So now that i have a bigger ship

Jumped into a system with a high confict zone nearby, jump in shoot some stuff, leave only to find there's no large landing pads/stations (me being in a clipper) so now i have combat bonds i can't turn in......ok i think, won't do that again. Jump to a nearby system that i know has large stations, look at the bounty board only to find that some missions are trying to send me to outposts which i cannot land at. Any plans to fix this major flaw once you've upgraded your ship to a large landing pad requirement?
 
This doesn't solve the problem, but you can park your Clipper and take a smaller ship to the Outpost to cash in your combat bonds.
 
Yeah but what about the fact you're still able to take missions from the BB that want you to take commodities to a station you can't dock at? Surely this is madness and the BB should know what ship your in and offer you relevant missions otherwise what's the point of owning a large ship unless all you want to do is trade/bounty hunt?
 
Yeah, the BB won't let you take missions if you have insufficient cargo space, would agree that it should take ship size / landing pad into account in an ideal world
 
Yeah but what about the fact you're still able to take missions from the BB that want you to take commodities to a station you can't dock at? Surely this is madness and the BB should know what ship your in and offer you relevant missions otherwise what's the point of owning a large ship unless all you want to do is trade/bounty hunt?

With any luck, that's one of the improvements to the missions system coming in 1.3.
 
Thanks guys, thought i was going mad that no-one else sees this as a floor in the current setup. Everyone strives for a bigger/powerful ship but then when you get one you get shafted due to the missions/system war zones not supporting the type of ship you're flying.
 
Yeah but what about the fact you're still able to take missions from the BB that want you to take commodities to a station you can't dock at? Surely this is madness and the BB should know what ship your in and offer you relevant missions otherwise what's the point of owning a large ship unless all you want to do is trade/bounty hunt?

Yeah, the BB won't let you take missions if you have insufficient cargo space, would agree that it should take ship size / landing pad into account in an ideal world

Its a bulletin board...

If I go into my local Tesco and buy a pram that I saw for sale on the notice board I can't complain that I didn't want a pram. If I take a job to paint someone's portrait I can't complain when they don't pay - because I can't paint.

There's a lot wrong with the mission system and I'm really looking forward to seeing the new one, but this aspect isn't one of the problems. Research the job before you accept it.
 
Its a bulletin board...

If I go into my local Tesco and buy a pram that I saw for sale on the notice board I can't complain that I didn't want a pram. If I take a job to paint someone's portrait I can't complain when they don't pay - because I can't paint.

There's a lot wrong with the mission system and I'm really looking forward to seeing the new one, but this aspect isn't one of the problems. Research the job before you accept it.


And i bet you also like that you have a high chance the mission is off the board as soon as you come back from the galaxy map "research"?

....... its a design flaw, you can say its realistic, but its still a flaw
 
And i bet you also like that you have a high chance the mission is off the board as soon as you come back from the galaxy map "research"?

Them's the breaks. If you spend time in a system/region you get to know the neighbouring systems rewarding loyalty.

(Leave the mission open on accept/decline, switch to the map.)

....... its a design flaw, you can say its realistic, but its still a flaw

It's only a design flaw if the designers think like you and not like me. I don't know the answer to that.
 
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well, being diplomatic, i would say there is some room for improvements.. ;)

I absolutely agree. The mission system is pretty well borked but it's getting a complete overhaul for 1.3 and I can't wait but I don't think that big ships shouldn't be as flexible as smaller ships. Right ship for the right task. You wouldn't choose an assassination mission in your Sidey, and you have to be careful choosing a delivery mission in your Anaconda. I think that is how it should be. Currently I'm focusing on rank/reputation so I switched to my Cobra because it has the flexibility to take on almost any mission.
 
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All it would take is a little symbol on the BB post that showed it was a station or an outpost - that would be useful, and would not break immersion.
 
Jumped into a system with a high confict zone nearby, jump in shoot some stuff, leave only to find there's no large landing pads/stations (me being in a clipper) so now i have combat bonds i can't turn in......ok i think, won't do that again. Jump to a nearby system that i know has large stations, look at the bounty board only to find that some missions are trying to send me to outposts which i cannot land at. Any plans to fix this major flaw once you've upgraded your ship to a large landing pad requirement?

It isn't a flaw, it is by design.

Outposts don't have large pads. If you fly a large ship you need to check destinations before you select your missions or trade routes.

In the case of combat bonds you only need to buy yourself a small or medium ship to claim them.
 
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Working as intended. You can not and will not be able to land a large ship at outposts.

Though they could possibly have the bulletin board not show missions or make them "unobtainable" if you have a large ship and it needs to be turned in at an outpost.
 
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It isn't a flaw, it is by design.

Outposts don't have large pads. If you fly a large ship you need to check destinations before you select your missions or trade routes.

In the case of combat bonds you only need to buy yourself a small or medium ship to claim them.

No landing on outposts with large Vessels is a design decission, no problem with that, but some more user friendly tools, to check where i can drop my parcel and where not, would be highly appriciated.

And sorry, no excuse for the combat bond transfer requiring to actually land on a Station. Being close, lets say orbiting 20km from station, should be enough to transfer some data in the year 3000....i mean, i'm writing this on a 2013 Cellphone device while sitting at the lake...
 
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Welcome to owning a Clipper, I love mine!

Day 1 of ownership the same thing happened to me. Saw a job running gold. I accepted the mission. Flew to destination, dialed up the station to request landing, denied. I thought, ok, get closer to the station. Dial up again, denied, they don't have large landing pads. Crap!!! So I abandon the mission, pay the 80K fine. Next thing I know, I'm hauling illicit cargo. Ah crap is my next thought. Next thing I know, I'm getting scanned! Thank goodness I'm in the Clipper, 4 pips to engines and I'm out of their with no completed scan. Now I have to find a black market to dump my gold and recover my fine costs. I jump to where I know is a black market, 80 LY away, so I have to jump 6 times. Not only 6 jumps, but I have to fuel scoop too!!! Crap, now anyone can get me. I get to the station un-harmed, and now I have to learn how to fly this bad boy for a smuggling mission! 4 pips to engine, call and get cleared to land and I'm in with no problem! 160 M/S through the letter box! As I get closer to the letter box, 4 pips to system so I don't completely die if I screw this up! I land no problem, and sell my cargo!!!

All in a day's work for Commander Maximus Michael!!!

The system is not broke, just requires you to think through the mission set and come up with the best way to complete the mission!
 
I think I remember something being mentioned ages ago that if you took a large ship to an Outpost, wasn't there going to be some way of landing using 'landing' crafts or something? Could not outposts use docking arms and umbilicals to attach to larger ships?
 
Any missions should probably have details of the destination station max pad size.

Otherwise I think everything else is working fine.
 
I really think its not a problem the way it is. It only takes a minute or so to check where you are turning the mission in before accepting it. As with other things in this game, you just need to take a little time to research or plan your course of action. ED is not one of those games that hands everything to you on a platter, and nor should it be. The game rewards those who make the extra effort, and should remain like this.
 
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