So now that Navigation Beacons have a use...

Now that they can transmit information to you why shouldn't they also transmit all of the exploration data for that system into your navigation computer so can, you know navigate?

It doesn't make that much sense to me that populated systems are still terra incognita (stella incognita?) until you have flown up to everything and scanned it (Yeah, "gameplay"). All that data should be available in the nav beacon, an extra reason for you to pay it a visit and also to try and take back control of the compromised ones perhaps.

Even better, why not allow us to deploy them in uncharted systems and we get a royalty from Universal Cartographics every time someone uses it?
 
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Now that they can transmit information to you why shouldn't they also transmit all of the exploration data for that system into your navigation computer so can, you know navigate?

It doesn't make that much sense to me that populated systems are still terra incognita (stella incognita?) until you have flown up to everything and scanned it (Yeah, "gameplay"). All that data should be available in the nav beacon, an extra reason for you to pay it a visit and also to try and take back control of the compromised ones perhaps.

Are you actually scanning them right? Because that's exactly how I have found they work....
 
Yes 1 of the good, good things of this expansion. Nice solid addition , good thinking from FD.
Credits when credits are due :)

Cheers Cmdr's

Yeah, I'm Claiming that one though

Post from 27th Jan 2016

Nav Beacons:

Nav Beacons need to have a good reason to be populated, so I have an idea..

What if Nav Beacons are there to sell local system data ? ... so ...

You enter a system as normal, Star facing you, still in SuperCruise.
It's a system you haven't personally discovered yet, but it has a Nav Beacon and a couple of large space stations. (nothing new yet...)

A quick honk of the Advanced Discovery Scanner (yeah, I got one of those bad boys ... so what?) reveals 92 other system bodies.

I can't be bothered to scan them all, but I do hate that untidy navigation list with all those 'Unknown' entries.
So I target the Nav Beacon and drop out of SuperCruise there.

The Nav Beacon is in target range, so I look over to my contacts list (much like you do when requesting docking) and see the Nav Beacon contact.

I select that, and then I'm offered all local system info for a price in credits equivalent to the amount of data to be transferred (you may already have 5/10/30 of the 92 bodies scanned already)

Select that ... The Scan/downloading of the info takes a few seconds.. I am charged a credit value, and now my System data is complete for this system.

Remember only systems with stations in them have Nav Beacons and If they have even just a single tiny outpost in the system you'd think they would know what was in that system by now!

which incidentally, was just over two weeks before they even announced this feature.. :D

(I know they probably had this planned long before I thought of it ..... or did they :eek: )
 
Yeah, I'm Claiming that one though

Post from 27th Jan 2016



which incidentally, was just over two weeks before they even announced this feature.. :D

(I know they probably had this planned long before I thought of it ..... or did they :eek: )

You should have copyright for that as intellectual property!

I'm feeling a bit embarrassed now actually as this development has totally passed me by and I hadn't notice...... oops. Well I'll check in on them from now on
 
You should have copyright for that as intellectual property!

I'm feeling a bit embarrassed now actually as this development has totally passed me by and I hadn't notice...... oops. Well I'll check in on them from now on

it is pretty handy, especially when looking for planetary bases in "Undiscovered" systems.
 
Are you actually scanning them right? Because that's exactly how I have found they work....

Apparently not. Exactly how do you scan it to get all of the planetary data far a system?

Granted it's not something I've actually tried! I've just been using them for mission updates. I target lock the beacon and wait for the automatic scan. Is there a different way of doing it?
 
Apparently not. Exactly how do you scan it to get all of the planetary data far a system?

Granted it's not something I've actually tried! I've just been using them for mission updates. I target lock the beacon and wait for the automatic scan. Is there a different way of doing it?

Nope, that's what you do, once the scan fully completes you should get all the system info, if you aren't then it's probably a bug which should be reported.
 
Nope, that's what you do, once the scan fully completes you should get all the system info, if you aren't then it's probably a bug which should be reported.

Just flew to a nearby populated system with no system data and tried it out, yes it works. Cool! (what a numpty :rolleyes:).

Still I think deploying your own beacons would be a good idea as well.
 
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Just flew to a nearby populated system with no system data and tried it out, yes it works. Cool! (what a numpty :rolleyes:).

Still I think deploying your own beacons would be a good idea as well.

That could be problematic to implement (BTW I know nothing about game design) but it is a nice idea ... glad you got it working .. fly safe CMDR :)
 
The only difference between using Scanners, and scanning the Nav. Beacon is you cannot sell the system data to UC. You get the know, but not the cash.
 
The only difference between using Scanners, and scanning the Nav. Beacon is you cannot sell the system data to UC. You get the know, but not the cash.

I think that is reasonable, and a good thing to do is Advance scan the system first and then visit the nav beacon scan that and het presto ! info and a bit of cash ... win win :)
 
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