So powerplay ship are aloud to open fire on you but if you try to defend yourself you get a bounty....

So powerplay ship are aloud to open fire on you but if you try to defend yourself you get a bounty....

Sort it out Frontier, I drop into a RES to help fight wanted pirates and Sirius Corp can open fire on me right in front of the security service ships just for being aligned with Aisling. As far as I know Sirius Corp and the Empire have no qualm with each other and THE SECURITY SERVICES ARE NOT POWER-PLAY ALIGNED (This for me is the biggest reason that they should get bounties if I'm clean in their system), but if I try to defend myself, I get a bounty, what the F. If anything, the Sirius Corp should saying "Thank you CMDR Captain Cheddah, you come to our systems and help our security fight wanted pirates, you buy all of your ships and upgrades from our systems spending your hard earned credits with us, have a cupcake".

I would understand if I was in a Federation system or if Sirius Corp had some reason to be fighting with the Empire but they don't. The way it should work is if that faction has any reason to fight me then so be it or if I do something for Aisling in their system then I should become wanted, but if I'm not doing anything power-play related and the controlling faction have no real problem with my faction then they should get a bounty for opening fire on me so I can then defend myself.

I mean what do they expect us to do, just throttle down and let a peasant Sirius security Eagle kill my A rated Python? Or defect from my power that I have been with for 18 weeks just so I can run missions near the engineers for materials, then have to wait 4 weeks again to get my Prismatic shields back? This game is supposed to be all about immersion but this game mechanic ruins what was once a great game, it's pathetic.

Anger vent complete,
CMDR Captain Cheddah signing off, o7.
 
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I like the fact that when you drop into a NAV or RES you have to kill the troll factions before you or your wings can farm for bounties. This play adds a unique challenge. I think you should scan enemies first but if they shoot first there does not need to be a scan. If you are in a system that is hostile to you then you should not be farming there.


P.S join the FEDERATION we will forgive slavers.
 
The thing is if it isn't your PP faction that owns the system you show as an enemy to their IFF.

Same deal if you ever see one of the other factions ships in your own systems, you can open fire if they have the "enemy" IFF, for no consequences.

You say about an immersion break for the system security not helping you out/getting a bounty for defending yourself but it is immersive that the enemy faction is attempting to kill you for tresspassing on their system, which by proxy means the system security is owned by them.

Regardless if there are no in your opinion "in lore" reason for them to attack you your PP faction is at war with all other factions (except maybe other super power aligned fed/empire it's been a while since I was involved with PP politics)
 
Completely understand where both of you guys are coming from and I agree in a way but I think that the way it should be is If I was farming merits in their system through combat, I would get a bounty, or if I were to do preparation work then I should get a bounty (In the current game I don't think you do, I've never done prep), either way they have a legitimate reason to kill me. If it worked like that and I was clean then they should leave me be or at least tell me to leave the system before opening fire (Unless its a Federation or Archon system and I'm with the empire they could just open fire on me when I'm clean). Its like for example, "you work for the Brazilian government, don't know what you work as or why your here but I'm just going to shoot you dead without question for being in the UK even though we have no official warrant from our government" (Tried to find an example with two countries that have no bad blood but no real friendship, not the best example but it does the job :D ).

I understand the need for a drawback for being aligned with a PP faction from a gameplay point of view but it just seems ridiculous that in a time where most nearby systems where this incident happened in the galaxy, beer, wine and other damaging drugs like it are outlawed (I think this is because of the minor factions in the area and nothing to do with Sirius Corp to be honest), but differences between neutral governments are settled in such a barbaric way for absolutely no reason whatsoever, seems futile to me.

I've got to say I don't like game balancing mechanics when it results in a more unrealistic and illogical world. Its always game balance vs game realism and this scenario is tailored towards balance far to much for my liking. Please someone give me an example from the real world that can change my mind ( Hopefully better than my example above :D )


And I understand that the simple thing to do is just farm in another system but the only reason I was in that RES was for a mission to kill pirates in that system. Its not a post about being stuck or not understanding how the game works, it's about my immersion in the games universe.
 
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I understand and support you captain' and yes it's not easy to get all the powerplay subtilities indeed.

How to help with my opinions : well in fact i don't mind to have a lot of bounty when i'm doing a job (powerplay, cg, mission), but i always follow a code of conduct as an imperial and won't work for a non imperial faction because my job is about to support the empire only (ex: i won't doing missions for helping the feds, alliance or independents...), and yes it's the same with systems factions and it change depend of their state (boom, war...).

So maybe if you are somewhere allied to a faction in war with the faction in charge of the system = struggles, and don't forget also that differents factions are friends and here we go again : friends of my enemies are my new enemies... so the immersion mecanic is deeper than expected at start (hope it's clear enough to help you change your mind).

Your experience is usefull because now some people will understand better how to be involved in powerplay is not so easy and there'r a lot of things to check before acting.

Well i don't know how to help you more... hope you'll get the exact answer to understand all of this... to make you smile and right after the cupcake this is a sweet bounty time ! Bon apetit Captain Pastry ^_~

Bounty-Split.jpg
 
Completely understand where both of you guys are coming from and I agree in a way but I think that the way it should be is If I was farming merits in their system through combat, I would get a bounty, or if I were to do preparation work then I should get a bounty (In the current game I don't think you do, I've never done prep), either way they have a legitimate reason to kill me. If it worked like that and I was clean then they should leave me be or at least tell me to leave the system before opening fire (Unless its a Federation or Archon system and I'm with the empire they could just open fire on me when I'm clean). Its like for example, "you work for the Brazilian government, don't know what you work as or why your here but I'm just going to shoot you dead without question for being in the UK even though we have no official warrant from our government" (Tried to find an example with two countries that have no bad blood but no real friendship, not the best example but it does the job :D ).

I understand the need for a drawback for being aligned with a PP faction from a gameplay point of view but it just seems ridiculous that in a time where most nearby systems where this incident happened in the galaxy, beer, wine and other damaging drugs like it are outlawed (I think this is because of the minor factions in the area and nothing to do with Sirius Corp to be honest), but differences between neutral governments are settled in such a barbaric way for absolutely no reason whatsoever, seems futile to me.

I've got to say I don't like game balancing mechanics when it results in a more unrealistic and illogical world. Its always game balance vs game realism and this scenario is tailored towards balance far to much for my liking. Please someone give me an example from the real world that can change my mind ( Hopefully better than my example above :D )

The only coubter argument I could put forward is that despite you not actively engaging in PP activities others in your faction are and you are an ally for those other pilots.

Real world situation that I could give is the current conflict in the middle east. You may not be armed but if you are a European or American and you decide to go on holiday there (for whatever reason) you could be fired at with no warning jut for being associated with their common enemy.

The reason why Brazil, Russia, N. Korea, or China don't start shooting at us is because we aren't at war. Which for all intents and purposes is what all the PP factions are. At war.

The neutrality that I think you are referencing is the fact you recieve a bounty/wanted status for defending yourself and the "neutral" system authority vessels want to blow you up as a consequence. However as I previously mentioned when a PP faction gains control of a system they effectively declare martial law and "deputise" their PP ships to attack anyone that has IFF declaring them hostile.

So for the lore reasons it makes sense to me. And for game balancing it does too.
 
Fantastic post, I like to play in much the same way but atm I'm just minimising the time it takes to get my engineer modules so only helping the Empire has taken a back seat and wherever the correct mission reward takes me is where im going (In this case it took me to Sirius space :( ).

I think I'm going to just steer clear of other factions and head back to Empire space and take the slightly longer route to mission reward materials, declining missions with the material reward I need because of the factions involved. ie. back to the immersive political role like you :)

o7 CMDR Lemnear, hope to see you in the black.
 
Completely understand where both of you guys are coming from and I agree in a way but I think that the way it should be is If I was farming merits in their system through combat, I would get a bounty, or if I were to do preparation work then I should get a bounty (In the current game I don't think you do, I've never done prep), either way they have a legitimate reason to kill me. If it worked like that and I was clean then they should leave me be or at least tell me to leave the system before opening fire (Unless its a Federation or Archon system and I'm with the empire they could just open fire on me when I'm clean). Its like for example, "you work for the Brazilian government, don't know what you work as or why your here but I'm just going to shoot you dead without question for being in the UK even though we have no official warrant from our government" (Tried to find an example with two countries that have no bad blood but no real friendship, not the best example but it does the job :D ).

I understand the need for a drawback for being aligned with a PP faction from a gameplay point of view but it just seems ridiculous that in a time where most nearby systems where this incident happened in the galaxy, beer, wine and other damaging drugs like it are outlawed (I think this is because of the minor factions in the area and nothing to do with Sirius Corp to be honest), but differences between neutral governments are settled in such a barbaric way for absolutely no reason whatsoever, seems futile to me.

I've got to say I don't like game balancing mechanics when it results in a more unrealistic and illogical world. Its always game balance vs game realism and this scenario is tailored towards balance far to much for my liking. Please someone give me an example from the real world that can change my mind ( Hopefully better than my example above :D )


And I understand that the simple thing to do is just farm in another system but the only reason I was in that RES was for a mission to kill pirates in that system. Its not a post about being stuck or not understanding how the game works, it's about my immersion in the games universe.

You seem to have a minor misconception about what we are in powerplay, we're little more than privateers, with license to operate for our chosen power. Thus our actions can be disavowed if we bring to much negative light to our power. Being a privateer, you're not gonna let an enemy privateer in your territory go without good cause,
So neither would they.
As for your analogy, a better example would be if you were both spies and your nations were in a state of cold war.
 
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Aloud:
adverb
adverb: aloud

  • 1.
    audibly; not silently or in a whisper.
    "he read the letter aloud"
    synonyms:audibly, out loud, for all to hear, clearly, distinctly, plainly, intelligibly "he read the letter aloud"



    antonyms:silently





  • 2.
    archaic
    loudly.
    "he wept aloud






Allowed:
verb
past tense: allowed; past participle: allowed

  • 1.
    let (someone) have or do something.
    "the dissident was allowed to leave the country"
    synonyms:permit, let, authorize, give someone permission to, give authorization to, give leave to, sanction, grant, grant someone the right, license, empower, enable, entitle, qualify; Moreconsent to, assent to, give one's consent/assent to, give one's blessing to, give someone/something the nod, acquiesce in, agree to, accede to, approve of, tolerate, countenance, suffer, brook, admit of;
    legalize, legitimatize, legitimate;
    informalgive the go-ahead to, give the thumbs up to, OK, give the OK to, give the green light to, say the word
    "the police allowed him to go home"




    antonyms:prevent, forbid


    • let (someone) enter a place or go in a particular direction.
      "the river was patrolled and few people were allowed across"


    • declare or decide that (an event or activity) is legal or acceptable.
      "political advertising on television is not allowed"





  • 2.
    give the necessary time or opportunity for.
    "they agreed to a ceasefire to allow talks with the government"


    It's not rocket science.




 
The only coubter argument I could put forward is that despite you not actively engaging in PP activities others in your faction are and you are an ally for those other pilots.

Real world situation that I could give is the current conflict in the middle east. You may not be armed but if you are a European or American and you decide to go on holiday there (for whatever reason) you could be fired at with no warning jut for being associated with their common enemy.

The reason why Brazil, Russia, N. Korea, or China don't start shooting at us is because we aren't at war. Which for all intents and purposes is what all the PP factions are. At war.

The neutrality that I think you are referencing is the fact you recieve a bounty/wanted status for defending yourself and the "neutral" system authority vessels want to blow you up as a consequence. However as I previously mentioned when a PP faction gains control of a system they effectively declare martial law and "deputise" their PP ships to attack anyone that has IFF declaring them hostile.

So for the lore reasons it makes sense to me. And for game balancing it does too.

I understand what you saying but in my eyes the Empire and Sirius corp are not at war, sure in some PP cycles our systems and plans may cross and things may get hostile and systems may even be taken, but what you are saying is that even Hudson and Winters are at war with each other, I just don't see that as being the case. No official war declaration has been made between any of the three governments (Empire, Federation or Alliance), and come to think of it no official declaration between any of the power-play leaders (Archon is different obviously), but sure an unofficial war has been raging between at least the Empire and Federation PP leaders for quite some time.

I guess the lines are somewhat blurred on what is and isn't a "war" in the Elite Universe, at least for me. The Empire and Federation signed a peach treaty in 2382 but we all know that has never had any real meaning.

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To Cmdr Irenicus

Yeah sure its not rocket science, I'm trained in Physics, rocket science in much easier.... I didn't notice the title and would have changed that if I had. Thanks for being a smart ****, your contribution was priceless.
 
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You seem to have a minor misconception about what we are in powerplay, we're little more than privateers, with license to operate for our chosen power. Thus our actions can be disavowed if we bring to much negative light to our power. Being a privateer, you're not gonna let an enemy privateer in your territory go without good cause,
So neither would they.
As for your analogy, a better example would be if you were both spies and your nations were in a state of cold war.

That is kind of my point, Sirius Corp and Empire are not in a cold war as far as I know, well come to think of it I guess they are. I like your observation, I suppose that makes sense. But still, opening fire on me like that seems over the top. If we are in a cold war then it's not a very intense one, I thought relations between Sirius Corp and Empire were ok.

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This forum lack the ability to downvote.
+1

XD
 
Someone else said this in another thread similar to this one "leaving powerplay was the best thing I did" and in the current state of things, I completely agree. It's nice to fly in a federal system, get Interdicted by a fed, and his own faction comes in to fight him :)
 
They are at war. It doesn't always require large scale deployments to achieve it. Undermining sometimes doesn't require a single shot to be fired.


So, you are enemy. They will try to kill you.

So you've got two options. Well three I guess.

1. Leave the area, and return and see if the instance gods smile on you.

2. Kill the little and carry on, My personal move unless its right in an engineer system. I don't crap where I eat.

3. Get out of powerplay.
 
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I have to say that I thought this was obvious, and I've not dabbled in power play at all.

When powers are at war (fighting for control of systems) you raise a flag for one and the others will see it.

Moral of the story, don't wave your flag in thine enemy's backyard.
 
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