before i go anywhere im an elite combat rank so im not sure if this affects other instance with cmdrs of a lower rank (so bear with me)
An interesting observation i made today as i was switching between Horizons and Odyssey (mainly as the lighting in the area i was in was BORKED in EDO).. but i noticed that 95% in EDO Npc ships have the Engineered Phasing Sequence on weapons that are not supposed to use it (like beams lasers) and its pretty much every ship i encounter...
Yet in Horizons its more balanced with a veriety of modifications making for more a rounded (less one sided) battles and survivability to go the long haul (especially in pirate and combat zones)..
The only reason my ship in EDO is surviving is cos i massively over engineered her, i personally think FDEV should put the balance back in, instead of making shield penertrating UBER ships especially since players can only equip Phasing sequence on certain lasers (and beams aint one of them) plus it unbalances the game for newer un engineered players who could get wiped out in a second..
im gonna try and get some footage to show it of to them later but for right now most NPC's are a tad TOO OP even with a massively engineered ship like my cutter wich scrapes by now by the skin of her teeth in EDO but in Horizons puts up a good fair fight (wich is more fun).
when in EDO an ASP can cut right through class 8 shields (modified) and reactive armour (again modified) and several shield boosters (agian all modified) plus two armour reinforcement modules (you guessed it Modified) taking me down in one to 5 shots to 86% hull is a tad suspect.
i d like to hear any cmdrs thoughts if they have encountered this also
o7
An interesting observation i made today as i was switching between Horizons and Odyssey (mainly as the lighting in the area i was in was BORKED in EDO).. but i noticed that 95% in EDO Npc ships have the Engineered Phasing Sequence on weapons that are not supposed to use it (like beams lasers) and its pretty much every ship i encounter...
Yet in Horizons its more balanced with a veriety of modifications making for more a rounded (less one sided) battles and survivability to go the long haul (especially in pirate and combat zones)..
The only reason my ship in EDO is surviving is cos i massively over engineered her, i personally think FDEV should put the balance back in, instead of making shield penertrating UBER ships especially since players can only equip Phasing sequence on certain lasers (and beams aint one of them) plus it unbalances the game for newer un engineered players who could get wiped out in a second..
im gonna try and get some footage to show it of to them later but for right now most NPC's are a tad TOO OP even with a massively engineered ship like my cutter wich scrapes by now by the skin of her teeth in EDO but in Horizons puts up a good fair fight (wich is more fun).
when in EDO an ASP can cut right through class 8 shields (modified) and reactive armour (again modified) and several shield boosters (agian all modified) plus two armour reinforcement modules (you guessed it Modified) taking me down in one to 5 shots to 86% hull is a tad suspect.
i d like to hear any cmdrs thoughts if they have encountered this also