Glad to see you're liking it.
Mine arrives in 2 weeks, I'm burning slowly reading all these threads
P.S. link to the pic is incorrect![]()
But, two questions:
-Is there any consensus on the aliasing settings? (Sorry, that seems to be a minefield as a newcomer)
-Has anyone asked for a switch to turn off the hand animations? I's weirding me out watching my hand move. :/
Edit: Grr. Turned, not tirned.
EDIT Ninja'd againYour image is broken, try using the BB code line from imgur.
Settings have a tendency to break down into VERY personal opinions, I've got a 1080 GTX and prefer to turn up HMD to 2.0, turn off AA and put SS to .85 (Supersampling is a form of anti-aliasing anyway) I also drop down settings like shadow and textures but really just play with them, sticking VR Ultra on though is a long way from the best you'll get VR looking.
my current settings (although trying to build a new PC so only playing infrequently and on a monitor at the moment).
Aliasing settings aren't a "minefield" but very commonly brought up because they are the simplest way to tweak the quality of your setting alongside HMD quality. Setting them correctly is by no means essential at first, and I suspect that for your first week of wearing the Rift you'll want to get used to the thing and get used to adjusting it. It took me a few days to be able to put the Rift on by reflex in a way that's consistently smooth - have it adjusted wrong to your head, and it will be blurry before you've even started on quality.
Once you're comfy in it, the "consensus" is put "HMD Quality" up to 1.25 x or 1.5x depending on your PC capabilities, and set antialiasing to a slightly lower setting should the game start to run a bit funny. But that should only ever be your starting point. Depending on your PC and preferences you'll prolly want to fine tune the config until you get what you like; a process that's not quick even when you know what you're doing.
But as above I wouldn't get too into adjusting the quality settings until you're just comfy with the Rift, and would take the time to update it properly in a busy environment such as outside a station, so you know you're adjusting it to the worst of situations and won't start running at 10 FPS the moment you enter an asteroid field.
Regarding point 2...pretty sure the moving hands are here to stay. But you aren't the first to be weirded out by them. My suggestion? Er...set your pilot gender to female. 'cos it totally helps separate your mind from the body in front of you. And reasons.
Glad to see you're liking it.
Mine arrives in 2 weeks, I'm burning slowly reading all these threads![]()
Suspect it might be down to eyes...
I've picked up that SS in the <1 area is worth a look: will check my AA is off.
Cheers...
There's a setting to level the horizon in the SRV:
Trust me. You need that.
Well, that or a bucket. Not a lulzbucket.
But... Yeah, you're gonna love this.
Suspect it might be down to eyes...
I've picked up that SS in the <1 area is worth a look: will check my AA is off.
I'll tinker and see what works, I guess...
I'd be alright if have didn't have the hotas in the "right" place: I'm ok with looking down and seeing my shoulder in a flight suit, but watching my left hand drum it's fingers is just... odd.
Yeah, we'll see about that. I don't suffer from any kind of motion sickness, like, at all. But it's good to know and try different settings.
Btw. what graphics card you got ?
It's flippin' jaw dropping isn't it!
Setting HMD Quality to at least 1.25 is well worth it. Personally I'd only recommend lowering SS below 1.0 if you need to in order to do that and still get 90fps.
I have SS = 1.0 and HMD Quality = 1.25. I briefly experimented with SS = 0.85 and HMDQ = 1.5 but couldn't really discern a difference in quality and did suffer a slight frame rate drop so went back to my original settings.
Re: checking framerate, press Ctrl+F to get a framerate display on the monitor (you'll have to peer down the "nose gap" to see it). You'll probably see either 90fps or 45fps. This is because Oculus ASW kicks in when it drops below 90 and locks you to 45. Turn ASW off by pressing Ctrl+Numpad 1. You should then see the true framerate that your GPU is capable of.
As for other settings, I have anti-aliasing off (the increased HMDQ deals with jaggies better than the in-game anti-aliasing) and also bloom, blur, dof and ambient occlusion off. Apart from that I've got everything else maxed (this is with a 1080) and shadows on High. Shadows are quite GPU intensive. Personally I like shadows and with anything below High they look a bit rubbish. Other opinions are available of course.
Updated because you also want to pay attention to SS really.
Some people get weird little things like that. To many it's the drumming fingers. For me, it's that while incredible immersive and impressive ("impressive" is the most understated adjective I've ever used, but will maintain you cannot explain the awesomeness of VR in words) it's still not particularly realistic - until you look at your chest.
Sure everything looks like a game, apart from your suit. Look down at that in certain lighting conditions and I get completely sidetracked by how much it looks like there's some real space leathers on me or something.
Not bad at all.
This thread may be able to offer useful advise;
https://forums.frontier.co.uk/showt...d-DK2-CV1-Setup-Guide-with-Oculus-Runtime-1-3
Tried changing my gender, but hands are still "evil dead" level of weird and I nearly smacked a moon because I was staring at my {female parts}.
Not sure what you were expecting, that's exactly why I told you to change![]()
....
But as above I wouldn't get too into adjusting the quality settings until you're just comfy with the Rift, and would take the time to update it properly in a busy environment such as outside a station, so you know you're adjusting it to the worst of situations and won't start running at 10 FPS the moment you enter an asteroid field.
...
This is not down to your weird eyeballs. Shifting the headset about on your face really does make a difference to the pixel crawl. You've got to remember that there are fresnel lenses in there and so shoving it about on yer face a bit can get you into a sweet spot where the fresnel-allity is less noticeable.
I should've made it clear that I knew StiTch got it. I was referring to the OP's weird eyeballs... and DLewth has really weird eyeballs.