So PVP everyone only with Plasma Accelerators?

Always when i meet someone interdicting me or we are managing some PVP someone brings Plasma Accelerator set.
Target Lock and Dispersal Field. Both. Omg. That's so borring.
 
Always when i meet someone interdicting me or we are managing some PVP someone brings Plasma Accelerator set.
Target Lock and Dispersal Field. Both. Omg. That's so borring.

They're fun and do require skill with aiming. Even efficient, they draw a lot of power so sacrifices in the build have to be made. It's just that plasmas are finally viable to use which is a relief from everything being overcharged multies etc.
 
Plasmas also ignore damage reduction, which is the current meta. They do "absolute damage".
 
Last edited:
Plasmas also ignore damage reduction, which is the current meta. They do "absolute damage".

That's a bit odd because 250 million Prismatic Shield is to expensive to store one for PVP and another for PVE.
For PVE Thermal Resistant shield is much better than Reinforced.
I wishd it be also for PVP but it's hard because everyone uses only that plasma.
If there were another cool builds without plasmas then these resistances could come handy also in PVP.
In Cutter vs Cutter fight plasma aiming is not a problem.
You can see how my thermal resistant prisma acts in PVP if player not using plasma: https://youtu.be/ItkKfu2uOns
Plasmas have to much good special effects. First is resistance ignorance then dispersal field, then target lock.
Another weapons are nothing against ship with 2 plasmas or more so i really dislike this situation.
I am not disliking it because i am bad at shooting plasma and this is true but i would like to see more build variations instead.

Scramble spectrum works only once. So it's bad in PVP.
Phasing sequence did 3% damage in 15 min combat Cutter vs Cutter. So it's also bad.
Thermal Cascade is good but then you have to use 5x Canons so you have left only 2 slots for good weapons and there comes only solution Plasma.
High Yield Shell does not act as Missiles at all. It does not ignore shield so it's bad.
I mentioned these because these would be the only counterparts for plasma but they are too bad.
 
Last edited:
Always when i meet someone interdicting me or we are managing some PVP someone brings Plasma Accelerator set.
Target Lock and Dispersal Field. Both. Omg. That's so borring.

1) The player with the plasma accelerators is hitting you with the second slowest fixed-only projectile weapon in the game (dumbfires are a bit slower) with a very low (possibly the lowest) RoF in the game, with mediocre DPS and DPE. Dispersal field is only a problem for non-fixed weapons. If they're hitting you with one of the, if not the, hardest to use weapons in the game, then surely it's reasonable for you to be expected to at least not be relying on auto-targeting weaponry to compete, thus making dispersal field irrelevant.

2) Target lock breaker is instantly countered by just reselecting the target. Yes this disrupts aim-assist weapons for a moment (and especially homing weapons), but to that point, see #1.

3) Only 60% of plasma's damage is absolute.

In other words, I suggest you learn to fly defensively to not make yourself an easy target (PA projectiles are hella slow), and learn to utilize fixed weapons (especially fixed lasers, that give no damns if you're hit by dispersal or target lock breaker).

"But I'm in a big ship, and they're in a little one. I can't dodge, nor can I keep a bead on them", you might think. GOOD. That's the advantage of smaller ships. Use your fighter, have a smaller ship join you as escort, or pick on a ship your own size.
 
Not exactly.

Big ship is an few times more expensive ship, and should not be taken down by small fighter.

You can counter plasmas by evasive maneuvers on a ship with good lateral thrusters, and you can use differnt build, then you cant do it in a case of big ship. I am not talking about big trading ships. Big warships are defenceless against plasmas and torpedoes. This is not good balanced.

Personally i dont get that plasma hype. They are good - yes, but there are also good builds able to couter plasma. Thats require a playstyle from tank and brute force, to more agile and flexible one.
 
Last edited:
1) The player with the plasma accelerators is hitting you with the second slowest fixed-only projectile weapon in the game (dumbfires are a bit slower) with a very low (possibly the lowest) RoF in the game, with mediocre DPS and DPE. Dispersal field is only a problem for non-fixed weapons. If they're hitting you with one of the, if not the, hardest to use weapons in the game, then surely it's reasonable for you to be expected to at least not be relying on auto-targeting weaponry to compete, thus making dispersal field irrelevant.

2) Target lock breaker is instantly countered by just reselecting the target. Yes this disrupts aim-assist weapons for a moment (and especially homing weapons), but to that point, see #1.

3) Only 60% of plasma's damage is absolute.

In other words, I suggest you learn to fly defensively to not make yourself an easy target (PA projectiles are hella slow), and learn to utilize fixed weapons (especially fixed lasers, that give no damns if you're hit by dispersal or target lock breaker).

"But I'm in a big ship, and they're in a little one. I can't dodge, nor can I keep a bead on them", you might think. GOOD. That's the advantage of smaller ships. Use your fighter, have a smaller ship join you as escort, or pick on a ship your own size.

No i have both ships medium and big. But when you fight big vs big there is no possibility you can dodge plasma.
Turrets should come in and help but target lock breakes them and while they turn really slow then this gap between unlocking target and locking it again is enought to fire plasma again lol.
So basicly you just stare to each other and shoot plasmas and wins player with bast shield and reinforzment paskages.

- - - Updated - - -

Not exactly.

Big ship is an few times more expensive ship, and should not be taken down by small fighter.

You can counter plasmas by evasive maneuvers on a ship with good lateral thrusters, and you can use differnt build, then you cant do it in a case of big ship. I am not talking about big trading ships. Big warships are defenceless against plasmas and torpedoes. This is not good balanced.

Personally i dont get that plasma hype. They are good - yes, but there are also good builds able to couter plasma. Thats require a playstyle from tank and brute force, to more agile and flexible one.

Well you have to mention an example with Cutter then. What is the good counterpart to plasmas?
 
Last edited:
Always when i meet someone interdicting me or we are managing some PVP someone brings Plasma Accelerator set.
Target Lock and Dispersal Field. Both. Omg. That's so borring.

Depends what ship you are flying. Against a Cutter, I ALWAYS bring this combo. Against a Python or other medium ships I try my Multicannon/Frag Cannon Gunship (also for wing fights). Against smaller ships or hybrids I bring my Pulse Laser/Dumbfire FDL. So only one out of three ships have a PA loadout as their main firepower. My Corvette will go with the Frags n' Pacs loadout again as it is the only loadout I really liked before the RNGineers. Ofcourse with dispersial field so I don't have to put effort in winning against gimbal/turret beginners and target lock against stupidly overpowered seeker missiles or cascade torps.

But especially the dispersial field and target lock combo has the intention to hard counter full seeker/gimbal loadouts and forces my opponents to use skill either by mounting fixed weapons and/or using evasive manouvers instead of 4/0/2 face tanking (FDL style). The best thing you can do against Plasmas is using burst DPS or long range high dmg weaponary (non-hitscan ofcourse as they have lower damage) so for example cannons, plasmas, multicannons, dumbfires, etc.
 
Last edited:
Plasmas are good, but it's usually more about the pilot who's using them. If you go PAs vs a really skilled pilot who uses them, or understands PAs but opts for something else, then your PAs are not a guarantee of any kind.
 
Last edited:
Tbh it's as much of a RP/personal challenge/fun thing amongst some of the most experienced PvP-ers at present.

Most of the best FA-off guys you see at a CG in an FAS with plasma would bring a FdL with gimballed multis and pack hounds, if their RL house was on the line in their next fight.

But as it is, less experienced Cmdrs then perceive a meta and copy it. These new2plasma guys currently offer the easiest prospect of a 1v1 kill, although that is by no means intended to discourage their endeavours, far from it, skill building is what we are all trying to do, o7

The vid in the spoiler I have posted before but it shows some of the practical superiority of low-skill gimballed multis over high-skill plasma, even in Beta when gimbals were nerfed and plasma did 100% absolute damage.

[video=youtube_share;9g22dfephk0]https://youtu.be/9g22dfephk0[/video]
 
Last edited:
I like plasmas because of their special effects that can be
added spice by engineering.
But apart from that, i personally think
that i a have found a better loadout for my
personal taste.

Now if only other specialized shield killer weapons
would have absolute damage. Cytos, looking at you.
 
I like plasmas because of their special effects that can be
added spice by engineering.
But apart from that, i personally think
that i a have found a better loadout for my
personal taste.

Now if only other specialized shield killer weapons
would have absolute damage. Cytos, looking at you.

They'd need less ridiculous jitter, too.
 
Tbh it's as much of a RP/personal challenge/fun thing amongst some of the most experienced PvP-ers at present.

Most of the best FA-off guys you see at a CG in an FAS with plasma would bring a FdL with gimballed multis and pack hounds, if their RL house was on the line in their next fight.

But as it is, less experienced Cmdrs then perceive a meta and copy it. These new2plasma guys currently offer the easiest prospect of a 1v1 kill, although that is by no means intended to discourage their endeavours, far from it, skill building is what we are all trying to do, o7

The vid in the spoiler I have posted before but it shows some of the practical superiority of low-skill gimballed multis over high-skill plasma, even in Beta when gimbals were nerfed and plasma did 100% absolute damage.


Well i have best FDL in between all player community. I could ript that Courier in 10 seconds.
 
1) The player with the plasma accelerators is hitting you with the second slowest fixed-only projectile weapon in the game (dumbfires are a bit slower) with a very low (possibly the lowest) RoF in the game, with mediocre DPS and DPE. Dispersal field is only a problem for non-fixed weapons. If they're hitting you with one of the, if not the, hardest to use weapons in the game, then surely it's reasonable for you to be expected to at least not be relying on auto-targeting weaponry to compete, thus making dispersal field irrelevant.

2) Target lock breaker is instantly countered by just reselecting the target. Yes this disrupts aim-assist weapons for a moment (and especially homing weapons), but to that point, see #1.

3) Only 60% of plasma's damage is absolute.

In other words, I suggest you learn to fly defensively to not make yourself an easy target (PA projectiles are hella slow), and learn to utilize fixed weapons (especially fixed lasers, that give no damns if you're hit by dispersal or target lock breaker).

"But I'm in a big ship, and they're in a little one. I can't dodge, nor can I keep a bead on them", you might think. GOOD. That's the advantage of smaller ships. Use your fighter, have a smaller ship join you as escort, or pick on a ship your own size.

^ my thoughts exactly. Long have i been an advocate of FD giving PAs some love and now they have!
 
PvP in any game will always have a flavor of the month. At no point will you see completely random outfits be equally effective and common.

It feels like InDigital creates a thread for every FotM. :p
 
Back
Top Bottom