ever be your starting point. Depending on your PC and preferences you'll prolly want to fine tune the config until you get what you like; a process that's not quick even when you know what you're doing.

But as above I wouldn't get too into adjusting the quality settings until you're just comfy with the Rift, and would take the time to update it properly in a busy environment such as outside a station, so you know you're adjusting it to the worst of situations and won't start running at 10 FPS the moment you enter an asteroid field.

Regarding point 2...pretty sure the moving hands are here to stay. But you aren't the first to be weirded out by them. My suggestion? Er...set your pilot gender to female. 'cos it totally helps separate your mind from the body in front of you. And reasons.
 
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EDIT Ninja'd again Your image is broken, try using the BB code line from imgur.

Settings have a tendency to break down into VERY personal opinions, I've got a 1080 GTX and prefer to turn up HMD to 2.0, turn off AA and put SS to .85 (Supersampling is a form of anti-aliasing anyway) I also drop down settings like shadow and textures but really just play with them, sticking VR Ultra on though is a long way from the best you'll get VR looking.

my current settings (although trying to build a new PC so only playing infrequently and on a monitor at the moment).


Suspect it might be down to eyes...
I've picked up that SS in the <1 area is worth a look: will check my AA is off.
Cheers...

- - - Updated - - -

Aliasing settings aren't a "minefield" but very commonly brought up because they are the simplest way to tweak the quality of your setting alongside HMD quality. Setting them correctly is by no means essential at first, and I suspect that for your first week of wearing the Rift you'll want to get used to the thing and get used to adjusting it. It took me a few days to be able to put the Rift on by reflex in a way that's consistently smooth - have it adjusted wrong to your head, and it will be blurry before you've even started on quality.

Once you're comfy in it, the "consensus" is put "HMD Quality" up to 1.25 x or 1.5x depending on your PC capabilities, and set antialiasing to a slightly lower setting should the game start to run a bit funny. But that should only ever be your starting point. Depending on your PC and preferences you'll prolly want to fine tune the config until you get what you like; a process that's not quick even when you know what you're doing.

But as above I wouldn't get too into adjusting the quality settings until you're just comfy with the Rift, and would take the time to update it properly in a busy environment such as outside a station, so you know you're adjusting it to the worst of situations and won't start running at 10 FPS the moment you enter an asteroid field.

Regarding point 2...pretty sure the moving hands are here to stay. But you aren't the first to be weirded out by them. My suggestion? Er...set your pilot gender to female. 'cos it totally helps separate your mind from the body in front of you. And reasons.

I'll tinker and see what works, I guess...

I'd be alright if have didn't have the hotas in the "right" place: I'm ok with looking down and seeing my shoulder in a flight suit, but watching my left hand drum it's fingers is just... odd.
 
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Glad to see you're liking it.
Mine arrives in 2 weeks, I'm burning slowly reading all these threads :D

There's a setting to level the horizon in the SRV:
Trust me. You need that.
Well, that or a bucket. Not a lulzbucket.

But... Yeah, you're gonna love this.
 
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Suspect it might be down to eyes...
I've picked up that SS in the <1 area is worth a look: will check my AA is off.
Cheers...

I think it's down to eyes and setup and how you are with VR sickness- VR pushes GPU's like nothing else so balancing the best for your system depends sooo much what kit you have and what framerate you can tolerate.

I had it on VR Ultra thinking I was getting the dogs but then one poster suggested AA off HMD to 2 and lower SS below 1, the difference it made for me was stunning. SS at .85 is the sweet spot for my current PC but , other than the 1080 GTX everything else is 5 years old in there.

Mind you I first tried VR on a five year old Radeon HD 7970, it was like block graphics and it still blew me away - guess I can tolerate any resolution on the new card but you'll still have to play with settings to get the best for your setup as even a 1080 Ti with a brand new CPU won't quite allow EVERYTHING to be turned up to 11.

Good luck :)
 
There's a setting to level the horizon in the SRV:
Trust me. You need that.
Well, that or a bucket. Not a lulzbucket.

But... Yeah, you're gonna love this.

Yeah, we'll see about that. I don't suffer from any kind of motion sickness, like, at all. But it's good to know and try different settings.
Btw. what graphics card you got ?
 

It's flippin' jaw dropping isn't it! :D

Suspect it might be down to eyes...
I've picked up that SS in the <1 area is worth a look: will check my AA is off.

Setting HMD Quality to at least 1.25 is well worth it. Personally I'd only recommend lowering SS below 1.0 if you need to in order to do that and still get 90fps.

I have SS = 1.0 and HMD Quality = 1.25. I briefly experimented with SS = 0.85 and HMDQ = 1.5 but couldn't really discern a difference in quality and did suffer a slight frame rate drop so went back to my original settings.

Re: checking framerate, press Ctrl+F to get a framerate display on the monitor (you'll have to peer down the "nose gap" to see it). You'll probably see either 90fps or 45fps. This is because Oculus ASW kicks in when it drops below 90 and locks you to 45. Turn ASW off by pressing Ctrl+Numpad 1. You should then see the true framerate that your GPU is capable of.

As for other settings, I have anti-aliasing off (the increased HMDQ deals with jaggies better than the in-game anti-aliasing) and also bloom, blur, dof and ambient occlusion off. Apart from that I've got everything else maxed (this is with a 1080) and shadows on High. Shadows are quite GPU intensive. Personally I like shadows and with anything below High they look a bit rubbish. Other opinions are available of course.
 
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I'll tinker and see what works, I guess...

I'd be alright if have didn't have the hotas in the "right" place: I'm ok with looking down and seeing my shoulder in a flight suit, but watching my left hand drum it's fingers is just... odd.

Updated because you also want to pay attention to SS really.

Some people get weird little things like that. To many it's the drumming fingers. For me, it's that while incredible immersive and impressive ("impressive" is the most understated adjective I've ever used, but will maintain you cannot explain the awesomeness of VR in words) it's still not particularly realistic - until you look at your chest.

Sure everything looks like a game, apart from your suit. Look down at that in certain lighting conditions and I get completely sidetracked by how much it looks like there's some real space leathers on me or something.

Not bad at all.
 
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Yeah, we'll see about that. I don't suffer from any kind of motion sickness, like, at all. But it's good to know and try different settings.
Btw. what graphics card you got ?

Let me know how you get on... :)

Nvidia 1070 (Neither fish nor fowl, but it was on sale)

- - - Updated - - -

It's flippin' jaw dropping isn't it! :D



Setting HMD Quality to at least 1.25 is well worth it. Personally I'd only recommend lowering SS below 1.0 if you need to in order to do that and still get 90fps.

I have SS = 1.0 and HMD Quality = 1.25. I briefly experimented with SS = 0.85 and HMDQ = 1.5 but couldn't really discern a difference in quality and did suffer a slight frame rate drop so went back to my original settings.

Re: checking framerate, press Ctrl+F to get a framerate display on the monitor (you'll have to peer down the "nose gap" to see it). You'll probably see either 90fps or 45fps. This is because Oculus ASW kicks in when it drops below 90 and locks you to 45. Turn ASW off by pressing Ctrl+Numpad 1. You should then see the true framerate that your GPU is capable of.

As for other settings, I have anti-aliasing off (the increased HMDQ deals with jaggies better than the in-game anti-aliasing) and also bloom, blur, dof and ambient occlusion off. Apart from that I've got everything else maxed (this is with a 1080) and shadows on High. Shadows are quite GPU intensive. Personally I like shadows and with anything below High they look a bit rubbish. Other opinions are available of course.

Will give them a try. Can (just) get the FR under 150 if I head-bang like a woodpecker at an Iron Maiden concert, so I'm good there. :)

- - - Updated - - -

Updated because you also want to pay attention to SS really.

Some people get weird little things like that. To many it's the drumming fingers. For me, it's that while incredible immersive and impressive ("impressive" is the most understated adjective I've ever used, but will maintain you cannot explain the awesomeness of VR in words) it's still not particularly realistic - until you look at your chest.

Sure everything looks like a game, apart from your suit. Look down at that in certain lighting conditions and I get completely sidetracked by how much it looks like there's some real space leathers on me or something.

Not bad at all.

I can adapt to the drumming fingers if I can read the HUD properly...
 
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....

But as above I wouldn't get too into adjusting the quality settings until you're just comfy with the Rift, and would take the time to update it properly in a busy environment such as outside a station, so you know you're adjusting it to the worst of situations and won't start running at 10 FPS the moment you enter an asteroid field.
...

This is not down to your weird eyeballs. Shifting the headset about on your face really does make a difference to the pixel crawl. You've got to remember that there are fresnel lenses in there and so shoving it about on yer face a bit can get you into a sweet spot where the fresnel-allity is less noticeable.
 
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This is not down to your weird eyeballs. Shifting the headset about on your face really does make a difference to the pixel crawl. You've got to remember that there are fresnel lenses in there and so shoving it about on yer face a bit can get you into a sweet spot where the fresnel-allity is less noticeable.

Heh yeah, it's why every time I see someone get a new rift and say they can't work it out, I just tell them to set the quality settings to something basic and forget about it for a week or two. If anything I will tell them to spend some time playing with the straps. It's amazing how much more sharp the experience is, and how much more easy it is to gauge successful settings changes, when the headset is in a consistent and clear position.

In my experience I found my sweet spot by roughly tightening the side straps, moving the headset until it looks clear, then securing the top strap in a way that holds it just a tad above where it was perfect. A minute in the headset sorta slumps down to a rest and will sit there at the sweet spot until I decide to take it off.

Repped for your general knowledge and use of "fresnel-allity" :D
 
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I should've made it clear that I knew StiTch got it. I was referring to the OP's weird eyeballs... and DLewth has really weird eyeballs.
 
I should've made it clear that I knew StiTch got it. I was referring to the OP's weird eyeballs... and DLewth has really weird eyeballs.

Well, now you're just being specisist. :p

It's not easy using this thing with compound eyes.

But, stitch: Yeah, I'm trying not to get too excited. Just after the magic setting where 8 seconds from the station doesn't look like 9 seconds to the station. |
But pulling a loop has never looked so good... [noob]
 
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